Mystic Strike: Difference between revisions
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VANKRASN39 (talk | contribs) m (typo) |
(Changed according to Maneuver Update - Phase 1 (http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/3703)) |
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|mnemonic=MYSTICSTRIKE |
|mnemonic=MYSTICSTRIKE |
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|roundtime=Instantaneous |
|roundtime=Instantaneous |
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|cost=Base |
|cost=Base 10, can POP muscles (-8 Rank 1, -3 Rank 2) |
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|requirements=None |
|requirements=None |
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|prereqs=None |
|prereqs=None |
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|}} |
|}} |
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'''Mystic Strike''' is a [[combat maneuver]] available to [[monk]]s only that is invoked before making a melee or unarmed combat attack. |
'''Mystic Strike''' is a [[combat maneuver]] available to [[monk]]s only that is invoked before making a melee or unarmed combat attack. If the subsequent attack connects, the target takes a penalty to their [[Target Defense]] (TD) for ten seconds. The penalty is 2 per rank, plus 1 per 10 points in the endroll success margin of the attack. The latter portion is capped at 20. If the monk has not attacked within 30 seconds of activating Mystic Strike, the ability will fade, unused. |
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This maneuver is far more appealing as a set-up for a hunting partner's warding attack. It is not nearly as helpful for solo use, as Monks have limited access to powerful warding spells. |
This maneuver is far more appealing as a set-up for a hunting partner's warding attack. It is not nearly as helpful for solo use, as Monks have limited access to powerful warding spells. |
Revision as of 17:25, 14 October 2020
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Mystic Strike is a combat maneuver available to monks only that is invoked before making a melee or unarmed combat attack. If the subsequent attack connects, the target takes a penalty to their Target Defense (TD) for ten seconds. The penalty is 2 per rank, plus 1 per 10 points in the endroll success margin of the attack. The latter portion is capped at 20. If the monk has not attacked within 30 seconds of activating Mystic Strike, the ability will fade, unused.
This maneuver is far more appealing as a set-up for a hunting partner's warding attack. It is not nearly as helpful for solo use, as Monks have limited access to powerful warding spells.
Messaging
>prepare 1201 >cast burg You take a deep breath and focus inward, raising a hand and quietly murmuring the words of the Force Orb spell... Your spell is ready. > You gesture at a scaly burgee. A translucent orb of force coalesces out of the air next to a scaly burgee. CS: +134 - TD: +87 + CvA: +25 + d100: +41 == +113 Warding failed! The orb quickly spins about it then strikes! The scaly burgee is crushed by the orb for 8 damage! ... 10 points of damage! Jarring blow to the scaly burgee's back. Cast Roundtime 3 Seconds. (Forcing stance down to guarded) >cman mystic You prepare yourself to deliver a Mystic Strike with your next attack. >stance o You move into an offensive stance, ready for battle. >jab You attempt to jab a scaly burgee! You have decent positioning against a scaly burgee. UAF: 190 vs UDF: 170 = 1.117 * MM: 96 + d100: 99 = 206 ... and hit for 13 points of damage! Solid blow to upper right arm. Strike leaves foe vulnerable to a followup kick attack! As you land your strike, you feel a scaly burgee's magical defenses lessen! Roundtime: 2 sec. R> >prepare 1201 >cast burg You take a deep breath and focus inward, raising a hand and quietly murmuring the words of the Force Orb spell... Your spell is ready. > You gesture at a scaly burgee. A translucent orb of force coalesces out of the air next to a scaly burgee. CS: +134 - TD: +74 + CvA: +25 + d100: +91 == +176 Warding failed! The orb quickly spins about it then strikes! The scaly burgee is crushed by the orb for 11 damage! ... 5 points of damage! Cut over the scaly burgee's left eye. Cast Roundtime 3 Seconds.