Gswiki:Style guide/Creatures: Difference between revisions

The official GemStone IV encyclopedia.
< Gswiki:Style guide
Jump to navigation Jump to search
Line 19: Line 19:
!Type|| Field 1<br>(Description) || Field 2<br>(Value) ||Auto-linked?
!Type|| Field 1<br>(Description) || Field 2<br>(Value) ||Auto-linked?
|-
|-
|Physical Attacks || PA1 through PA10 || PAA through PAJ||Yes
|Physical Attacks || PA1 through PA10<br>This should be a weapon (e.g. Longsword) || PAA through PAJ||Yes
|-
|-
|Bolt Spells || BT1 through BT10 || BTA through BTJ||Yes
|Bolt Spells || BT1 through BT10<br>This should be a [[bolt spell]] (e.g. Major Cold) || BTA through BTJ||Yes
|-
|-
|Warding Spells || WD1 through WD10 || WDA through WDJ||Yes
|Warding Spells || WD1 through WD10<br>This should be a [[warding spell]] (e.g. Distintegrate) || WDA through WDJ||Yes
|-
|-
|Misc. Offensive<br>Spells|| OS1 through OS10 || N/A||Yes
|Misc. Offensive<br>Spells|| OS1 through OS10<br>(e.g. Elemental Wave, Boil Earth) || N/A||Yes
|-
|-
|Maneuvers || MN1 through MN10 || N/A||Yes
|Maneuvers || MN1 through MN10<br>This should be a recognized [[Combat Maneuver]] (e.g. Bearhug) || N/A||Yes
|-
|-
|Abilities|| AB1 through AB10 || ABA through ABJ<br>(effect instead of value) ||No
|Abilities|| AB1 through AB10 || ABA through ABJ<br>(effect instead of value) ||No

Revision as of 17:08, 16 August 2016

Creature pages have two sets of templates, one on the top, one on the bottom, and specified sections in between. In 2016 a new set of creature templates was made to slowly phase out the old ones. There is no need to add categories. The templates will automatically categorize the creatures, but the appropriate area names must be used (as shown with LOCATION (verb)).

All 4 steps (right side infoboxes, creature description, other sections, and near level creature template) must be done to complete a creature page. At a minimum, all of the copy/paste codes should be added. Other sections can be added as needed after the prescribed "Other Sections" copy/paste code and before the near level creature template.

Right Side Infoboxes

All instructions for the right side infoboxes are also contained in the copy/paste code subsection below.

Creature attack attributes2

Each category of ability has a number of built-in fields that will automatically add links to appropriate spells/weapons/maneuvers. Each section is abbreviated and all but misc. offensive spells and combat maneuvers have two fields, one for the name and one for the number, or range of numbers, or misc. info in the case of special abilities. Misc. offensive spells are non-bolt and non-warding spells. Special abilities are for creature maneuvers and other creature-specific abilities.

Type Field 1
(Description)
Field 2
(Value)
Auto-linked?
Physical Attacks PA1 through PA10
This should be a weapon (e.g. Longsword)
PAA through PAJ Yes
Bolt Spells BT1 through BT10
This should be a bolt spell (e.g. Major Cold)
BTA through BTJ Yes
Warding Spells WD1 through WD10
This should be a warding spell (e.g. Distintegrate)
WDA through WDJ Yes
Misc. Offensive
Spells
OS1 through OS10
(e.g. Elemental Wave, Boil Earth)
N/A Yes
Maneuvers MN1 through MN10
This should be a recognized Combat Maneuver (e.g. Bearhug)
N/A Yes
Abilities AB1 through AB10 ABA through ABJ
(effect instead of value)
No

Creature defense attributes2

Full field list

Type Field Auto-linked?
Melee DS Melee N/A
Ranged DS Ranged N/A
Bolt DS Bolt N/A
UDF UDF N/A
Bard Base TD BarTD N/A
Cleric Base TD CleTD N/A
Empath Base TD EmpTD N/A
Paladin Base TD PalTD N/A
Ranger Base TD RanTD N/A
Sorcerer Base TD SorTD N/A
Wizard Base TD WizTD N/A
Minor Elemental TD MnETD N/A
Major Elemental TD MjETD N/A
Minor Spiritual TD MnSTD N/A
Major Spiritual TD MjSTD N/A
Minor Mental TD MnMTD N/A
Defensive spells DSP1 through DSP15 Yes
Special defensive
abilities
SDA1 through SDA10 No

Creature special other

This is a very simple template that should be removed if a creature does not have any unique non-offensive or non-defensive abilities. Some examples of these abilities are the ability to raise companions, summon other creatures, or turning bodies into zombies. For most creatures this template will not apply.

Copy/Paste Code

Text within <!-- and --> will not appear on the page; these notes are hidden instructions and should be left in the pages to inform future editors.

{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
| picture =  <!-- Delete this field if there is no picture -->
| level =  <!-- This will also be used at the end of the page in the Near level creature template -->
| family =  <!-- Add creature to family page list, which will be linked on preview/save -->
| type =  <!-- Creature body type -->
| undead =  <!-- Add creature to undead list, which will be linked on preview/save, if the creature is undead -->
| area =  <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints = 
| asg = <!-- Insert asg # and template will automatically convert to include type of armor -->
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND MANEUVERS WILL LINK AUTOMATICALLY.  -->
| PA1 =  <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| PAA = 
| BT1 =  <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BTA = 
| WD1 =  <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA = 
| OS1 =  <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 =  <!-- Combat Maneuvers insert up to MN10 -->
| AB1 =  <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA =  <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
| Melee = ? 
| Ranged = ?
| Bolt = ?
| UDF = ?
| BarTD = ?
| CleTD = ?
| EmpTD = ?
| PalTD = ?
| RanTD = ?
| SorTD = ?
| WizTD = ?
| MjETD = ?
| MnETD = ?
| MjSTD = ?
| MnSTD = ?
| MnMTD = ? 
| DSP1 =  <!-- Defensive spells insert up to DSP15, they will automatically link -->
| SDA1 =  <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
{{Creature special other|?}} <!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability -->
{{Creature treasure
 | coins = ?
 | magic items = ?
 | gems = ?
 | boxes = ?
 | other = ?
 | skin = ?
}}
{{Creature end}}

Creature Description

This will appear at the top of the article. Paste the in-game description of the creature.

Other Sections

Copy/Paste Code

==Hunting Strategies==
{{addmetext}}

==Other Information==
{{addmetext}}

<!-- Logs should be added using: <pre{{log2|margin-right=26em}}>INSERT A RETURN AND PASTE LOG, NO FORMATTING NEEDED MOST OF THE TIME, close with /pre tag --> 

Near Level Creature Template

At the bottom of each creature page is the Near level creature template, which will display a table of same-level creatures and also within +/- 2 levels. Once the level of a creature is determined, it needs to be added to the appropriate Level X creature template.

Copy/Paste Code

{{Nearlevel
|levelm2 = 
|levelm1 = 
|level = 
|levelp1 = 
|levelp2 = 
}}