Scarring razor: Difference between revisions
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#REDIRECT [[Scarring razor/saved posts]] |
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'''Scarring razors''' were released by [[User:GS4-WYROM|GameMaster Wyrom]] at [[BVShop:Mar and Scar|The Mar and Scar]] at [[Duskruin Arena]] in 2015. There are typically 3 types for sale: very limited use, limited use, and unlimited use. They are all priced accordingly. If you don't clean/sharpen them, they break sooner (the unlimited don't need to be sharpened). There are about 18 locations to scar, 12 prepositions, 13 types of scars, and about 54 descriptors. You can also get a custom one made up. If you use fire to clean it, you will brand people. |
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==Analyze== |
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<pre{{log2}}> |
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This is a scarring razor. It can be used to scar yourself or another who is joined to you. Scarring razors require some [[First Aid]] training to use, the better you are, the more efficient you'll be. The razor must be cleansed and sharpened to get the most of out the item, but over time, the razor will break apart, unless you obtain a special one that will never dull. |
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Scars will go in the distinguishing mark area of your features, and are permanent. You will be prompted as to what it will replace. If something is temporarily altering your features, you will need to remove or stop whatever it is before being scarred. There is a short cooldown period in between uses to prevent overzealous scarring. |
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[[Category:Scripted Items]] |
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'''Scar Selection''' |
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To choose how you scar, you must PUSH to select what you'd like to change and PULL to cycle through the choices available. Custom scars are possible to get from a merchant who can work on the razors. To select a custom scar, you'd need to TURN the razor. |
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'''Scarring Yourself''' |
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In order to scar yourself, you just need to POINT it at yourself. |
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'''Scarring Others''' |
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To scar others, they must be following you. Once grouped, you simply POINT the razor at them and they will need to APPROVE it. Once approved, they will be scarred. |
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'''Razor Maintenance''' |
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Razors need to be cleansed after they are used, and sharpened when they start to dull. There are several different ways to clean the razor. Some come with other effects. |
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</pre> |
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==Usage== |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
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! style="width:5em;"|Verb |
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! First |
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! Third |
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|- |
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! LOOK (unlimited) |
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| The rolaren razor is currently set to disfigure with an asymmetrical scar underneath the collarbone. The razor is clean. The razor is sharp and will never get dull. |
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| {{addmetext}} |
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|- |
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! POINT |
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|{{addmetext}} |
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|{{addmetext}} |
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|- |
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! PULL |
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| You fiddle with your rolaren razor so that you can disfigure with (descriptor) (noun) (preposition) the (location). |
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|{{addmetext}} |
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|- |
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! PUSH |
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|You fiddle with your rolaren razor so that you're toggling the (descriptor/noun/preposition used for the location) of the disfigurement. |
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|{{addmetext}} |
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|- |
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! TURN |
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|{{addmetext}} |
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|{{addmetext}} |
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|} |
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==See Also== |
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===Options=== |
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====Descriptors==== |
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<div style="column-count:4;-moz-column-count:4;-webkit-column-count:4"> |
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* notched |
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* patchy |
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* pitted |
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* ragged |
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* raised |
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* rough |
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* rugged |
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* slanted |
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* straight |
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* uneven |
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* zigzagged |
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* A-shaped, etc. |
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* angular |
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* asymmetrical |
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* barbed |
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* blackened |
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* bumpy |
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* craggy |
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* crooked |
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* dark |
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* darkened |
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* discolored |
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* flat |
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* forked |
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* indented |
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* irregular |
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* jagged |
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* lopsided |
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* narrow |
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</div> |
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====Scar Types==== |
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<div style="column-count:4;-moz-column-count:4;-webkit-column-count:4"> |
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* birthmark |
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* blemish |
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* lump |
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* mark |
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* marking |
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* mole |
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* patch |
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* pock |
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* pockmark |
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* wart |
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* scar |
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* brand |
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</div> |
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====Prepositions==== |
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<div style="column-count:4;-moz-column-count:4;-webkit-column-count:4"> |
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* below |
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* by |
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* near |
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* on |
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* over |
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* toward |
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* under |
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* underneath |
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* above |
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* across |
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* along |
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* around |
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</div> |
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====Locations==== |
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<div style="column-count:4;-moz-column-count:4;-webkit-column-count:4"> |
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* forehead |
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* right eyebrow |
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* left eyebrow |
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* right eye |
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* left eye |
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* right ear |
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* left ear |
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* right cheek |
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* left cheek |
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* nose |
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* upper lip |
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* lower lip |
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* chin |
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* jawbone |
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* jawline |
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* neck |
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* neckline |
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* collarbone |
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</div> |
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</td><td> |
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{{iteminfo |
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|type= Fluff<!-- REQUIRED: Mechanical or Fluff. --> |
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|type2= Feature altering<!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". --> |
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|itemclass= Miscellaneous<!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --> |
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|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be Joola items (clothing and jewelry). --> |
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|itemclass3= |
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|itemtype= razor<!-- REQUIRED: What items can this apply to. Up to 8 can be specified. --> |
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|itemtype2= |
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|itemtype3= |
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|itemtype4= |
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|itemtype5= |
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|itemtype6= |
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|itemtype7= |
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|itemtype8= |
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|alter= Unknown<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|ld= Unknown<!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|feature=Distinguishing mark <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --> |
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|feature2= |
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|feature3= |
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|feature4= |
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|feature5= |
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|feature6= |
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|feature7= |
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|feature8= |
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|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
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|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"--> |
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|custom2= |
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|custom3= |
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|custom4= |
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|custom5= |
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|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--> |
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|releasevenue= Duskruin Arena<!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --> |
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|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
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|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
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|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant" or "Certificate" ONLY. If both, enter at unlock2.--> |
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|unlock2= |
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|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
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|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
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|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
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|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
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|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
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|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
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|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. --> |
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|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. --> |
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|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --> |
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|spell2= |
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|spell3= |
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|spell4= |
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|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
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|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
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|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
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|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
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}} |
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{{itemverb |
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|verb= LOOK<!-- Verbs MUST be capitalized when entered. --> |
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|verb2= POINT |
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|verb3= PULL |
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|verb4= PUSH |
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|verb5= TURN |
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|verb6= |
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|verb7= |
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|verb8= |
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|verb9= |
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|verb10= |
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|verb11= |
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|verb12= |
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|verb13= |
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|verb14= |
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|verb15= |
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|verb16= |
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|verb17= |
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|verb18= |
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|verb19= |
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|verb20= |
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|verb21= |
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|verb22= |
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|verb23= |
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|verb24= |
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|verb25= |
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|verb26= |
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|verb27= |
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|verb28= |
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}} |
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</td></tr></table> |
Revision as of 20:10, 20 February 2021
Scarring razors were released by GameMaster Wyrom at The Mar and Scar at Duskruin Arena in 2015. There are typically 3 types for sale: very limited use, limited use, and unlimited use. They are all priced accordingly. If you don't clean/sharpen them, they break sooner (the unlimited don't need to be sharpened). There are about 18 locations to scar, 12 prepositions, 13 types of scars, and about 54 descriptors. You can also get a custom one made up. If you use fire to clean it, you will brand people. AnalyzeThis is a scarring razor. It can be used to scar yourself or another who is joined to you. Scarring razors require some First Aid training to use, the better you are, the more efficient you'll be. The razor must be cleansed and sharpened to get the most of out the item, but over time, the razor will break apart, unless you obtain a special one that will never dull. Scars will go in the distinguishing mark area of your features, and are permanent. You will be prompted as to what it will replace. If something is temporarily altering your features, you will need to remove or stop whatever it is before being scarred. There is a short cooldown period in between uses to prevent overzealous scarring. Scar Selection To choose how you scar, you must PUSH to select what you'd like to change and PULL to cycle through the choices available. Custom scars are possible to get from a merchant who can work on the razors. To select a custom scar, you'd need to TURN the razor. Scarring Yourself In order to scar yourself, you just need to POINT it at yourself. Scarring Others To scar others, they must be following you. Once grouped, you simply POINT the razor at them and they will need to APPROVE it. Once approved, they will be scarred. Razor Maintenance Razors need to be cleansed after they are used, and sharpened when they start to dull. There are several different ways to clean the razor. Some come with other effects. Usage
See AlsoOptionsDescriptors
Scar Types
Prepositions
Locations
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