Tackle: Difference between revisions
SPYRIDONM1 (talk | contribs) (Added intro comments, RT and added damage formulas with tables) |
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Revision as of 18:17, 26 October 2017
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Tackle is a combat maneuver that allows a warrior to hurl themselves at a target and attempt to knock it down. When a tackle is successful, the target will also receive a roundtime penalty and possibly hitpoint damage. The target's minimum RT penalty is 5 sec. at endroll 101 to a maximum of 20 sec. at endroll 202. Added HP damage only occurs with endrolls of 200 and greater. The minimum HP damage at endroll 200 is 3 and increases to a maximum of 50 at endroll 340.
The tackle maneuver can also be trained in the Warrior Guild.
Roundtime Penalty Formula
Formula uses a ceiling function.
Roll Result |
Target Roundtime |
Roll Result |
Target Roundtime | |
---|---|---|---|---|
101-117 | 5 | 160-165 | 13 | |
118-123 | 6 | 166-171 | 14 | |
124-129 | 7 | 172-177 | 15 | |
130-135 | 8 | 178-183 | 16 | |
136-141 | 9 | 184-189 | 17 | |
142-147 | 10 | 190-195 | 18 | |
148-153 | 11 | 196-201 | 19 | |
154-159 | 12 | 202+ | 20 |
Added Damage Formula
Formula uses a floor function.
Roll Result |
Target HP Damage |
---|---|
200-201 | 3 |
202-204 | 4 |
205-207 | 5 |
208-210 | 6 |
211-213 | 7 |
214-216 | 8 |
217-219 | 9 |
220-222 | 10 |
250-252 | 20 |
280-282 | 30 |
310-312 | 40 |
340+ | 50 |
Not all values shown
Creatures that use this maneuver
Messaging
- Success
Roll result: 200 and higher (added damage)
[Roll result: 254 (open d100: 57) Bonus: 5] You hurl yourself at a vourkha and connect! You hammer a vourkha to the ground. 21 hits! You jump to your feet. Roundtime: 7 sec.
Roll result: 101 to 199 (no added damage)
[Roll result: 149 (open d100: 40)] An Arachne acolyte hurls itself at you and connects! An Arachne acolyte pins you to the ground! Roundtime: 11 sec.
- Failure
Roll result: 1 to 100 (standing)
[Roll result: 92 (open d100: 80) Penalties: 5] You hurl yourself at a ghoul master and connect! You fail to bring a ghoul master down, but manage to scramble back to your feet. Roundtime: 7 sec.
Roll result: 0 to -99 (kneeling)
[Roll result: -57 (open d100: 15) Bonus: 5] You hurl yourself at TARGET, but fall short. You manage to recover to a kneeling position. Roundtime: 7 sec.
Roll result: -100 and lower (prone)
[Roll result: -100 (open d100: 21) Penalties: 44] You hurl yourself at TARGET, but you sail by and land in a heap on the ground. Roundtime: 7 sec.