Tackle: Difference between revisions

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(Undo revision 99690 by SPYRIDONM1 (talk))
(Undo revision 99691 by SPYRIDONM1 (talk))
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! Roll<br>Result<br/>
! Roll<br>Result<br/>
! Target<br>HP Damage<br/>
! Target<br>HP Damage<br/>
|-
!
! Roll<br>Result<br/>
! Target<br>HP Damage<br/>
|-align=center
| 200-201
| 200-201
| 3
| 3
|
|-
| 217-219
| 9
|-align=center
| 202-204
| 202-204
| 4
| 4
|
|-
| 220-222
| 10
|-align=center
| 205-207
| 205-207
| 5
| 5
|
|-
|250-252
| 20
|-align=center
| 208-210
| 208-210
| 6
| 6
|
|-
| 280-282
| 30
|-align=center
| 211-213
| 211-213
| 7
| 7
|
|-
| 310-312
| 40
|-align=center
| 214-216
| 214-216
| 8
| 8
|
|-
| 217-219
| 9
|-
| 220-222
| 10
|-
| 250-252
| 20
|-
| 280-282
| 30
|-
| 310-312
| 40
|-
| 340+
| 340+
| 50
| 50
|-
|}
|}



Revision as of 22:59, 22 January 2018

Tackle
Available To Warriors
Mnemonic [TACKLE]
Cost Base 15 (-5 Rank 1, -5 Rank 2, -3 Rank 3)
Roundtime 7
Requirements None
Prerequisites None
Rank Square
1 2  
2
3
4
5 10

Tackle is a combat maneuver that allows a warrior to hurl themselves at a target and attempt to knock it down. When a tackle is successful, the target will also receive a roundtime penalty and possibly hitpoint damage. The target's minimum RT penalty is 5 sec. at endroll 101 to a maximum of 20 sec. at endroll 202. Added HP damage only occurs with endrolls of 200 and greater. The minimum HP damage at endroll 200 is 3 and increases to a maximum of 50 at endroll 340.

The tackle maneuver can also be trained in the Warrior Guild.

Roundtime Penalty Formula

Formula uses a ceiling function.


Roll
Result
Target
Roundtime
101-117 5
118-123 6
124-129 7
130-135 8
136-141 9
142-147 10
148-153 11
154-159 12
160-165 13
166-171 14
172-177 15
178-183 16
184-189 17
190-195 18
196-201 19
202+ 20

Added Damage Formula

Formula uses a floor function.


Roll
Result
Target
HP Damage
200-201 3
202-204 4
205-207 5
208-210 6
211-213 7
214-216 8
217-219 9
220-222 10
250-252 20
280-282 30
310-312 40
340+ 50

Not all values shown

Creatures that use this maneuver

Messaging

Success

Roll result: 200 and higher (added damage)

[Roll result: 254 (open d100: 57) Bonus: 5]
You hurl yourself at a vourkha and connect!
You hammer a vourkha to the ground. 21 hits! You jump to your feet.
Roundtime: 7 sec.

Roll result: 101 to 199 (no added damage)

[Roll result: 149 (open d100: 40)]
An Arachne acolyte hurls itself at you and connects!
An Arachne acolyte pins you to the ground!
Roundtime: 11 sec.
Failure

Roll result: 1 to 100 (standing)

[Roll result: 92 (open d100: 80) Penalties: 5]
You hurl yourself at a ghoul master and connect!
You fail to bring a ghoul master down, but manage to scramble back to your feet.
Roundtime: 7 sec.

Roll result: 0 to -99 (kneeling)

[Roll result: -57 (open d100: 15) Bonus: 5]
You hurl yourself at TARGET, but fall short.  You manage to recover to a kneeling position.
Roundtime: 7 sec.

Roll result: -100 and lower (prone)

[Roll result: -100 (open d100: 21) Penalties: 44]
You hurl yourself at TARGET, but you sail by and land in a heap on the ground.
Roundtime: 7 sec.

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