Tackle: Difference between revisions

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(Undo revision 99568 by SPYRIDONM1 (talk))
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==Added Damage Formula==
Formula uses a floor function.

:<math>\mathrm Damage {{=}} \left \lfloor 3.5 + ((Endroll - 200)/3)) \right \rfloor</math>


{| {{prettytable|text-align:center}}
|-bgcolor = lightgrey
! Roll<br>Result<br/>
! Target<br>HP Damage<br/>
|-
| 200-201
| 3
|-
| 202-204
| 4
|-
| 205-207
| 5
|-
| 208-210
| 6
|-
| 211-213
| 7
|-
| 214-216
| 8
|-
| 217-219
| 9
|-
| 220-222
| 10
|-
| 250-252
| 20
|-
| 280-282
| 30
|-
| 310-312
| 40
|-
| 340+
| 50
|-
|}

Not all values shown


==Creatures that use this maneuver==
==Creatures that use this maneuver==

Revision as of 23:00, 22 January 2018

Tackle
Available To Warriors
Mnemonic [TACKLE]
Cost Base 15 (-5 Rank 1, -5 Rank 2, -3 Rank 3)
Roundtime 7
Requirements None
Prerequisites None
Rank Square
1 2  
2
3
4
5 10

Tackle is a combat maneuver that allows a warrior to hurl themselves at a target and attempt to knock it down. When a tackle is successful, the target will also receive a roundtime penalty and possibly hitpoint damage. The target's minimum RT penalty is 5 sec. at endroll 101 to a maximum of 20 sec. at endroll 202. Added HP damage only occurs with endrolls of 200 and greater. The minimum HP damage at endroll 200 is 3 and increases to a maximum of 50 at endroll 340.

The tackle maneuver can also be trained in the Warrior Guild.

Roundtime Penalty Formula

Formula uses a ceiling function.


Roll
Result
Target
Roundtime
101-117 5
118-123 6
124-129 7
130-135 8
136-141 9
142-147 10
148-153 11
154-159 12
160-165 13
166-171 14
172-177 15
178-183 16
184-189 17
190-195 18
196-201 19
202+ 20

Creatures that use this maneuver

Messaging

[Roll result: 254 (open d100: 57) Bonus: 5]
You hurl yourself at a vourkha and connect!
You hammer a vourkha to the ground. 21 hits! You jump to your feet.
Roundtime: 7 sec.
[Roll result: 149 (open d100: 40)]
An Arachne acolyte hurls itself at you and connects!
An Arachne acolyte pins you to the ground!

Roundtime: 11 sec.

Resources