Tackle: Difference between revisions

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The tackle maneuver can also be trained in the [[Warrior Guild]].
The tackle maneuver can also be trained in the [[Warrior Guild]].

==Roundtime Penalty Formula==
Formula uses a ceiling function.

:<math>\mathrm Roundtime {{=}} \left \lceil 5 + ((Endroll - 117)/6)) \right \rceil</math>


{| {{prettytable|text-align:center}}
|-bgcolor = lightgrey
! Roll<br>Result<br/>
! Target<br>Roundtime<br/>
|-
| 101-117
| 5
|-
| 118-123
| 6
|-
| 124-129
| 7
|-
| 130-135
| 8
|-
| 136-141
| 9
|-
| 142-147
| 10
|-
| 148-153
| 11
|-
| 154-159
| 12
|-
| 160-165
| 13
|-
| 166-171
| 14
|-
| 172-177
| 15
|-
| 178-183
| 16
|-
| 184-189
| 17
|-
| 190-195
| 18
|-
| 196-201
| 19
|-
| 202+
| 20
|-
|}


==Creatures that use this maneuver==
==Creatures that use this maneuver==

Revision as of 23:01, 22 January 2018

Tackle
Available To Warriors
Mnemonic [TACKLE]
Cost Base 15 (-5 Rank 1, -5 Rank 2, -3 Rank 3)
Roundtime 7
Requirements None
Prerequisites None
Rank Square
1 2  
2
3
4
5 10

Tackle is a combat maneuver that allows a warrior to hurl themselves at a target and attempt to knock it down. When a tackle is successful, the target will also receive a roundtime penalty and possibly hitpoint damage. The target's minimum RT penalty is 5 sec. at endroll 101 to a maximum of 20 sec. at endroll 202. Added HP damage only occurs with endrolls of 200 and greater. The minimum HP damage at endroll 200 is 3 and increases to a maximum of 50 at endroll 340.

The tackle maneuver can also be trained in the Warrior Guild.

Creatures that use this maneuver

Messaging

[Roll result: 254 (open d100: 57) Bonus: 5]
You hurl yourself at a vourkha and connect!
You hammer a vourkha to the ground. 21 hits! You jump to your feet.
Roundtime: 7 sec.
[Roll result: 149 (open d100: 40)]
An Arachne acolyte hurls itself at you and connects!
An Arachne acolyte pins you to the ground!

Roundtime: 11 sec.

Resources