Bull Rush: Difference between revisions
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SPYRIDONM1 (talk | contribs) (→Resources: added link to bull rush research page. Compliance with form over function idiocy) |
VANKRASN39 (talk | contribs) (RT update per http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/3371) |
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| cost = Base 15 (-5 Rank 1, -5 Rank 2, -3 Rank 3) |
| cost = Base 15 (-5 Rank 1, -5 Rank 2, -3 Rank 3) |
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| requirements = None |
| requirements = None |
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| roundtime = |
| roundtime = 3 sec. |
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| prereqs = None |
| prereqs = None |
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| sq1 = 2 |
| sq1 = 2 |
Revision as of 12:32, 7 May 2019
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Bull Rush is a combat maneuver that allows the attacker to attempt to rush an opponent and knock them to the ground.
On slight successes, the target will be knocked off balance (a roundtime penalty). On more substantial successes, the target will be knocked down with roundtime and may suffer HP damage.
Creatures that utilize this maneuver
Messaging
Roundtime messaging:
[Roll result: 140 (open d100: 35) Bonus: 10] You rush towards a zombie and connect with a shoulder check! You manage to knock a zombie flat on her back! Roundtime: 5 sec.
Roundtime and damage messaging:
[Roll result: 178 (open d100: 68) Bonus: 10] You rush towards a zombie and connect with a shoulder check! You manage to knock a zombie flat on her back! 15 hits! Roundtime: 5 sec.
Failure:
[Roll result: 58 (open d100: 58)] A black centaur rushes towards Target and connects with a shoulder check! Target stands firm and manages to maintain his balance.