Abandoned Inn crystal: Difference between revisions
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| ''A low mellow note sounds, echoing through the room.'' || 3-4 charges || defensive ([[Defensive strength|DS]] bonus) || [[Target defense|TD]] bonus |
| ''A low mellow note sounds, echoing through the room.'' || 3-4 charges || defensive ([[Defensive strength|DS]] bonus) || [[Target defense|TD]] bonus |
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| ''A low resonant note sounds, echoing through the room.'' || 2 charges || [[critical weighting]] || [[Padding|critical padding]] |
| ''A low resonant note sounds, echoing through the room.'' || 2 charges || [[critical weighting]] or sighting || [[Padding|critical padding]] |
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| ''A deep bass note sounds, echoing through the room.'' || 1 charge || [[damage weighting]] || [[Padding|damage padding]] |
| ''A deep bass note sounds, echoing through the room.'' || 1 charge || [[damage weighting]] || [[Padding|damage padding]] |
Revision as of 19:23, 24 January 2012
The Abandoned Inn Crystal, located in the Abandoned Inn, is a clear blue crystal set in dented brass, used to determine the magical properties of items. To use the crystal, a character must first hold their item of interest in their left hand (with an empty right hand) and then TOUCH the crystal. The resulting message is determined by the properties of the item. The most basic messaging reveals whether or not the item is magical:
Effect | Property |
---|---|
No message. | Not magical |
Tiny sparks of brilliant golden light dance across your [item]. | Magical |
Your [item] casts a deep black shadow across the floor. | cursed |
Enchantment
Enchantment Table | |
---|---|
Color | Bonus |
Red | +1 to +5 |
Orange | +6 to +10 |
Yellow | +11 to +15 |
Green | +16 to +20 |
Blue | +21 to +25 |
Indigo | +26 to +30 |
Violet | > +30 |
One function of the AI Crystal is to reveal the level of enchantment of weapons or armor. The crystal will respond to enchantment by shooting a beam of light toward the ceiling (1x, 2x, etc). For items of successively increasing enchantment, the beam of light progresses in color according to the colors of the rainbow. The log below indicates that the item carries a bonus between +16 and +20 inclusive (4x enchantment):
>touch crystal
You touch the crystal with one hand, your green armor in the other hand. Tiny sparks of brilliant golden light dance across your armor. A green beam shoots up from your green armor toward the ceiling.
This color scheme is identical to that used for Elemental Detection (405) for the purposes of determining level of enchantment (though the crystal lacks unique messaging for enchantments above 7x).
Other Properties
Additional messaging exists to reveal special properties of items. As shown in the table below, the properties vary depending upon the type of item. For instance, a silver nimbus, in the case of an imbedded item, indicates that it contains a holy spell. In the case of a weapon, this same messaging might indicate that it is blessed.
Effect | Magical Item | Weapon | Armor or Shield |
---|---|---|---|
A silver nimbus glows for a moment around your [item]. | holy spell | cleric blessed or sanctified | sanctified |
A shrill piercing note sounds, echoing through the room. | 33+ charges | flares or wizard enchanted | wizard enchanted |
A high ringing note sounds, echoing through the room. | 17-32 charges | ||
A pure high note sounds, echoing through the room. | 9-16 charges | blessed via Voln or pure potion | |
A clear even note sounds, echoing through the room. | 5-8 charges | ||
A low mellow note sounds, echoing through the room. | 3-4 charges | defensive (DS bonus) | TD bonus |
A low resonant note sounds, echoing through the room. | 2 charges | critical weighting or sighting | critical padding |
A deep bass note sounds, echoing through the room. | 1 charge | damage weighting | damage padding |
Examples
- Magic item: Holy spell, 5-8 charges.
>touch crystal
You touch the crystal with one hand, your pink sapphire necklace in the other hand. Tiny sparks of brilliant golden light dance across your necklace. A silver nimbus glows for a moment around your necklace. A clear even note sounds, echoing through the room.
- Weapon: 0x enchantment, critical weighting.
>touch crystal
You touch the crystal with one hand, your steel claidhmore in the other hand. A low resonant note sounds, echoing through the room.
- Armor: 4x enchantment, critical padding.
>touch crystal
You touch the crystal with one hand, your scale armor in the other hand. Tiny sparks of brilliant golden light dance across your armor. A green beam shoots up from your scale armor toward the ceiling. A low resonant note sounds, echoing through the room.
- Armor accessory: 3x enchantment, flares.
>touch crystal
You touch the crystal with one hand, your glaes leg greaves in the other hand. Tiny sparks of brilliant golden light dance across your greaves. A yellow beam shoots up from your greaves toward the ceiling. A shrill, piercing note sounds, echoing through the room.