Armor Specialization: Difference between revisions
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[[Armor Specialization|Armor specialization]]s consists of service and utility abilities that can be applied to a suit of armor by a [[warrior]], [[rogue]], or [[paladin]]. |
[[Armor Specialization|Armor specialization]]s consists of service and utility abilities that can be applied to a suit of armor by a [[warrior]], [[rogue]], or [[paladin]]. |
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There are two types of specializations, damage and general. Only one specialization from each category can be used at one time. |
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==Damage Specializations== |
==Damage Specializations== |
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==General Specializations== |
==General Specializations== |
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General specializations can be applied directly to armor without the need for extra parts. It can also be applied to armor currently being worn by others. The duration for all general specializations is 4 hours, or until the armor is removed. |
General specializations can be applied directly to armor without the need for extra parts. It can also be applied to armor currently being worn by others. The duration for all general specializations is 4 hours, or until the armor is removed. This duration can be refreshed. |
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To apply a general specialization, the verbage is:<br> |
To apply a general specialization, the verbage is:<br> |
Revision as of 20:44, 2 April 2009
Armor specializations consists of service and utility abilities that can be applied to a suit of armor by a warrior, rogue, or paladin.
There are two types of specializations, damage and general. Only one specialization from each category can be used at one time.
Damage Specializations
Crush protection
Puncture protection
Slash protection
General Specializations
General specializations can be applied directly to armor without the need for extra parts. It can also be applied to armor currently being worn by others. The duration for all general specializations is 4 hours, or until the armor is removed. This duration can be refreshed.
To apply a general specialization, the verbage is:
ARMOR <skill> PERSON where skill is one of the following: Casting, Fluidity, Stealth, Reinforcement, Evasion or Support.
Messaging for the enhancement wearing off:
Your double leather shifts out of place and feels much less comfortable than before.