Bull Rush: Difference between revisions
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(Changed according to Maneuver Update - Phase 1 (http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/3703)) |
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{{Player System Manager |
{{Player System Manager |
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|mnemonic = bullrush |
|mnemonic = bullrush |
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|type = Setup |
|type = Setup |
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|roundtime = |
|roundtime = 2s |
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|stamina = |
|stamina = 7, can POP muscles |
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|hostile = Yes |
|hostile = Yes |
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|offensiveworn = Arm accessory, flares/spikes enabled |
|offensiveworn = Arm accessory, flares/spikes enabled |
Revision as of 07:02, 14 October 2020
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Bull Rush is a combat maneuver that allows the attacker to attempt to rush an opponent and knock them to the ground.
On slight successes, the target will be knocked off balance (a roundtime penalty). On more substantial successes, the target will be knocked down with roundtime and may suffer HP damage.
Creatures that utilize this maneuver
Messaging
Roundtime messaging:
[Roll result: 140 (open d100: 35) Bonus: 10] You rush towards a zombie and connect with a shoulder check! You manage to knock a zombie flat on her back! Roundtime: 5 sec.
Roundtime and damage messaging:
[Roll result: 178 (open d100: 68) Bonus: 10] You rush towards a zombie and connect with a shoulder check! You manage to knock a zombie flat on her back! 15 hits! Roundtime: 5 sec.
Failure:
[Roll result: 58 (open d100: 58)] A black centaur rushes towards Target and connects with a shoulder check! Target stands firm and manages to maintain his balance.