Spell Thieve: Difference between revisions
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(Changed according to Maneuver Update - Phase 1 (http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/3703)) |
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|available=[[Rogue]]s |
|available=[[Rogue]]s |
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|mnemonic=THIEVE |
|mnemonic=THIEVE |
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|cost=Base |
|cost=Base 7, can POP muscles (-5 Rank 1, -5 Rank 2, -3 Rank 3) |
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|roundtime=2s |
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|requirements=An ensorcelled or anti-magical weapon |
|requirements=An ensorcelled or anti-magical weapon |
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|prereqs=None |
|prereqs=None |
Revision as of 12:18, 15 October 2020
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Spell Thieve is a combat maneuver available to Rogues
Description
Attempt to use the unnatural energy of your ensorcelled or anti-magical weapon to sever a spell away from your target. It is easier to sever a spell away from a heavily spelled up target than it is from a lightly spelled up one (base -25 penalty to success, reduced by +1 per magical spell/effect on the target). This is mentally taxing, requiring a recovery period of 60 seconds, minus 6 seconds per rank.
If the spell is a beneficial spell that may be cast upon others, a remnant of it can be stolen. A stolen spell will only last for 30 seconds (or less, if the spell had less than 30 seconds remaining already).
See Also
- Spell Cleaving, the warrior and monk version of this maneuver that does not steal the spell.
- List of combat maneuvers by profession