Spell Thieve

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Spell Thieve
Mnemonic [sthieve]
Activating Verb CMAN
Type Setup
Roundtime 3s
Stamina Cost 9
Cooldown 90s
Offensive Gear Right hand
Requirements An ensorcelled or anti-magical (veil iron/krodera/kroderine) weapon.
Attributes
Flares/Spikes Enabled
Hostile
Available To Rogues, Rangers, Bards
Rank Cost/acquired at
1 2  
2
3
4
5 10

Description

Attempt to use the unnatural energy of your weapon to sever a spell away from your target.

Mechanics

Attempt to steal up to one spell from the target. Any magic stolen this way cannot be dispelled by environmental effects and lasts for (20 + (Rank * 20)) seconds.

Additional Information

This maneuver can be used against magical objects like vines, clouds, and webs. There is no stamina cost if the target has no spells to thieve.

Resources