Precision: Difference between revisions

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{{Player System Manager
{{combat maneuver
|mnemonic = precision
| available = all
|type = Passive Buff
| mnemonic = PRECISION
|requirements = Requires a weapon in right hand.
| roundtime = Passive
|availableto = All
| cost = none
|availablein = Combat Maneuvers
| requirements = weapon in the right hand
| prereqs = none
| sq1 = 4 | sq2 = 6 | sq3 = - | sq4 = - | sq5 = -
| se1 = 6 | se2 = 9
| pu1 = 8 | pu2 = 12
}}
}}
{{PSMcosts

|sq1 = 4|se1 = 6|pu1 = 8
When using '''precision''', a character holding a weapon in their right hand may choose to have that weapon type perform a certain type of damage (puncture, slashing, or crushing, for example). This is a setting which remains active unless reset, and applies for all weapons of the same base used by that character. Characters can set (potentially different) preferences for up to 30 weapon bases.
|sq2 = 6|se2 = 9|pu2 = 12

}}
At one rank, the chosen type of damage will be done 75% of the time, with the other 25% being randomized as it would be if the character did not have (or had not set) their preference registered by this skill. At two ranks, the chosen type of damage will be done 100% of the time. This can be especially useful to avoid ineffectual puncture damage on creatures who are immune to it, such as [[stone troll]]s and some types of golems.
{{PSMinfo

|mechanics = Precision allows you to specify the damage type of a weapon (crushing, slashing, or puncture) when used in combat. Up to 30 weapon types can be specified, and your preference will be stored and automatic, can also be cleared or reset. At one rank, your preference will be used 75% of the time, else the weapon has its normal damage chances. At two ranks, the weapon will always deliver your preferred type of damage. Precision does not function with aimed (ambush) or ranged attacks.
Precision has no effect when aiming using the [[AMBUSH (verb)|AMBUSH verb]], or using ranged attacks, such as [[Ranged Weapons|archery]] or [[Thrown Weapons|throwing weapons]].
|additionalinfo = Precision can be especially useful to avoid ineffectual puncture damage on creatures who are immune to it, such as [[stone troll]]s and some types of golems.


==Resources==
==Resources==
*[[List of combat maneuvers by profession]]
*[[List of combat maneuvers by profession]]
}}
*[http://www.play.net/gs4/info/maneuvers/list.asp#precision Combat Maneuvers: Precision], on play.net

Revision as of 20:52, 25 January 2021

Precision
Mnemonic [precision]
Type Passive Buff
Requirements Requires a weapon in right hand.
Available To All
Available In Combat Maneuvers
Rank Square Semi Pure
1 4 6
2 6 9 12 
3 - -
4 - -
5 - - -

Mechanics

Precision allows you to specify the damage type of a weapon (crushing, slashing, or puncture) when used in combat. Up to 30 weapon types can be specified, and your preference will be stored and automatic, can also be cleared or reset. At one rank, your preference will be used 75% of the time, else the weapon has its normal damage chances. At two ranks, the weapon will always deliver your preferred type of damage. Precision does not function with aimed (ambush) or ranged attacks.

Additional Information

Precision can be especially useful to avoid ineffectual puncture damage on creatures who are immune to it, such as stone trolls and some types of golems.

Resources