Mechanical ranged weapon: Difference between revisions
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'''Mechanical crossbows and bows''' are [[ranged weapons]] with special scripts. They have been sold in [[Bloodriven Village]] and at [[Ebon Gate 2018]] in [[EGShop:Grinding Gears|Grinding Gears]]. |
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<table><tr valign="top"><td> |
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== Repeating crossbow == |
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'''Mechanical crossbows and bows''' are [[ranged weapons]] with special scripts. They have been sold in [[Bloodriven Village]] and at [[Ebon Gate 2018]] in [[EGShop:Grinding Gears|Grinding Gears]]. Not to be confused with old-style mechanical crossbows known as [[windlass crossbow]]s. |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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Repeating crossbows were introduced at the [[Duskruin Arena]] pay event, and were sold off the shelf in three versions: Locked, Tier 1, and Tier 2. |
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|tier= Tier 1 (OTS)<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|itemsummary= <!-- Brief explanation of what this tier does, if any. --> |
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Locked versions had only fluff scripts. Unlocked versions could load multiple bolts at once (up to 3 bolts for Tier 1, and 5 bolts for Tier 2), with combat scripts for {{boldmono|LOAD}} and {{boldmono|COCK}}. Using {{boldmono|COCK}} with bolts loaded will bypass encumbrance-based roundtime. Higher tiers also have a {{boldmono|SPIN}} script which fires every loaded bolt at once with randomly chosen targets, with a cooldown of 30 minutes. |
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|analyze= You analyze the {item} and sense that the item is largely free from merchant alteration restrictions. |
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=== Analyze === |
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<pre{{log2}}> |
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You analyze the {item} and sense that the item is largely free from merchant alteration restrictions. |
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The creator has also provided the following information: |
The creator has also provided the following information: |
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----------------MECHANICAL CROSSBOWS & BOWS---------------------- |
----------------MECHANICAL CROSSBOWS & BOWS---------------------- |
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| These crossbows/bows are of gnomish craftsmanship, and very | |
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| intricate. Any alteration should be along with this theme. | |
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| | |
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| Bows should have a wooden stock or grip, metallic gears and | |
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| limbs with crystal lenses for sights. | |
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| | |
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| If altering these, you may ONLY change the base 15/15/15 | |
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| and the settings below. | |
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| | |
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| It is currently a locked, off the shelf version. | |
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| You have access to: WEAR, REMOVE. | |
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Metal Cams = bronze |
Metal Cams = bronze |
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Metal Limbs/Stirrup = steel |
Metal Limbs/Stirrup = steel |
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Crystal Sights = clear |
Crystal Sights = clear<!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --> |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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</pre> |
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|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} {| {{verbtable}} |
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|- {{verbtableheader}} |
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! style="width:5em;"|Verb |
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! First |
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|- |
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! WEAR |
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| You sling your heavy arbalest over your shoulder, its mithril arms folding up neatly to its sides. |
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|- |
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! REMOVE |
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| You unsling a mechanical heavy arbalest off from over your shoulder, its mithril arms unfolding neatly to the sound of whirring gears. |
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|} |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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=== Show description === |
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|tier= Tier 3<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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<pre{{log2}}> |
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A fine example of gnomish ingenuity and workmanship, this heavy arbalest displays curved '''mithril''' arms extending outward from the stock and is capped at the front with a '''mithril''' stirrup. Large oval cams of '''black steel''' are wrapped in the bowstring that stretches across a network of '''mithril''' gears set amid either arm and into the interior of the arbalest. Aligned atop the stock are a pair of '''crimson''' crystal lenses serving as sights, with a small trigger extending from the underside of the weapon. |
|inspect=A fine example of gnomish ingenuity and workmanship, this heavy arbalest displays curved '''mithril''' arms extending outward from the stock and is capped at the front with a '''mithril''' stirrup. Large oval cams of '''black steel''' are wrapped in the bowstring that stretches across a network of '''mithril''' gears set amid either arm and into the interior of the arbalest. Aligned atop the stock are a pair of '''crimson''' crystal lenses serving as sights, with a small trigger extending from the underside of the weapon. |
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Examining the arbalest you see that it is cocked and loaded with 5 bolts. |
Examining the arbalest you see that it is cocked and loaded with 5 bolts. |
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|itemsummary=Can be loaded with up to 5 ammo at a time. For crossbows, {{boldmono|COCK}} with a loaded bolt has a flat roundtime unaffected by encumbrance, also forcing offensive [[stance]] like normal crossbows. {{boldmono|SPIN}} has a 30 minute cooldown and discharges all loaded ammo in a volley, preferring different enemies but will continue discharging as long as there are still enemies alive (if there are fewer enemies than ammo, then they can be targeted multiple times). If there are no more living enemies then the remaining ammo will remain loaded in the weapon. <!-- Brief explanation of what this tier does, if any. --> |
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|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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You see nothing unusual, except for a small enchanter's mark.</pre> |
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}} {| {{verbtable}} |
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|- {{verbtableheader}} |
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=== Combat scripts === |
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! style="width:5em;"|Verb |
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! First |
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*{{boldmono|LOAD}}: You flip open the stock of your heavy arbalest and load a heavy crossbow bolt into it. As you do, several gears spin and whirl, drawing the bolt into the interior of your arbalest. You then quickly snap the stock shut. |
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|- |
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*{{boldmono|COCK}}: You draw back on the bowstring of your heavy arbalest causing its mithril gears to whirl, lifting a heavy crossbow bolt from the interior and snapping it into place.<br>You cock your heavy arbalest.<br>Roundtime: 2 sec. |
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! POINT |
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| You raise your heavy arbalest to eye level, looking down through the crimson crystal sights. |
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''As long as there is at least one bolt loaded, {{boldmono|COCK}} has reduced roundtime: 1 second for light crossbows, 2 seconds for heavy crossbows. This action forces offensive stance. The crossbow must be cocked each time before using {{boldmono|[[FIRE (verb)|FIRE]]}}.'' |
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|- |
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! POINT (target) |
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=== Fluff scripts === |
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| You raise your heavy arbalest to eye level, looking down the crimson crystal sights and taking direct aim at {target}'s {aim location}! |
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|- |
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*{{boldmono|WEAR}}: You sling your heavy arbalest over your shoulder, its mithril arms folding up neatly to its sides. |
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! POKE |
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*{{boldmono|REMOVE}}: You unsling a mechanical heavy arbalest off from over your shoulder, its mithril arms unfolding neatly to the sound of whirring gears. |
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| You tap your finger impatiently on the trigger of your heavy arbalest. |
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*{{boldmono|POINT}}: You raise your heavy arbalest to eye level, looking down through the crimson crystal sights. |
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|- |
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*{{boldmono|POINT (target)}}: You raise your heavy arbalest to eye level, looking down the crimson crystal sights and taking direct aim at {target}'s {aim location}! |
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! RUB |
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*{{boldmono|POKE}}: You tap your finger impatiently on the trigger of your heavy arbalest. |
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| You carefully run your hand across your heavy arbalest and pause to wipe a bit of black grease off some of the mithril gears. Much better! |
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|- |
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*{{boldmono|PULL}}: You pull back on the strings of your heavy arbalest causing the black steel cams to rotate smoothly as the arbalest's arms bend slightly in response. The arbalest appears to be in ready. |
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! PULL |
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*{{boldmono|PUSH}}: You lower your heavy arbalest, place your foot into the front stirrup, and push open a panel on its side. Inside is a chaotic cluster of tiny gears and springs, but nothing looks amiss. Satisfied you close the arbalest's side panel and return it to your side. |
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| You pull back on the strings of your heavy arbalest causing the black steel cams to rotate smoothly as the arbalest's arms bend slightly in response. The arbalest appears to be in ready. |
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|- |
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== Mechanical crank crossbow == |
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! PUSH |
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| You lower your heavy arbalest, place your foot into the front stirrup, and push open a panel on its side. Inside is a chaotic cluster of tiny gears and springs, but nothing looks amiss. Satisfied you close the arbalest's side panel and return it to your side. |
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Mechanical crank crossbows (also known as windlass crossbows) can be cocked using the {{boldmono|TURN}} verb, which always cocks in 3 seconds of roundtime and does '''not''' force a stance change and will not reveal the wielder from hiding. |
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|- |
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! LOAD |
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<pre{{log2}}> |
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| You flip open the stock of your heavy arbalest and load a heavy crossbow bolt into it. As you do, several gears spin and whirl, drawing the bolt into the interior of your arbalest. You then quickly snap the stock shut. |
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>HIDE |
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|- |
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Roundtime: 3 sec. |
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! COCK |
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You attempt to blend with the surroundings and feel confident that no one has noticed your doing so. |
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| You draw back on the bowstring of your heavy arbalest causing its mithril gears to whirl, lifting a heavy crossbow bolt from the interior and snapping it into place. |
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|- |
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>STANCE DEF |
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! SPIN |
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You are now in a defensive stance. |
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| You aim down the amber crystal sights and squeeze the trigger of your heavy arbalest, the brass gears snapping into action!<br>The gears on a mechanical heavy arbalest whir into life and begin to rapidly discharge bolts in an impressive volley! |
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|} |
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>TURN CROSSBOW |
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</td><td> |
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Your grab the windlass attached to the crossbow and turn it, smoothly cocking it. |
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{{iteminfo |
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Roundtime: 3 sec. |
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|type=Mechanical <!-- REQUIRED: Mechanical or Fluff. --> |
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|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". --> |
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>GET 1 BOLT |
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|itemclass=Weapon <!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --> |
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You remove a wooden heavy crossbow bolt from in your black leather longcoat. |
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|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be Joola items (clothing and jewelry). --> |
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|itemclass3= |
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>LOAD CROSSBOW |
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|itemtype=Ranged Weapons<!-- REQUIRED: What items can this apply to. Up to 8 can be specified. --> |
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You load a wooden heavy crossbow bolt into your ruic heavy crossbow. |
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|itemtype2= |
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|itemtype3= |
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>STANCE OFF |
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|itemtype4= |
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You are now in an offensive stance. |
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|itemtype5= |
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|itemtype6= |
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>FIRE |
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|itemtype7= |
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You fire a wooden heavy crossbow bolt at a lesser orc! |
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|itemtype8= |
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AS: +381 vs DS: +30 with AvD: +35 + d100 roll: +74 = +460 |
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|alter=Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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... and hit for 152 points of damage! |
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|ld=Yes <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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Strike through eye, the lesser orc is lobotomized! |
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|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --> |
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A lesser orc screams one last time and dies. |
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|feature2= |
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The heavy crossbow bolt sticks in a lesser orc's right eye! |
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|feature3= |
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Roundtime: 4 sec. |
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|feature4= |
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</pre> |
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|feature5= |
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|feature6= |
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[[Category: Scripted Items]] |
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|feature7= |
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[[Category: Functional Scripts]] |
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|feature8= |
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|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
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|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"--> |
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|custom2= |
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|custom3= |
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|custom4= |
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|custom5= |
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|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--> |
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|releasevenue= <!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --> |
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|tiered=Yes <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
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|tiersnumber=4 <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
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|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant" or "Certificate" ONLY. If both, enter at unlock2.--> |
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|unlock2= |
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|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
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|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
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|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
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|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
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|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
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|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
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|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. --> |
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|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. --> |
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|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --> |
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|spell2= |
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|spell3= |
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|spell4= |
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|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
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|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
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|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
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|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
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}} |
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{{itemverb |
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|verb=WEAR <!-- Verbs MUST be capitalized when entered. --> |
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|verb2=REMOVE |
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|verb3=POINT |
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|verb4=POKE |
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|verb5=RUB |
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|verb6=PULL |
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|verb7=PUSH |
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|verb8=LOAD |
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|verb9=COCK |
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|verb10=SPIN |
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|verb11= |
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|verb12= |
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|verb13= |
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|verb14= |
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|verb15= |
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|verb16= |
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|verb17= |
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|verb18= |
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|verb19= |
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|verb20= |
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|verb21= |
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|verb22= |
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|verb23= |
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|verb24= |
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|verb25= |
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|verb26= |
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|verb27= |
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|verb28= |
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}} |
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</td></tr></table> |
Revision as of 06:17, 8 February 2021
Mechanical crossbows and bows are ranged weapons with special scripts. They have been sold in Bloodriven Village and at Ebon Gate 2018 in Grinding Gears. Not to be confused with old-style mechanical crossbows known as windlass crossbows. Tier 1 (OTS)AnalyzeYou analyze the {item} and sense that the item is largely free from merchant alteration restrictions. The creator has also provided the following information: ----------------MECHANICAL CROSSBOWS & BOWS---------------------- | These crossbows/bows are of gnomish craftsmanship, and very | | intricate. Any alteration should be along with this theme. | | | | Bows should have a wooden stock or grip, metallic gears and | | limbs with crystal lenses for sights. | | | | If altering these, you may ONLY change the base 15/15/15 | | and the settings below. | | | | It is currently a locked, off the shelf version. | | You have access to: WEAR, REMOVE. | ---------------------------------------------------------------- Metal Gears = bronze Metal Cams = bronze Metal Limbs/Stirrup = steel Crystal Sights = clear Usage|- style="background:#00004C; vertical-align: top; font-size: larger; color:white;" ! style="width:5em;"|Verb ! First |- ! WEAR | You sling your heavy arbalest over your shoulder, its mithril arms folding up neatly to its sides. |- ! REMOVE | You unsling a mechanical heavy arbalest off from over your shoulder, its mithril arms unfolding neatly to the sound of whirring gears. |} Tier 3Can be loaded with up to 5 ammo at a time. For crossbows, COCK with a loaded bolt has a flat roundtime unaffected by encumbrance, also forcing offensive stance like normal crossbows. SPIN has a 30 minute cooldown and discharges all loaded ammo in a volley, preferring different enemies but will continue discharging as long as there are still enemies alive (if there are fewer enemies than ammo, then they can be targeted multiple times). If there are no more living enemies then the remaining ammo will remain loaded in the weapon.Usage|- style="background:#00004C; vertical-align: top; font-size: larger; color:white;" ! style="width:5em;"|Verb
! First
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! POINT
| You raise your heavy arbalest to eye level, looking down through the crimson crystal sights.
|-
! POINT (target)
| You raise your heavy arbalest to eye level, looking down the crimson crystal sights and taking direct aim at {target}'s {aim location}!
|-
! POKE
| You tap your finger impatiently on the trigger of your heavy arbalest.
|-
! RUB
| You carefully run your hand across your heavy arbalest and pause to wipe a bit of black grease off some of the mithril gears. Much better!
|-
! PULL
| You pull back on the strings of your heavy arbalest causing the black steel cams to rotate smoothly as the arbalest's arms bend slightly in response. The arbalest appears to be in ready.
|-
! PUSH
| You lower your heavy arbalest, place your foot into the front stirrup, and push open a panel on its side. Inside is a chaotic cluster of tiny gears and springs, but nothing looks amiss. Satisfied you close the arbalest's side panel and return it to your side.
|-
! LOAD
| You flip open the stock of your heavy arbalest and load a heavy crossbow bolt into it. As you do, several gears spin and whirl, drawing the bolt into the interior of your arbalest. You then quickly snap the stock shut.
|-
! COCK
| You draw back on the bowstring of your heavy arbalest causing its mithril gears to whirl, lifting a heavy crossbow bolt from the interior and snapping it into place.
|-
! SPIN
| You aim down the amber crystal sights and squeeze the trigger of your heavy arbalest, the brass gears snapping into action! |
|