Slowed: Difference between revisions

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m (GS4-GYRES moved page Slow (status) to Slowed: Updating to name used in PSM3 effects.)
(Updated for PSM3 release. Previous information retained but has not been checked for accuracy.)
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The '''Slow''' status condition increases the hard [[roundtime]] (RT) incurred by most actions (including roundtime induced by failed defensive [[CMAN]]/[[SMR|maneuver]] rolls), provided that the action normally takes at least 1 second of hard roundtime. Actions which normally take no or only soft roundtime are not affected. Depending on the spell or ability that caused the condition, it may add a flat time modifier and/or multiply the original amount by a factor.
'''Slowed''' is a negative status condition. When under its effects, the afflicted party will experience an increase in [[roundtime]] (RT) incurred by most actions (including roundtime induced by failed defensive [[maneuver]] rolls), provided that the action normally takes at least 1 second of hard roundtime. Actions which normally take no or only soft roundtime are not affected. Depending on the spell or ability that caused the condition, it may add a flat time modifier and/or multiply the original amount by a factor.


Against creatures, it increases the [[creature action timer]] by a corresponding amount.
Creatures afflicted by this condition have their [[creature action timer]] increased by a corresponding amount.


This condition does affect the ability to {{boldmono|[[CHANNEL]]}} spells, even though [[Celerity]]/[[Haste]] effects do not.
Spells and abilities that cause this condition include:

*[[Slow (504)]]
== Messaging ==
*[[Song of Depression (1015)]]
<small>''Add messaging here!</small>
*[[Pious Trial (1602)]]

*[[Subdual Strike]]
== Sources ==
* [[Slow (504)]]
* [[Song of Depression (1015)]]
* [[Pious Trial (1602)]]
* [[Unarmed Combat System]] attacks
* [[Cheapshots|Combat Maneuver: Cheapshots]] (Templeshot)
* [[Vault Kick|Combat Maneuver: Vault Kick]]


Slow effects do affect the ability to {{mono|[[CHANNEL]]}} spells, even though [[Celerity]]/[[Haste]] effects do not.


[[Category:Effects and Conditions]]
[[Category:Effects and Conditions]]
[[Category:Player System Manager]]

Revision as of 14:40, 24 July 2021

Slowed is a negative status condition. When under its effects, the afflicted party will experience an increase in roundtime (RT) incurred by most actions (including roundtime induced by failed defensive maneuver rolls), provided that the action normally takes at least 1 second of hard roundtime. Actions which normally take no or only soft roundtime are not affected. Depending on the spell or ability that caused the condition, it may add a flat time modifier and/or multiply the original amount by a factor.

Creatures afflicted by this condition have their creature action timer increased by a corresponding amount.

This condition does affect the ability to CHANNEL spells, even though Celerity/Haste effects do not.

Messaging

Add messaging here!

Sources