Slowed: Difference between revisions
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(Updated for PSM3 release. Previous information retained but has not been checked for accuracy.) |
MOD-GSMOTTE (talk | contribs) m (Changed mono template around a verb to boldmono template.) |
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The '''Slow''' status condition increases the hard [[roundtime]] (RT) incurred by most actions (including roundtime induced by failed defensive [[CMAN]]/[[SMR|maneuver]] rolls), provided that the action normally takes at least 1 second of hard roundtime. Actions which normally take no or only soft roundtime are not affected. Depending on the spell or ability that caused the condition, it may add a flat time modifier and/or multiply the original amount by a factor. |
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Against creatures, it increases the [[creature action timer]] by a corresponding amount. |
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Spells and abilities that cause this condition include: |
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== Messaging == |
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<small>''Add messaging here!</small> |
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*[[Subdual Strike]] |
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== Sources == |
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* [[Unarmed Combat System]] attacks |
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* [[Cheapshots|Combat Maneuver: Cheapshots]] (Templeshot) |
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* [[Vault Kick|Combat Maneuver: Vault Kick]] |
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[[Category:Effects and Conditions]] |
[[Category:Effects and Conditions]] |
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[[Category:Player System Manager]] |
Latest revision as of 09:05, 25 July 2021
The Slow status condition increases the hard roundtime (RT) incurred by most actions (including roundtime induced by failed defensive CMAN/maneuver rolls), provided that the action normally takes at least 1 second of hard roundtime. Actions which normally take no or only soft roundtime are not affected. Depending on the spell or ability that caused the condition, it may add a flat time modifier and/or multiply the original amount by a factor.
Against creatures, it increases the creature action timer by a corresponding amount.
Spells and abilities that cause this condition include:
Slow effects do affect the ability to CHANNEL spells, even though Celerity/Haste effects do not.