Pirate props: Difference between revisions
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|type2= Feature altering<!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". --> |
|type2= Feature altering<!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". --> |
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|itemclass= Accessory<!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --> |
|itemclass= Accessory<!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --> |
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|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be |
|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be scripts that can be applied to clothing and accessories. --> |
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|itemclass3= |
|itemclass3= |
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|itemtype= Beard<!-- REQUIRED: What items can this apply to. Up to 8 can be specified. --> |
|itemtype= Beard<!-- REQUIRED: What items can this apply to. Up to 8 can be specified. --> |
Revision as of 10:24, 17 December 2021
There are six types of items that fall under this collection: beards, birds, eyepatches, fake teeth, hooks, and peglegs. Each can be worn in one's unique
feature slot, but will show up in one's inventory if another item is taking up priority in the slot, eg. nail polish or forehead gems. Troubled Waters featured a few items as prizes with enhancive properties.
BeardThis section has not been added yet; please add to it now! AnalyzeThis item is a fake beard and should appear somewhat fake. The white feather beard can be freely altered, but a long description will not show up in your features. It must remain what it is intended for (a fake snowy white feather beard), and cannot be changed to something else, which is detailed in ALTER 14. BirdBirds will show up as worn on the shoulder. AnalyzeThis item is customly set to be a owl. The clockwork owl can be freely altered, but a long description will not show up in your features. It must remain what it is intended for (a silver clockwork owl), and cannot be changed to something else, which is detailed in ALTER 14. Usage
EyepatchThis section has not been added yet; please add to it now! AnalyzeThis item is an eyepatch to be worn over the eye. The gold-framed eyepatch can be freely altered, but a long description will not show up in your features. It must remain what it is intended for (a gold-framed eyepatch featuring a ruby lens), and cannot be changed to something else, which is detailed in ALTER 14. Fake ToothThis section has not been added yet; please add to it now! AnalyzeThis item is a fake tooth to be worn over a tooth and should appear very fake. The fake ironwood tooth can be freely altered, but a long description will not show up in your features. It must remain what it is intended for (a gnawed fake ironwood tooth), and cannot be changed to something else, which is detailed in ALTER 14. HookAnalyzeYou take a closer look at a patinaed gilded bronze hook. You analyze the gilded bronze hook and sense that the item is largely free from merchant alteration restrictions. The creator has also provided the following information: This item is a hook intended to be worn over a hand. It should remain metal. The gilded bronze hook can be freely altered, but a long description will not show up in your features. It must remain what it is intended for (a patinaed gilded bronze hook), and cannot be changed to something else, which is detailed in ALTER 14. You get no sense of whether or not the hook may be further lightened. Verb Traps
PeglegAnalyzeThis item is a pegleg. This item must remain wooden. The mop-fringed pegleg can be freely altered, but a long description will not show up in your features. It must remain what it is intended for (a discolored mop-fringed pegleg), and cannot be changed to something else, which is detailed in ALTER 14. Verb Traps
Additional InformationSee Also |
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