Plague Overcoat: Difference between revisions

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The Duskruin '''Plague Overcoat''' was first sold in 2020 at the [[Bloodriven Village]] shop [[BVShop:The Sable Quietus|The Sable Quietus]].


It is designed to have special functionality when used with [[Plague Mask]]s and [[Plague Cowl]]s.
==Analyze==
<pre{{log2}}>
analyze
Analyze:
You analyze the cinereal frock coat and sense that the creator has provided the following information:
This is a Duskruin Plague Overcoat. It will interact with the Plague Mask and Cowl when they are both worn at the same time.

The coat is 1 (OTS) out of 2 tiers.

It has access to the following verbs: Close, Fidget, Open, Pull, Remove, and Wear.

It may be altered freely provided it remains some kind of waxed leather overcoat that has toggles and sleeves.
Current Toggles: fragmented bone
</pre>
==Verb Traps==
{| {{prettytable|background:#F0F8FF;height:15px;}}
|- style="background:#000080; vertical-align: top; font-size: larger; color:white; "
! style="width:5em"|TIER
! style="width:10em"|VERB
! style="width:5em"|STATUS
! style="width:35em"|FIRST
! style="width:35em"|THIRD
|-
|}
==See Also==
==See Also==
* [[/saved posts|Saved posts]]
* [[/saved posts|Saved posts]]

</td><td>
{{iteminfo
|type= Fluff<!-- REQUIRED: Mechanical or Fluff. -->
|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". -->
|itemclass= Clothing<!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. -->
|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be scripts that can be applied to clothing and accessories. -->
|itemclass3=
|itemtype= Cloak-Worn<!-- REQUIRED: What items can this apply to. Up to 8 can be specified. -->
|itemtype2=
|itemtype3=
|itemtype4=
|itemtype5=
|itemtype6=
|itemtype7=
|itemtype8=
|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered -->
|feature2=
|feature3=
|feature4=
|feature5=
|feature6=
|feature7=
|feature8=
|customize= Yes <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom= Toggles <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"-->
|custom2=
|custom3=
|custom4=
|custom5=
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.-->
|releasevenue= Duskruin<!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. -->
|tiered=Yes<!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber=2<!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock=Certificate <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant" or "Certificate" ONLY. If both, enter at unlock2.-->
|unlock2=
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity=<!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. -->
|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. -->
|spell= Unpoison<!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. -->
|spell2= Undisease
|spell3=
|spell4=
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions= Must remain suitable for dark, cryptic nature<!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
}}
{{itemverb
|verb= WEAR<!-- Verbs MUST be capitalized when entered. -->
|verb2= REMOVE
|verb3=
|verb4=
|verb5=
|verb6=
|verb7=
|verb8=
|verb9=
|verb10=
|verb11=
|verb12=
|verb13=
|verb14=
|verb15=
|verb16=
|verb17=
|verb18=
|verb19=
|verb20=
|verb21=
|verb22=
|verb23=
|verb24=
|verb25=
|verb26=
|verb27=
|verb28=
}}
</td></tr></table>

Revision as of 18:06, 13 February 2022



This article is a work in progress!
UncutGem.pngThis article is a Stub. You can help GSWiki by expanding it.


The Duskruin Plague Overcoat was first sold in 2020 at the Bloodriven Village shop The Sable Quietus.

It is designed to have special functionality when used with Plague Masks and Plague Cowls.

Analyze

analyze
Analyze:
You analyze the cinereal frock coat and sense that the creator has provided the following information:
This is a Duskruin Plague Overcoat. It will interact with the Plague Mask and Cowl when they are both worn at the same time.

The coat is 1 (OTS) out of 2 tiers.

It has access to the following verbs: Close, Fidget, Open, Pull, Remove, and Wear.

It may be altered freely provided it remains some kind of waxed leather overcoat that has toggles and sleeves.
Current Toggles: fragmented bone

Verb Traps

TIER VERB STATUS FIRST THIRD

See Also

Plague Overcoat Information
Type Fluff
Item Classification Clothing
Item(s) Applied to Cloak-Worn
Alterable Yes
Light/Deep
Customizable Yes
Custom Toggles
Original Release Venue Duskruin
Tiered Yes
Number of Tiers 2
How to Unlock Certificate
Spell Unpoison
Undisease
Restrictions Must remain suitable for dark, cryptic nature
Item Verbs
WEAR REMOVE