Foraged Item Prop/saved posts: Difference between revisions

The official GemStone IV encyclopedia.
< Foraged Item Prop
Jump to navigation Jump to search
m (added PP category)
Line 90: Line 90:
**Rift Plants are denied. All other plants will be screened accordingly.<br>
**Rift Plants are denied. All other plants will be screened accordingly.<br>
***Plants can be anything found in the real world and 98% of Elanthian plants are allowed.<br>
***Plants can be anything found in the real world and 98% of Elanthian plants are allowed.<br>

[[Category: Private Properties]]

Revision as of 17:24, 3 March 2022

The Foraged Item Prop can be used to create pluckable plants within an area. It was first introduced as an add-on to Private Properties at Duskruin in 2022.

Description

New Foraged Item Prop

Private Properties have plenty of flowers, plants, trees, and other organic offerings built on very basic systems. This new Foraged Item Prop allows for further customization of the “plant” on your property, and will create “forage” bases that can work with other systems. Some examples are:

If you have a tree on your property, this new system can expand it by:

Giving it a look, adding a foraged fruit, adding up to five foraged flowers, adding a foraged leaf, adding foraged bark, and providing a custom scent for the tree.

If you have a bush or vine on your property, this new system can expand it by:

Giving it a look, adding a foraged fruit, adding up to five foraged flowers, adding a foraged leaf, and providing a custom scent for the bush.

If you have a flower, this system can expand it by:

Giving it a look, a foraged flower, adding a foraged leaf, and providing a custom scent for the flower.

On top of the above, the new system will also denote the following:

Height of foraged item:

Trees provide reaching above head messaging for getting everything but bark.
Shrubs provide waist-level messaging for getting items.
Ground-cover plants provide bending messaging.

Position of person interacting with foraged item:

All interactions with the item will note if you are standing, sitting, kneeling, or laying down.

Racial differences: If you are a Halfling and you are not wearing tall shoes, then you may have difficulty reaching things on a tree.
If you are a giantman, your positioning is ignored in favor of a better poster and reach.

Lastly, this prop provides the following verbs:

Gaze: Provides a list of harvest-able items
Attend: Randomly les you toy with one of the foraged items
Pinch: (only if leaf is an option) lets you pull a leaf off.
Pull: (only if fruit is an option) lets you pull a piece of fruit off.
Pluck: (only if flowers are present) lets you pluck a flower free (randomizes if more than one flower is available).
Scratch: (only if bark is present) lets you remove a bit of bark.
Smell: (only if smell is added) lets you get the customized scent of plant.

You can populate as many fields as the foraged replacement allows. With the certificate, you would be able to pick which organic item on your property you want to replace (only current tap-able props for the moment) and any qualifying slots.

Email Sent to Redeemers

Good day,

If you could please provide me with the following information, then I can start working on your Foraged Item.

Name of Room: please provide the name of the room where you would like to add the foraged item. Include [Room Name]Description of Room: please provide the description of the room.  If you are hoping to have an embedded item replaced, please bold the item in the body of the text.

Replacement Item: Please provide the 15/15/15 and any LOOK descriptions of the item.Current Production: Please provide the 15/15/15 that the current item produces.

New Data

In order to start working on your request, I will need to know the following:
Base Plant Type: tree, shrub, bush, plant, flower, vine
Desired height: This will be determined by the type above.  
Please note: flowers in flowerbeds will be considered ground-cover, vines on trellises will be considered above head, trees (unless dwarf) will be considered above head, etc.
Look: Please provide how you would like the new plant to look.
Fruit: (trees and bushes only at this time) Please provide the 15/15/15 of a single piece of fruit
Bark: (trees only at this time) Please provide the 15/15/15 of the bark piece (example: a curl of off-white bark, a piece of papery birch bark, etc)
Leaves:(any plant) Please provide the 15/15/15 of a single piece leaf (example: an elliptical bright green leaf, a heart-shaped russet leaf, a burnished orange oak leaf, etc)
Flowers:(any plant) Please provide the 15/15/15 of up to 5 flowers.
Scent:(any plant) Please provide a brief (no longer than 211) description of the scent of the plant.

Things to keep in mind:

Plants need to adhere to climate/terrain restrictions if they are being built in the surrounding grounds.
Plants in potted vessels don't adhere to the above rule.
Rare plants may have restrictions.
Rift plants are not allowed. At this time, the foraged item is not able to handle poisoned plants.  I won't have time to update that option anytime soon.

I look forward to hearing from you.

Additional Helpful Information

Foraged Item Prop
1. All items will need to be cleared and passed through QC.
2. Rooms will not be repainted to accommodate new plants.
3. If your room description mentions a plant but it is not a tangible object, then one can be added.
4. If there is an item in your property that mentions a plant of some kind, then we can update the item to handle the new foraged item prop.
5. You may add a foraged item prop that does not get imbedded into the room description

  • a plant is defined as a tree, a flower, a bush, a vine, a shrub, or any other kind of natural growth.
    • Rift Plants are denied. All other plants will be screened accordingly.
      • Plants can be anything found in the real world and 98% of Elanthian plants are allowed.