2022 Changelog: Difference between revisions

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|desc=Toolkits may now hold 100 vials.
|desc=Toolkits may now hold 100 vials.
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer's%20Corner/view
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer's%20Corner/view
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|date=02/13/2022
|category=Development
|title=Sheer Fear updates
|desc=The Sheer Fear mechanics have been updated with different penalties for afflicted players.
|link=http://forums.play.net/forums/19/327/3372/view/129
}}
}}
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Revision as of 14:19, 8 March 2022

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2022 Changelog is an Official GemStone IV Document, and it is protected from editing.

This is the official GemStone IV Changelog for 2022. Please see the main Changelog category page for the most up-to-date Official Changelog and related resources.

2022 Releases

New releases will be added at the top, but you can sort the table by date or category.

Release Date Category Project Description
03/08/2022 Development Soothing Word Soothing Word (1201) will now remove the Horrify effect from the target.
02/28/2022 Development UCS Flare Info RECALL & PlayerShops should now display UCS equipment flare info.
02/16/2022 Development Locksmith Toolkits Toolkits may now hold 100 vials.


02/13/2022 Development Sheer Fear updates The Sheer Fear mechanics have been updated with different penalties for afflicted players.
02/08/2022 Development TITLE update Added new title groups for Duskruin and Rumor Woods, and events should have their own groups moving forward.
02/08/2022 Development Lockpicking QoL Improvements Reduced roundtimes for wedge creation and caliper calibration
02/08/2022 Development Player Song Debuff Duration Fix Holding Song (1001), Lullabye (1005), and Song of Depression (1015) have been updated to now have a maximum duration of 30 seconds versus player targets.
02/08/2022 Development Resist Nature (620) Revision Released Resist Nature (620) has been updated as a new group buff and permanent service spell.
02/07/2022 Development Undead Cold Resistance Cold immunity has been removed from a number of undead creatures.
02/05/2022 World Speech & Tone Additions Addition of a plethora of new SPEECH VERBIAGE and TONE options.
02/02/2022 Development Empaths learn a new trick! Empaths can now cure Overexertion (POP'd Muscles)
02/02/2022 Development INFO update Splits stats by normal, ascension, and enhancive
01/31/2022 World Ta'Illistim Warrior Guild More Friendly The Ta'Illistim Warrior Guild no longer requires Dark Elves to enter the guild through unsavory means. The front door is open to all members.
01/25/2022 Development Sweep, Bull Rush, and Shield Trample Improved Stagger result.
01/25/2022 Development Vault Kick Reduced roundtime and stamina costs.
01/18/2022 Development TRANSFER Update Empaths may now gain experience points when healing dead empaths.
01/18/2022 Development Major Bleed Bugfix Healing the underlying wound also heals a major bleed effect. Empaths now TRANSFER major bleed effects when healing the underlying wound.
01/12/2022 Development Graveyard Gate Update Graveyard Gate is considerably easier to PUSH open and roundtime penalties removed. (Prime/Shattered) (Plat update occurred on 2/1/22)
01/11/2022 Development PSM AoE scaling changes Area of Effect skills now scale using 3 base targets, with an additional target every 50 Multi-Opponent Combat skill.
01/09/2022 World Aradhul Road Skill Checks The overall roundtime has been lowered on Aradhul Road. The sting of failure should not hurt as much. The lethal crits are still possible on huge failures, but are less frequent than before.
01/04/2022 Development Old Ta'Faendryl & Teleport Spells Teleport spells have been updated in Old Ta'Faendryl to return the caster (and their group, when applicable) closer to the entrance portal [Ta'Faendryl Approach]. This includes Spirit Guide (130), Symbol of Return, Sigil of Escape, and Sign of Darkness.
01/01/2022 Uncategorized New Year, New Changelog! Happy New Year! We're just getting started.