Will-o'-wisp: Difference between revisions
Jump to navigation
Jump to search
m (template update for searchability) |
(Updated information on this page, fixed tables, moved information to proper place, updated categories in iteminfo sidebar, changed from mechanical to fluff, as this provides no mechanical benefit.) |
||
Line 4: | Line 4: | ||
{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
||
|item=Amulet <!-- REQUIRED: Must be entered as Item Type --> |
|item=Amulet <!-- REQUIRED: Must be entered as Item Type --> |
||
|itemsummary= |
|itemsummary= This item houses the will o'wisp. |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
|analyze=This is for housing a will-o'-wisp. It must remain a seed of some sort. Part of the show description cannot be changed. You can PROD it to turn off the glowing. It currently is active. <!-- Only necessary if there are drastic changes in ANALYZE between items. --> |
|analyze=This is for housing a will-o'-wisp. It must remain a seed of some sort. Part of the show description cannot be changed. You can PROD it to turn off the glowing. It currently is active. <!-- Only necessary if there are drastic changes in ANALYZE between items. --> |
||
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. --> |
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. --> |
||
|affinity= <!-- Brief explanation of affinity for that specific item, if any. --> |
|affinity= <!-- Brief explanation of affinity for that specific item, if any. --> |
||
|itemverbtable=YES <!-- Answer YES if there are verbs associated with this item. If not, leave blank. --> |
|itemverbtable=YES <!-- Answer YES if there are verbs associated with this item. If not, leave blank. --> |
||
⚫ | |||
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
|||
|- {{verbtableheader}} |
|- {{verbtableheader}} |
||
! scope="col" style="width:5em;"|Verb |
! scope="col" style="width:5em;"|Verb |
||
Line 51: | Line 59: | ||
|XXX removes a golden brown acorn amulet from around her neck, causing the copper brown glow to fade. |
|XXX removes a golden brown acorn amulet from around her neck, causing the copper brown glow to fade. |
||
|} |
|} |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
<pre{{log2}}> |
|||
⚫ | |||
</pre> |
|||
⚫ | |||
<pre{{log2}}> |
|||
⚫ | |||
</pre></blockquote> |
|||
</blockquote> |
|||
{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
||
|item=Will-o'-wisp <!-- REQUIRED: Must be entered as Item Type --> |
|item=Will-o'-wisp <!-- REQUIRED: Must be entered as Item Type --> |
||
|itemsummary=The will o'wisp's '''LOOK''' will vary depending on its bonding level and mood. {{boldmono|[[LISTEN]]ing}} to the will o'wisp will give messaging based on mood, as well. |
|||
⚫ | |||
⚫ | |||
:; Look |
|||
⚫ | <pre{{log2}}>The will-o'-wisp is no bigger than your average piece of yabathilium fruit, and glows deep sanguine. The will-o'-wisp appears to be pleased and lively. The will-o'-wisp appears to be sated. Through the deep sanguine corona, an obscured opalescent core is visible. The deep sanguine will-o'-wisp is fully bonded to you.</pre> |
||
⚫ | |||
⚫ | |||
⚫ | |||
|analyze=The creator has also provided the following information: |
|analyze=The creator has also provided the following information: |
||
Line 104: | Line 108: | ||
+ - All actions are subject to change depending on mood.<!-- Only necessary if there are drastic changes in ANALYZE between items. --> |
+ - All actions are subject to change depending on mood.<!-- Only necessary if there are drastic changes in ANALYZE between items. --> |
||
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. --> |
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. --> |
||
|affinity= Affinity/bonding with the will o'wisp can be achieved by {{boldmono|[[FEED]]ing}}, {{boldmono|[[ATTEND]]ing}}, or {{boldmono|[[INFUSE|INFUS]]ING}} it. |
|||
|affinity=This item uses affinity. <!-- Brief explanation of affinity for that specific item, if any. --> |
|||
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this item. If not, leave blank. --> |
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this item. If not, leave blank. --> |
||
}} |
|||
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
|||
|- {{verbtableheader}} |
|- {{verbtableheader}} |
||
! scope="col" style="width:5em;"|Verb |
! scope="col" style="width:5em;"|Verb |
||
Line 161: | Line 166: | ||
|- |
|- |
||
|} |
|} |
||
<blockquote> |
|||
===Look=== |
|||
<blockquote>The '''LOOK''' will vary depending on the '''will-o'-wisp''''s bonding level and mood. |
|||
<pre{{log2}}> |
|||
⚫ | The will-o'-wisp is no bigger than your average piece of yabathilium fruit, and glows deep sanguine. The will-o'-wisp appears to be pleased and lively. The will-o'-wisp appears to be sated. Through the deep sanguine corona, an obscured opalescent core is visible. The deep sanguine will-o'-wisp is fully bonded to you. |
||
</pre></blockquote> |
|||
{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
|||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between items. --> |
|||
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. --> |
|||
⚫ | |||
|itemverbtable= <!-- Answer YES if there are verbs associated with this item. If not, leave blank. --> |
|||
}} |
|||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
|} |
|||
⚫ | |||
==Additional information== |
==Additional information== |
||
===Loresong=== |
===Loresong=== |
||
The following is the [[loresong]] for the will o'wisp. |
|||
⚫ | |||
{| {{loresong}} |
|||
⚫ | |||
⚫ | |||
! style="width:50em"|FIRST |
|||
! style="width:50em"| |
! style="width:50em"|Loresong |
||
⚫ | |||
|- |
|- |
||
| style="text-align:left;"|As your song flows into deep sanguine will-o'-wisp, your vision fades into darkness. When the darkness is lifted, you find yourself floating above the ground. Glancing about, you see numerous will-o'-wisps about, many whizzing past you. You attempt to glide about with your kin, but the connection is severed and everything returns to normal! |
| style="text-align:left;"|As your song flows into deep sanguine will-o'-wisp, your vision fades into darkness. When the darkness is lifted, you find yourself floating above the ground. Glancing about, you see numerous will-o'-wisps about, many whizzing past you. You attempt to glide about with your kin, but the connection is severed and everything returns to normal! |
||
Line 193: | Line 210: | ||
===Elemental Detection (405)=== |
===Elemental Detection (405)=== |
||
<pre{{log2}}> |
<pre{{log2}}> |
||
You sense that the raw umber will-o'-wisp is a nature spirit that has a slight bond with you. It can be fed certain tree bark, sticks, twigs, stalks, thorns, sprigs of wood, and petrified woods. |
You sense that the raw umber will-o'-wisp is a nature spirit that has a slight bond with you. It can be fed certain tree bark, sticks, twigs, stalks, thorns, sprigs of wood, and petrified woods. |
||
Line 199: | Line 215: | ||
</pre> |
</pre> |
||
⚫ | |||
⚫ | |||
{| {{prettytable|background:#F0F8FF;height:15px;text-align:center;}} |
|||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
</td><td> |
</td><td> |
||
{{iteminfo |
{{iteminfo |
||
|type= |
|type= Fluff<!-- REQUIRED: Mechanical or Fluff. --> |
||
|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". --> |
|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". --> |
||
|itemclass=Accessory <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, or Miscellaneous --> |
|itemclass=Accessory <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, or Miscellaneous --> |
||
|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be scripts that can be applied to clothing and accessories. --> |
|itemclass2= Creature<!-- OPTIONAL: If a script can be applied to more than one classification. An example would be scripts that can be applied to clothing and accessories. --> |
||
|itemclass3= |
|itemclass3= |
||
|itemtype= <!-- REQUIRED: What items can this apply to. Up to 8 can be specified. --> |
|itemtype= Amulet<!-- REQUIRED: What items can this apply to. Up to 8 can be specified. --> |
||
|itemtype2= |
|itemtype2= Will o'wisp |
||
|itemtype3= |
|itemtype3= |
||
|itemtype4= |
|itemtype4= |
||
Line 230: | Line 231: | ||
|itemtype8= |
|itemtype8= |
||
|alter= Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
|alter= Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
||
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
|ld= No<!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
||
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --> |
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --> |
||
|feature2= |
|feature2= |
||
Line 247: | Line 248: | ||
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--> |
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--> |
||
|releasevenue=Return to Coraesine Field <!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --> |
|releasevenue=Return to Coraesine Field <!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --> |
||
|questitem= Yes |
|||
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
||
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
||
Line 298: | Line 300: | ||
|verb28= |
|verb28= |
||
}}</td></tr></table> |
}}</td></tr></table> |
||
[[Category:Pay Event Souvenirs]] |
|||
[[Category:Pets]] |
Revision as of 20:27, 15 August 2022
Will-o'-wisps were offered to those who completed the mini-quest during each instance of Return to Coraesine Field in 2013. They are housed within an amulet and can be interacted with to increase bonding level and allow its handler more actions. AmuletThis item houses the will o'wisp.
This is for housing a will-o'-wisp. It must remain a seed of some sort. Part of the show description cannot be changed. You can PROD it to turn off the glowing. It currently is active.
Will-o'-wispThe will o'wisp's LOOK will vary depending on its bonding level and mood. LISTENing to the will o'wisp will give messaging based on mood, as well.
The creator has also provided the following information: This is will-o'-wisp sentient being. It can have the color changed by a special merchant, and have a SHOW description added, but it cannot change from "a [color] will-o'-wisp". Color is limited to 15 characters. Bonding: In order to unlock certain commands, you must first fully bond to your will-o'-wisp. To bond, you can: FEED the will-o'-wisp certain items. INFUSE spirit into the will-o'-wisp. ATTEND the will-o'-wisp to play with it. Mood: The will-o'-wisp goes through four moods -- annoyed, mischievous/bored, content, and pleased. Mood will determine how it interacts with certain commands. Certain commands can cause its mood to improve or worsen, as well as just holding it or interacting with it. An annoyed will-o'-wisp can injure its handler. Feeding: When you use certain commands, it will randomly cause the will-o'-wisp to get hungry, or just by simply holding it or interacting with it. Consider this the upkeep of the will-o'-wisp. It is very picky at what it can eat, and truly desires a particular type of item. Amulet: The amulet that the will-o'-wisp comes in can be altered, but it must remain a small seed of some sort. When a will-o'-wisp is inside, the amulet will have idle messaging, but this can be turned off via PROD. The will-o'-wisp itself cannot have its idle messaging turned off when its handlers is interacting with it. In the case where one misplaces the amulet, the will-o'-wisp will not be able to leave the handler's inventory and will need to either find the amulet that is misplaced, or get a new amulet. If neither can be found, you'll need to ASSIST for a replacement. Commands: LOOK/SHOW - Gives some details on the will-o'-wisp current state. GET/PUT - Can only be placed in a similar empty amulet that the will-o'-wisp came in. FEED - This is how to feed and bond to the will-o'-wisp. INFUSE - This is how you can bond with the will-o'-wisp. * EXHALE - Send the will-o'-wisp some breath. ATTEND - Play with the will-o'-wisp to bond with it and improve its mood. LISTEN - Can get a general understanding of the will-o'-wisp's mood. POKE - A fully bonded will-o'-wisp can be worn like a ring when poked. * TURN - A fully bonded will-o'-wisp can change the eye color of its handler when turned. * WHISPER - A fully bonded will-o'-wisp can be whispered a name to attempt to discover their location. PUT [ITEM] - A fully bonded will-o'-wisp can change the appearance of herbs. BREAK - This will break the bond the will-o'-wisp has with its handler. WEAR/REMOVE - A fully bonded will-o'-wisp can hover around its handler's shoulder. LORESING/DETECT - Loresing or cast Elemental Detection (spell 405) on the will-o'-wisp for info. * - Has other action depending on bonding level. + - All actions are subject to change depending on mood.
Usage
Luminous DustWhen played with, the will-o'-wisp creates a luminous dust sharing its color. The dust has a one-time Invisibility use.
Additional informationLoresongThe following is the loresong for the will o'wisp.
Elemental Detection (405)You sense that the raw umber will-o'-wisp is a nature spirit that has a slight bond with you. It can be fed certain tree bark, sticks, twigs, stalks, thorns, sprigs of wood, and petrified woods. Cast Roundtime 3 Seconds. |
|