Duskbringer weapons: Difference between revisions
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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
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'''Daybringer''' weapons were introduced at [[Duskruin Arena]] [[Bloodriven Village/shop listing August 2021|August 2021]] by [[User:GS4-RETSER|GM Retser]] and were sold at [[BVShop:Burning Twilight|Burning Twilight]]. '''Nightbringer''' weapons, their complement, were introduced at [[Duskruin Arena]] [[Bloodriven Village/shop listing August 2022|August 2022]] by [[User:GS4-RETSER|GM Retser]] and were sold at [[BVShop:Twinkling Twilight|Twinkling Twilight]]. |
'''Daybringer''' weapons were introduced at [[Duskruin Arena]] [[Bloodriven Village/shop listing August 2021|August 2021]] by [[User:GS4-RETSER|GM Retser]] and were sold at [[BVShop:Burning Twilight|Burning Twilight]]. '''Nightbringer''' weapons, their complement, were introduced at [[Duskruin Arena]] [[Bloodriven Village/shop listing August 2022|August 2022]] by [[User:GS4-RETSER|GM Retser]] and were sold at [[BVShop:Twinkling Twilight|Twinkling Twilight]]. |
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{{TOC limit|2}} |
{{TOC limit|2}} |
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==Analyze== |
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Below is the fully unlocked {{boldmono|ANALYZE}} for a Daybringer weapon. The [[Daybringer#Nightbringer|Nightbringer]] analyze is comparable and a fully unlocked Daybringer/Nightbringer is shown below under the Nightbringer unlock. |
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<pre{{log2}}><nowiki> |
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You analyze your long bow and sense that the creator has provided the following information: |
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DAYBRINGER |
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Verbs |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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PROD ON/OFF Daybringer Flares |
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|tier= Tier 1<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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RAISE Charges the light within. |
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|itemsummary= At Tier 1, the Daybringer weapon includes Daybringer Flares, Daylight (add charges), and Cauterize (stop bleeders). The weapon uses fire flares against the living and plasma against the dead. The strength scales slightly with the unlock as well as unlocks other abilities. The fire flares are weaker than the plasma flares, and the plasma flares have a tier-based chance to flare twice against the undead. <!-- Brief explanation of what this tier does, if any. --> |
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RUB Cauterize a wound for light. |
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|analyze= You analyze your composite bow and sense that the creator has provided the following information: |
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'''{{blue|DAYBRINGER}}''' |
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<nowiki>--------------------------------------------------------------------------------------------------</nowiki> |
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'''{{blue|Verbs}}''' |
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PROD ON/OFF Daybringer/Nightbringer Flares |
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RAISE Charges the light/darkness within. |
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RUB Cauterize a wound with light/dark. |
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PUSH Activate or Deactivate. |
PUSH Activate or Deactivate. |
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POKE Turns ON/OFF auto-activate for when removing a |
POKE Turns ON/OFF auto-activate for when removing a sephwir composite bow from a container. |
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CAST Magical charging with spells. |
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LOWER Summons a ball of light to assist you. |
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WAVE Fluff |
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TOUCH Touch to heal. |
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TAP Fluff |
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SPIN Fluff |
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PRAY Consecrates the area, damaging enemies and healing allies. |
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BOW Fluff |
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LEAN Fluff |
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Unlocked Abilities |
'''{{blue|Unlocked Abilities}}''' |
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Daybringer Flares |
'''{{blue|Daybringer Flares}}''' |
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Fire flares against the living and plasma against the undead. |
Fire flares against the living and plasma against the undead. |
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Provides |
Provides 5% chance to double flare against the undead. |
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Status: ON |
'''{{blue|Status:}}''' ON |
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Daylight |
'''{{blue|Daylight}}''' |
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Allows the wielder to store |
Allows the wielder to store energy within the composite bow. |
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Cooldown: 2 minutes |
Cooldown: 2 minutes |
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Verb: Raise |
Verb: Raise |
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Status: Ready |
'''{{blue|Status:}}''' Ready |
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Cauterize |
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Allows the wielder to stop one bleeding wound. |
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Cooldown: 15 minutes |
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Cost: 20 Light |
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Verb: Rub |
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Status: Ready |
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Daylight Anomaly |
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Creates an anomaly of daylight to follow you which provides a few benefits. |
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- Restores 15 health, 10 mana, 5 stamina once every 30 seconds. |
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- Has a chance when the wielder of the long bow attacks to provide an additional flare at a quarter of the strength of the normal flares. |
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- Has a chance (25%) to root an undead enemy for 2-5 seconds once every 20 seconds following a maneuver check using level. |
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Cooldown: 60 minutes |
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Duration: 4-8 minutes based on tier |
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Cost: 100 Light |
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Verb: Lower |
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Status: Ready |
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Daylight Infusion |
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Heals the wielder using light from within the long bow. |
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Cooldown: 30 minutes |
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Cost: 25 Light |
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Verb: Touch |
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Status: Ready |
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Consecrate |
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Consecrates the area to damage enemies and heal allies. |
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Cooldown: 60 minutes |
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Duration: 2 minutes |
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Cost: 100 Light |
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Verb: Pray |
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Status: Ready |
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General Information |
General Information |
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Tier: |
'''{{blue|Tier:}}''' 1 |
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Status: Inactive |
'''{{blue|Status:}}''' Inactive |
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'''{{blue|Light Stored:}}''' 0/100 |
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Daylight stored: 250/250 |
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Customization |
Customization |
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'''{{blue|Color 1:}}''' white '''{{blue|Color 2:}}''' crimson |
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'''{{blue|Gem:}}''' a golden topaz |
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Gem: a faceted green hyalite opal |
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Inactive Weapon Customization |
Inactive Weapon Customization |
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Article: a dull |
'''{{blue|Article:}}''' a dull |
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Adjective: |
'''{{blue|Adjective:}}''' composite |
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Long (Post Noun): |
'''{{blue|Long (Post Noun):}}''' |
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Active Weapon Customization |
Active Weapon Customization |
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Article: a fiery |
'''{{blue|Article:}}''' a fiery |
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Adjective: |
'''{{blue|Adjective:}}''' composite |
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Long (Post Noun): |
'''{{blue|Long (Post Noun):}}''' |
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-------------------------------------------------------------------------------------------------- |
<nowiki>--------------------------------------------------------------------------------------------------</nowiki><!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --> |
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</nowiki></pre> |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|tier= Tier 1<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|itemsummary= At Tier 1, the Daybringer weapon includes Daybringer Flares, Daylight (add charges), and Cauterize (stop bleeders). The weapon uses fire flares against the living and plasma against the dead. The strength scales slightly with the unlock as well as unlocks other abilities. The fire flares are weaker than the plasma flares, and the plasma flares have a tier-based chance to flare twice against the undead. <!-- Brief explanation of what this tier does, if any. --> |
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|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --> |
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|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --> |
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --> |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
|- {{verbtableheader}} |
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! scope="col" style="width:5em;"|Verb |
! scope="col" style="width:5em;" | Verb |
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! scope="col" style="width:5em;" | Ability |
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! scope="col"|First |
! scope="col"|First |
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! scope="col"|Third |
! scope="col"|Third |
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|- |
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| scope="row" role="rowheader" style="text-align: center" | '''Prod'''<br>Inactive |
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| style="text-align: center" | N/A |
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| Your composite bow feels cool to the touch. Maybe you should try PUSHing it? |
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| N/A |
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|- |
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| scope="rowgroup" rowspan="2" role="rowheader" style="text-align: center" | '''Prod'''<br>Active |
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| style="text-align: center" | Turn flares on |
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| You place your hand over the a golden topaz on your composite bow. Magical white and crimson flames spread outward from your touch, coating the bow's surface.<br>Roundtime: 3 sec. |
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| {{addmetext}} |
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|- |
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| style="text-align: center" | Turn flares off |
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| You place your hand against your composite bow. The white and crimson flames encasing your composite bow fade away.<br>Roundtime: 2 sec. |
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| {{addmetext}} |
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|- |
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| scope="rowgroup" rowspan="2" role="rowheader" style="text-align: center" | '''Push''' |
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| style="text-align: center" | Activate |
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| You place your hand against your broadsword. A collection of white and crimson flames spiral down the length of your broadsword, setting it ablaze. |
| You place your hand against your broadsword. A collection of white and crimson flames spiral down the length of your broadsword, setting it ablaze. |
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| Retser raises his broadsword high overhead and point it at the skies above. A soft glow surrounds the broadsword which settles into a golden topaz on its surface. |
| Retser raises his broadsword high overhead and point it at the skies above. A soft glow surrounds the broadsword which settles into a golden topaz on its surface. |
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|- |
|- |
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| style="text-align: center" | Deactivate |
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! scope="row" role="rowheader"|Push (deactivate) |
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| You place your hand against your composite bow. The white and crimson flames encasing your composite bow fade away.<br>Roundtime: 2 sec. |
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| {{addmetext}} |
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| {{addmetext}} |
| {{addmetext}} |
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|- |
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| scope="row" role="rowheader" style="text-align: center" | '''Rub'''<br>Inactive |
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| style="text-align: center" | N/A |
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| You flick your broadsword away from your body as it douses itself in a white flame. The flames leap from your broadsword and onto your chest, cauterizing your wound. |
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| Your composite bow feels cool to the touch. Maybe you should try PUSHing it? |
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| {{addmetext}} |
| {{addmetext}} |
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|- |
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| scope="row" role="rowheader" style="text-align: center" | '''Rub'''<br>Active, not charged |
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| style="text-align: center" | N/A |
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| {{addmetext}} |
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| The composite bow does not have enough light stored within a golden topaz. |
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| {{addmetext}} |
| {{addmetext}} |
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|- |
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| scope="row" role="rowheader" style="text-align: center" | '''Rub'''<br>Active, charged |
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| style="text-align: center" | Cauterize |
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| {{addmetext}} |
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| You flick your broadsword away from your body as it douses itself in a white flame. The flames leap from your broadsword and onto your chest, cauterizing your wound. |
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| {{addmetext}} |
| {{addmetext}} |
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|- |
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|} |
|} |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|tier= Tier 4<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
|tier= Tier 4<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|itemsummary= Tier 4 adds the Consecrate area effect ability, and improves most abilities. Tier 4 also allows you to COMBINE your weapon with a complementary weapon to allow you to swap between the Daybringer and Nightbringer forms. For example, if you have a fully unlocked Daybringer weapon, you could COMBINE it with an off-the-shelf Nightbringer weapon to allow access to both forms. Customizations are stored separately for each form.<!-- Brief explanation of what this tier does, if any. --> |
|itemsummary= Tier 4 adds the Consecrate area effect ability, and improves most abilities. Tier 4 also allows you to COMBINE your weapon with a complementary weapon to allow you to swap between the Daybringer and Nightbringer forms. For example, if you have a fully unlocked Daybringer weapon, you could COMBINE it with an off-the-shelf Nightbringer weapon to allow access to both forms. Customizations are stored separately for each form.<!-- Brief explanation of what this tier does, if any. --> |
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|analyze= You analyze your long bow and sense that the creator has provided the following information: |
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|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --> |
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'''{{blue|DAYBRINGER}}''' |
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<nowiki>--------------------------------------------------------------------------------------------------</nowiki> |
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'''{{blue|Verbs}}''' |
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PROD ON/OFF Daybringer Flares |
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RAISE Charges the light within. |
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RUB Cauterize a wound for light. |
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PUSH Activate or Deactivate. |
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POKE Turns ON/OFF auto-activate for when removing a dull long bow from a container. |
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CAST Magical charging with spells. |
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LOWER Summons a ball of light to assist you. |
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WAVE Fluff |
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TOUCH Touch to heal. |
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TAP Fluff |
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SPIN Fluff |
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PRAY Consecrates the area, damaging enemies and healing allies. |
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BOW Fluff |
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LEAN Fluff |
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'''{{blue|Unlocked Abilities}}''' |
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'''{{blue|Daybringer Flares}}''' |
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Fire flares against the living and plasma against the undead. |
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Provides 20% chance to double flare against the undead. |
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'''{{blue|Status:}}''' ON |
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'''{{blue|Daylight}}''' |
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Allows the wielder to store light within the long bow. |
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Cooldown: 2 minutes |
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Verb: Raise, Cast (Charge with 111, 609, 205, 135) |
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'''{{blue|Status:}}''' Ready |
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'''{{blue|Cauterize}}''' |
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Allows the wielder to stop one bleeding wound. |
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Cooldown: 15 minutes |
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Cost: 20 Light |
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Verb: Rub |
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'''{{blue|Status:}}''' Ready |
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'''{{blue|Daylight Anomaly}}''' |
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Creates an anomaly of daylight to follow you which provides a few benefits. |
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- Restores 15 health, 10 mana, 5 stamina once every 30 seconds. |
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- Has a chance when the wielder of the long bow attacks to provide an additional flare at a quarter of the strength of the normal flares. |
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- Has a chance (25%) to root an undead enemy for 2-5 seconds once every 20 seconds following a maneuver check using level. |
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Cooldown: 60 minutes |
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Duration: 4-8 minutes based on tier |
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Cost: 100 Light |
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Verb: Lower |
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'''{{blue|Status:}}''' Ready |
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'''{{blue|Daylight Infusion}}''' |
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Heals the wielder using light from within the long bow. |
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Cooldown: 30 minutes |
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Cost: 25 Light |
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Verb: Touch |
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'''{{blue|Status:}}''' Ready |
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'''{{blue|Consecrate}}''' |
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Consecrates the area to damage enemies and heal allies. |
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Cooldown: 60 minutes |
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Duration: 2 minutes |
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Cost: 100 Light |
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Verb: Pray |
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Status: Ready |
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General Information |
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'''{{blue|Tier:}}''' 4 |
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'''{{blue|Status:}}''' Inactive |
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'''{{blue|Daylight stored:}}''' 250/250 |
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Customization |
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'''{{blue|Fire Color 1:}}''' red ember '''{{blue|Fire Color 2:}}''' orange ember |
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'''{{blue|Gem:}}''' a faceted green hyalite opal |
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Inactive Weapon Customization |
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'''{{blue|Article:}}''' a dull |
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'''{{blue|Adjective:}}''' long |
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'''{{blue|Long (Post Noun):}}''' |
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Active Weapon Customization |
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'''{{blue|Article:}}''' a fiery |
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'''{{blue|Adjective:}}''' long |
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'''{{blue|Long (Post Noun):}}''' |
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<nowiki>-------------------------------------------------------------------------------------------------</nowiki><!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --> |
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|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --> |
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --> |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
Revision as of 10:24, 11 December 2022
Daybringer weapons were introduced at Duskruin Arena August 2021 by GM Retser and were sold at Burning Twilight. Nightbringer weapons, their complement, were introduced at Duskruin Arena August 2022 by GM Retser and were sold at Twinkling Twilight. Tier 1At Tier 1, the Daybringer weapon includes Daybringer Flares, Daylight (add charges), and Cauterize (stop bleeders). The weapon uses fire flares against the living and plasma against the dead. The strength scales slightly with the unlock as well as unlocks other abilities. The fire flares are weaker than the plasma flares, and the plasma flares have a tier-based chance to flare twice against the undead.AnalyzeYou analyze your composite bow and sense that the creator has provided the following information: DAYBRINGER -------------------------------------------------------------------------------------------------- Verbs PROD ON/OFF Daybringer/Nightbringer Flares RAISE Charges the light/darkness within. RUB Cauterize a wound with light/dark. PUSH Activate or Deactivate. POKE Turns ON/OFF auto-activate for when removing a sephwir composite bow from a container. Unlocked Abilities Daybringer Flares Fire flares against the living and plasma against the undead. Provides 5% chance to double flare against the undead. Status: ON Daylight Allows the wielder to store energy within the composite bow. Cooldown: 2 minutes Verb: Raise Status: Ready General Information Tier: 1 Status: Inactive Light Stored: 0/100 Customization Color 1: white Color 2: crimson Gem: a golden topaz Inactive Weapon Customization Article: a dull Adjective: composite Long (Post Noun): Active Weapon Customization Article: a fiery Adjective: composite Long (Post Noun): -------------------------------------------------------------------------------------------------- Usage
Tier 2Tier 2 adds the Daylight Anomaly and allows charging with magic, and improves most abilities. Charges can be added with Fire Spirit (111), Sun Burst (609), Searing Light (135), or Light (205).Usage
Tier 3Tier 3 adds the Daylight Infusion healing ability, and improves most abilities.Usage
Tier 4Tier 4 adds the Consecrate area effect ability, and improves most abilities. Tier 4 also allows you to COMBINE your weapon with a complementary weapon to allow you to swap between the Daybringer and Nightbringer forms. For example, if you have a fully unlocked Daybringer weapon, you could COMBINE it with an off-the-shelf Nightbringer weapon to allow access to both forms. Customizations are stored separately for each form.AnalyzeYou analyze your long bow and sense that the creator has provided the following information: DAYBRINGER -------------------------------------------------------------------------------------------------- Verbs PROD ON/OFF Daybringer Flares RAISE Charges the light within. RUB Cauterize a wound for light. PUSH Activate or Deactivate. POKE Turns ON/OFF auto-activate for when removing a dull long bow from a container. CAST Magical charging with spells. LOWER Summons a ball of light to assist you. WAVE Fluff TOUCH Touch to heal. TAP Fluff SPIN Fluff PRAY Consecrates the area, damaging enemies and healing allies. BOW Fluff LEAN Fluff Unlocked Abilities Daybringer Flares Fire flares against the living and plasma against the undead. Provides 20% chance to double flare against the undead. Status: ON Daylight Allows the wielder to store light within the long bow. Cooldown: 2 minutes Verb: Raise, Cast (Charge with 111, 609, 205, 135) Status: Ready Cauterize Allows the wielder to stop one bleeding wound. Cooldown: 15 minutes Cost: 20 Light Verb: Rub Status: Ready Daylight Anomaly Creates an anomaly of daylight to follow you which provides a few benefits. - Restores 15 health, 10 mana, 5 stamina once every 30 seconds. - Has a chance when the wielder of the long bow attacks to provide an additional flare at a quarter of the strength of the normal flares. - Has a chance (25%) to root an undead enemy for 2-5 seconds once every 20 seconds following a maneuver check using level. Cooldown: 60 minutes Duration: 4-8 minutes based on tier Cost: 100 Light Verb: Lower Status: Ready Daylight Infusion Heals the wielder using light from within the long bow. Cooldown: 30 minutes Cost: 25 Light Verb: Touch Status: Ready Consecrate Consecrates the area to damage enemies and heal allies. Cooldown: 60 minutes Duration: 2 minutes Cost: 100 Light Verb: Pray Status: Ready General Information Tier: 4 Status: Inactive Daylight stored: 250/250 Customization Fire Color 1: red ember Fire Color 2: orange ember Gem: a faceted green hyalite opal Inactive Weapon Customization Article: a dull Adjective: long Long (Post Noun): Active Weapon Customization Article: a fiery Adjective: long Long (Post Noun): ------------------------------------------------------------------------------------------------- Usage
NightbringerCombining a T4 Daybringer with a T1 Nightbringer or a T4 Nightbringer with a T1 Daybringer unlocks the ability to switch freely between the two, with both unlocked to T4.AnalyzeNIGHTBRINGER -------------------------------------------------------------------------------------------------- Verbs PROD ON/OFF Daybringer/Nightbringer Flares RAISE Charges the light/darkness within. RUB Cauterize a wound with light/dark. PUSH Activate or Deactivate. POKE Turns ON/OFF auto-activate for when removing a distorted sword from a container. CAST Magical charging with spells. LOWER Summons a ball of energy to assist you. WAVE Fluff TOUCH Touch to heal. TAP Fluff SPIN Fluff PRAY Consecrates the area, damaging enemies and healing allies. BOW Fluff LEAN Fluff TURN Swaps your weapon between a Daybringer and Nightbringer. Currently Set to: Nightbringer Unlocked Abilities Nightbringer Flares Disintegrate flares against the living and cold against the undead. Provides 20% chance to double flare against the living. Status: ON Darkness Allows the wielder to store energy within the sword. Cooldown: 2 minutes Verb: Raise, Cast (Charge with 712, 205 (Darkness, Evoke), 705, 907, 1709) Status: Ready Cauterize Allows the wielder to stop one bleeding wound. Cooldown: 15 minutes Cost: 20 Darkness Verb: Rub Status: Ready Darkness Anomaly Creates an anomaly of darkness to follow you which provides a few benefits. - Restores 15 health, 10 mana, 5 stamina once every 30 seconds. - Has a chance when the wielder of the sword attacks to provide an additional flare at a quarter of the strength of the normal flares. - Has a chance (25%) to root a living enemy for 2-5 seconds once every 20 seconds following a maneuver check using level. Cooldown: 60 minutes Duration: 4-8 minutes based on tier Cost: 100 Darkness Verb: Lower Status: Ready Darkness Infusion Heals the wielder using stored energy from within the sword. Cooldown: 30 minutes Cost: 25 Darkness Verb: Touch Status: Ready Consecrate Consecrates the area to damage enemies and heal allies. Cooldown: 60 minutes Duration: 2 minutes Cost: 100 Darkness Verb: Pray Status: Ready General Information Tier: 4 Status: Active Darkness Stored: 90/250 Customization Color 1: ebon Color 2: teal Gem: a black diamond Inactive Weapon Customization Article: a dim Adjective: Long (Post Noun): with a silver-swept hilt Active Weapon Customization Article: a distorted Adjective: Long (Post Noun): -------------------------------------------------------------------------------------------------- Usage
See Also |
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