Duskbringer weapons: Difference between revisions
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===Tier 4=== |
===Tier 4=== |
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Tier 4 adds the Consecrate area effect ability, and improves most abilities. Tier 4 also allows you to |
Tier 4 adds the Consecrate area effect ability, and improves most abilities. Tier 4 also allows you to TURN your weapon with a complementary weapon to allow you to swap between the Daybringer and [[#Nightbringer|Nightbringer]] forms. For example, if you have a fully unlocked Daybringer weapon, you could {{boldmono|TURN}} it with an off-the-shelf Nightbringer weapon to allow access to both forms. Customizations are stored separately for each form. |
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: <h4>Analyze</h4> |
: <h4>Analyze</h4> |
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Revision as of 13:11, 5 March 2023
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Daybringer weapons were introduced at Duskruin Arena August 2021 by GM Retser and were sold at Burning Twilight. Nightbringer weapons, their complement, were introduced at Duskruin Arena August 2022 by GM Retser and were sold at Twinkling Twilight. DaybringerTier 1At Tier 1, the Daybringer weapon includes Daybringer Flares, Daylight (add charges), and Cauterize (stop bleeders). The weapon uses fire flares against the living and plasma against the dead. The strength scales slightly with the unlock as well as unlocks other abilities. The fire flares are weaker than the plasma flares, and the plasma flares have a tier-based chance to flare twice against the undead.
You analyze your composite bow and sense that the creator has provided the following information:
DAYBRINGER
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Verbs
PROD ON/OFF Daybringer/Nightbringer Flares
RAISE Charges the light/darkness within.
RUB Cauterize a wound with light/dark.
PUSH Activate or Deactivate.
POKE Turns ON/OFF auto-activate for when removing a sephwir composite bow from a container.
Unlocked Abilities
Daybringer Flares
Fire flares against the living and plasma against the undead.
Provides 5% chance to double flare against the undead.
Status: ON
Daylight
Allows the wielder to store energy within the composite bow.
Cooldown: 2 minutes
Verb: Raise
Status: Ready
General Information
Tier: 1
Status: Inactive
Light Stored: 0/100
Customization
Color 1: white Color 2: crimson
Gem: a golden topaz
Inactive Weapon Customization
Article: a dull
Adjective: composite
Long (Post Noun):
Active Weapon Customization
Article: a fiery
Adjective: composite
Long (Post Noun):
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Tier 2Tier 2 adds the Daylight Anomaly and allows charging with magic, and improves most abilities. Charges can be added with Fire Spirit (111), Sun Burst (609), Searing Light (135), or Light (205).
Verbs CAST Magical charging with spells. LOWER Summons a ball of energy to assist you. WAVE Fluff Unlocked Abilities Daylight Anomaly Creates an anomaly of daylight to follow you which provides a few benefits. - Restores 15 health, 10 mana, 5 stamina once every 30 seconds. Cooldown: 60 minutes Duration: 4-8 minutes based on tier Cost: 100 Light Verb: Lower Status: Ready
Tier 3Tier 3 adds the Daylight Infusion healing ability, and improves most abilities.
Verbs TOUCH Touch to heal. TAP Fluff SPIN Fluff Unlocked Abilities Daylight Infusion Heals the wielder using stored energy from within the composite bow. Cooldown: 30 minutes Cost: 25 Light Verb: Touch Status: Ready
Tier 4Tier 4 adds the Consecrate area effect ability, and improves most abilities. Tier 4 also allows you to TURN your weapon with a complementary weapon to allow you to swap between the Daybringer and Nightbringer forms. For example, if you have a fully unlocked Daybringer weapon, you could TURN it with an off-the-shelf Nightbringer weapon to allow access to both forms. Customizations are stored separately for each form.
You analyze your long bow and sense that the creator has provided the following information:
DAYBRINGER
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Verbs
PROD ON/OFF Daybringer Flares
RAISE Charges the light within.
RUB Cauterize a wound for light.
PUSH Activate or Deactivate.
POKE Turns ON/OFF auto-activate for when removing a dull long bow from a container.
CAST Magical charging with spells.
LOWER Summons a ball of light to assist you.
WAVE Fluff
TOUCH Touch to heal.
TAP Fluff
SPIN Fluff
PRAY Consecrates the area, damaging enemies and healing allies.
BOW Fluff
LEAN Fluff
Unlocked Abilities
Daybringer Flares
Fire flares against the living and plasma against the undead.
Provides 20% chance to double flare against the undead.
Status: ON
Daylight
Allows the wielder to store light within the long bow.
Cooldown: 2 minutes
Verb: Raise, Cast (Charge with 111, 609, 205, 135)
Status: Ready
Cauterize
Allows the wielder to stop one bleeding wound.
Cooldown: 15 minutes
Cost: 20 Light
Verb: Rub
Status: Ready
Daylight Anomaly
Creates an anomaly of daylight to follow you which provides a few benefits.
- Restores 15 health, 10 mana, 5 stamina once every 30 seconds.
- Has a chance when the wielder of the long bow attacks to provide an additional flare at a quarter of the strength of the normal flares.
- Has a chance (25%) to root an undead enemy for 2-5 seconds once every 20 seconds following a maneuver check using level.
Cooldown: 60 minutes
Duration: 4-8 minutes based on tier
Cost: 100 Light
Verb: Lower
Status: Ready
Daylight Infusion
Heals the wielder using light from within the long bow.
Cooldown: 30 minutes
Cost: 25 Light
Verb: Touch
Status: Ready
Consecrate
Consecrates the area to damage enemies and heal allies.
Cooldown: 60 minutes
Duration: 2 minutes
Cost: 100 Light
Verb: Pray
Status: Ready
General Information
Tier: 4
Status: Inactive
Daylight stored: 250/250
Customization
Fire Color 1: red ember Fire Color 2: orange ember
Gem: a faceted green hyalite opal
Inactive Weapon Customization
Article: a dull
Adjective: long
Long (Post Noun):
Active Weapon Customization
Article: a fiery
Adjective: long
Long (Post Noun):
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NightbringerNightbringer weapons are the sister script to Daybringer weapons. They share similar set ups, but have disintegrate flares against the living and cold flares against the undead. Tier 1This section has not been added yet; please add to it now!
NIGHTBRINGER -------------------------------------------------------------------------------------------------- Verbs PROD ON/OFF Daybringer/Nightbringer Flares RAISE Charges the light/darkness within. RUB Cauterize a wound with light/dark. PUSH Activate or Deactivate. POKE Turns ON/OFF auto-activate for when removing a distorted composite bow from a container. Unlocked Abilities Nightbringer Flares Disintegrate flares against the living and cold against the undead. Provides 20% chance to double flare against the living. Status: ON Darkness Allows the wielder to store energy within the composite bow. Cooldown: 2 minutes Verb: Raise, Cast (Charge with 712, 205 (Darkness, Evoke), 705, 907, 1709, 711) Status: Ready General Information Tier: 1 Status: Active Darkness Stored: 30/250 Customization Color 1: ebon Color 2: teal Gem: a black diamond Inactive Weapon Customization Article: a dim Adjective: composite Long (Post Noun): flecked with dark shards Active Weapon Customization Article: a distorted Adjective: composite Long (Post Noun): --------------------------------------------------------------------------------------------------
See Also |
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