Shell armor: Difference between revisions
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(Updated page to use current standard for item scripts. This page may need some verification for verbs and loresong. Its analyze is missing.) |
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|legendary=Yes <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
|legendary=Yes <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
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|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
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|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
|loresong=Yes <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
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|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= --> |
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= --> |
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|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
Revision as of 10:08, 15 March 2023
Shell Armor was created by GM Uska in 2002 for release at auctions. When activated in an appropriate room, the wearer is moved entirely within the shell for safekeeping, leaving only the shell armor visible in the original room. This effect lasts approximately 8 minutes. AnalyzeThis section has not been added yet; please add to it now! Usage
Loresong
Additional InformationInside Shell DescriptionWhen TURNed, it creates a shell around the wearer that acts as its own room. [Striated Conch Shell, Inside] You barely make out in the dim light filtering through several holes in the rough, hexagonally patterned walls and floor of your prison. Obvious exits: none While inside the shell, it is possible to PEER to see the room outside. Original Release
Foehn's Promise '05 Auctions
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