Shell armor

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Shell Armor was created by GM Uska in 2002 for release at auctions. When activated in an appropriate room, the wearer is moved entirely within the shell for safekeeping, leaving only the shell armor visible in the original room. This effect lasts approximately 8 minutes.

Analyze

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Usage

Verb First Third
TURN
(armor to shell)
As you twist the small knob, you hear a loud "CLANG!" and feel your shell armor expand and surround you. "CLANG!" You notice a (shell form description) where moments before, XXX had been.
TURN
(shell to armor)
A loud clicking noise starts and suddenly the shell splits and spits you out. A clicking noise begins to come from a (shell form description), a sudden, loud "CRACK!" and XXX is there and the shell isn't.
PEER Sticking your eye against the hole, you are just able to make out what lies outside. n/a

Loresong

Loresong Reaction
Your surroundings blur outward in a rolling wave from your center. Darkness settles around you and the smell of dampness pervades your senses as you become aware of your new surroundings. Water drips in runnels down the sides of bare stone walls and the smell of charcoal and sulphur floats on the air. Flickering torches lie ensconced in braziers that stand sentry before a heavy oak door. Penetrating the door is a small square window bisected by solid steel bars. Stretching up, you are able to peer through the window at the scene in the room beyond. At odds with the exterior hall, the room beyond is neat and dry, boxes and crates stacked to one side, magic paraphernalia and workbenches on the other. Working in a steady and precise manner are a number of dwarfs, each totally focused on the shell-like objects that lie before them on the benches. The scene fades and momentarily you get the impression of the same room but dark and disordered. Finally exhausted from your effort, you blink your eyes and return to the present. This section has not been added yet; please add to it now!

Additional Information

Inside Shell Description

When activated with TURN KNOB, it creates a shell around the wearer that acts as its own room.

[Striated Conch Shell, Inside]
You barely make out in the dim light filtering through several holes in the rough, hexagonally patterned walls and floor of your prison.
Obvious exits: none

While inside the shell, it is possible to PEER to see the room outside.

Original Release

  • some browned cowrie shell armor (originally 3x brigandine, now 6x, 49/325, 24lbs)

Foehn's Promise '05 Auctions

  • some browned cowrie shell armor (3x chain hauberk, 49/325)
  • some striated conch shell armor (3x brigandine, 49/3250
  • some lobster shell armor (3x half plate, 49/325)
  • some bowed crown shell armor (3x double chain, won for 4 million)
  • some spiked crab shell armor (3x leather breastplate, 49/225, won for 4.6 million)
  • some swirled abalone shell armor (3x double leather, 49/325, won for 4.5 million)

Grand Auction of 5123

  • some darkened polychromatic moonsnail shell armor (7x full plate, lightning flares, 15% lightning resistance, 15% puncture resistance, spiked, heavily crit padded, 38lbs, 1036 difficulty)
  • some pale green sea urchin shell brigandine with amaranthine stippling (brigandine, lightning flares, 15% lightning resistance, 15% puncture resistance, spiked, heavily crit padded, 13lbs, 915 difficulty)
Shell armor Information
Type Mechanical
Item Classification Armor
Item(s) Applied to Armor
Alterable
Light/Deep
Original Release Year 2002
Legendary Yes
Loresong Yes
Item Verbs
PEER TURN