Dwarven Healing Charm: Difference between revisions
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GS4-XYNWEN (talk | contribs) (Created page with "'''Dwarven Healing Charms''' are charms made by dwarves. Originally created by GM Jharra for 2003's Revel of the Anfelt, they appear to never had made an appearance live! In 2024, they were updated by GM Xynwen and sold at Tok's Rocks'n'Stuff at Ale Festival. The original purpose was for an item that ''may'' ward off/cure the Red Rot. These are fluff amulets with purported but not actual he...") |
(Updating item script page with templates. This article is still missing verb messaging information, plus the healing charm's hard-coded portion of its show and read. If you have it, please add to it!) |
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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
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'''Dwarven Healing Charms''' are charms made by [[Dwarf|dwarves]]. Originally created by GM Jharra for 2003's Revel of the Anfelt, they appear to never had made an appearance live! In 2024, they were updated by GM Xynwen and sold at [[ |
'''Dwarven Healing Charms''' are charms made by [[Dwarf|dwarves]]. Originally created by GM Jharra for 2003's [[Revel of the Anfelt]], they appear to never had made an appearance live! In 2024, they were updated by GM Xynwen and sold at [[AFShop:Tok's Rocks'n'Stuff| Tok's Rocks'n'Stuff]] at [[Ale Festival/2024 | Ale Festival]]. The original purpose was for an item that ''may'' ward off/cure the [[Red Rot]]. These are fluff amulets with purported but not actual healing powers. This is currently only one tier. |
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{{TOC limit|2}} |
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== |
==Analyze== |
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⚫ | |||
<pre{{log2}}> |
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⚫ | |||
~*~ Dwarven "Healing" Charm ~*~ |
~*~ Dwarven "Healing" Charm ~*~ |
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You get no sense of whether or not the amulet may be further lightened. |
You get no sense of whether or not the amulet may be further lightened. |
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</pre> |
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==Usage== |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader|90}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col" style="width: 45%"|First |
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! scope="col" style="width: 45%"|Third |
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|- |
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! scope="row" role="rowheader"|LICK |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|PROD |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|RUB |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|TWIST |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|} |
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==Additional Information== |
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This portion of the {{boldmono|SHOW}} is hard-coded and present on all healing charms: |
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<pre{{log2}}> |
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{{addmetext}} |
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</pre> |
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This portion of the {{boldmono|READ}} is hard-coded and present on all healing charms: |
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<pre{{log2}}> |
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{{addmetext}} |
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</pre> |
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</td><td> |
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{{iteminfo |
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|type=Fluff <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --> |
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|itemclass=Accessory <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" --> |
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|itemtype=Charm <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". --> |
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|alter=Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --> |
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|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". --> |
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|customize=Yes <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
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|custom=Amulet material <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".--> |
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|custom2=Cord material/noun |
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|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--> |
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|releasevenue=Revel of the Anfelt <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --> |
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|releaseyear=2003 <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --> |
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|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
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|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
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|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
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|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> |
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|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
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|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
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|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
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|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= --> |
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|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
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|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
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|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
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|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. --> |
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|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
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|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
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|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
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|restrictions=Cannot contradict hard-coded SHOW.<br>Cannot contradict being dwarven-crafted.<br>Amulet material must be able to be etched. <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
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}} |
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{{itemverb |
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|verb=LICK <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.--> |
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|verb2=PROD |
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|verb3=RUB |
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|verb4=TWIST |
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}} |
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</td></tr></table> |
Revision as of 11:00, 9 July 2024
Dwarven Healing Charms are charms made by dwarves. Originally created by GM Jharra for 2003's Revel of the Anfelt, they appear to never had made an appearance live! In 2024, they were updated by GM Xynwen and sold at Tok's Rocks'n'Stuff at Ale Festival. The original purpose was for an item that may ward off/cure the Red Rot. These are fluff amulets with purported but not actual healing powers. This is currently only one tier. AnalyzeYou analyze the sapphire amulet and sense that the creator has provided the following information: ~*~ Dwarven "Healing" Charm ~*~ Created by GM Jharra for 2003's Revel of the Anfelt, the amulet is a dwarven-crafted charm that allegedly heals the red rot. They were updated in 2024 by GM Xynwen for release at 2024's Ale Festival (previously released items will automatically convert). Verbs: * Tier 1: lick, prod, rub, twist Alteration Info: * This can be worked on by any merchant willing to do so * It takes a base, long, and/or show, but it must stay neckworn and some sort of amulet or charm that is made up of a material that can be etched * There is a prepended SHOW that cannot be contradicted * There is a prepended READ, but you can add something in the READ field in any language. It will prepend a statement about additional text being on the other side of the item from the circle of runes * Primary material of the amulet (the item suspended from the chain), must be of a material that would be able to be etched (woods, metals, gemstones, etc.) * These are dwarven-crafted amulets, so do not contradict that * The chain/cord info (twisted leather cord, blue-green mithril chain, etc.) Custom Settings: * Amulet material: dragonsbreath sapphire * Chain/Cord material/noun: iron-linked chain ~*~ End Custom Analyze ~*~ You get no sense of whether or not the amulet may be further lightened. Usage
Additional InformationThis portion of the SHOW is hard-coded and present on all healing charms: This section has not been added yet; please add to it now! This portion of the READ is hard-coded and present on all healing charms: This section has not been added yet; please add to it now! |
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