Category:Foraging: Difference between revisions
(added lists for research results (survival, perception and one hand free are from Dgry's posts on the officials)) |
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*Using the Light spell reduces the required roll by 1 |
*Using the Light spell reduces the required roll by 1 |
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*The survival effect is (skill/10) |
*The survival effect is (skill/10) |
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*There is no penalty for foraging in a naturally dark room |
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=== Suspected effects === |
=== Suspected effects === |
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*Having only one hand free gives a penalty of 10 |
*Having only one hand free gives a penalty of 10 |
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*Perception is treated the same as survival (skill/10) |
*Perception is treated the same as survival (skill/10) |
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*There is no penalty for foraging in a naturally foggy room (0 or 1) |
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*There is no penalty for foraging with level 1 limb scars (at most 1 with all limbs scarred) |
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== External Links == |
== External Links == |
Revision as of 11:05, 20 February 2012
The Foraging system enables a character to find various plants, such as herbs and flowers, in the natural environments of Elanthia. Certain plants only grow in certain environments, so in order to find a specific plant, one must ensure they are in the proper climate and terrain. Rangers can determine the climate and terrain of a location by using the SENSE verb. Other professions are hard pressed to determine the climate or terrain, if it isn't indicated within the room description, although there are maps of such information on various websites.[1][2][3]There are also many guides[4][5]and scripts[6]available to aid in foraging.
Skill in foraging is determined by ranks in Survival, Perception, character profession, and level. Kneeling, having both hands available, wounds, scars, and using the spell, Foraging (603) also increases the chances of successfully foraging. Some plants are harder to find than others and will therefore require a higher roll to find.
Foraging is performed by using the FORAGE verb.
Known effects
- Each herb already foraged adds 2 to the required roll and 1s to the RT
- The RT for finding a herb in an unforaged room is 5s
- Using the Light spell reduces the required roll by 1
- The survival effect is (skill/10)
- There is no penalty for foraging in a naturally dark room
Suspected effects
- Having only one hand free gives a penalty of 10
- Perception is treated the same as survival (skill/10)
- There is no penalty for foraging in a naturally foggy room (0 or 1)
- There is no penalty for foraging with level 1 limb scars (at most 1 with all limbs scarred)
External Links
Subcategories
This category has the following 28 subcategories, out of 28 total.
A
- Arid climate (2 P)
- Arid temperate climate (2 P)
B
- Barren scrub terrain (2 P)
C
- Cold damp climate (37 P)
- Cold dry climate (32 P)
- Coniferous terrain (5 P)
- Cultivated terrain (41 P)
D
- Deciduous terrain (5 P)
F
- Freshwater climate (1 P)
G
- Glacial climate (3 P)
- Grassland terrain (27 P)
H
- Hard flat terrain (1 P)
- Hilly terrain (1 P)
- Hot damp climate (2 P)
- Humid climate (4 P)
M
- Moist climate (31 P)
- Mountainous terrain (empty)
- Muddy wetlands terrain (27 P)
P
- Plain dirt terrain (13 P)
R
- Riparian terrain (13 P)
- Rough terrain (9 P)
S
- Saltwater climate (7 P)
- Sandy terrain (2 P)
- Snowy arctic climate (3 P)
- Subterranean terrain (empty)
T
- Temperate climate (26 P)
- Tropical terrain (2 P)
Pages in category "Foraging"
The following 3 pages are in this category, out of 3 total.