Category:Foraging: Difference between revisions
(added caveat on 402 due to rather more weight being given to my data than I consider warranted) |
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*Having only one hand free gives a penalty of 10 |
*Having only one hand free gives a penalty of 10 |
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*Stance and encumbrance have no effect |
*Stance and encumbrance have no effect |
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*Profession bonus: 30, Ranger, empath; 20, warrior; 15, cleric; 10, rogue, paladin, bard; 0, wizard, sorcerer |
*Profession bonus: 30, Ranger, empath; 20, warrior; 15, cleric, monk; 10, rogue, paladin, bard; 0, wizard, sorcerer |
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*Basic 603 gives a bonus of 10 |
*Basic 603 gives a bonus of 10 |
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*Racial bonus: 15 for dwarf in subterranean terrain |
*Racial bonus: 15 for dwarf in subterranean terrain |
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=== Suspected effects === |
=== Suspected effects === |
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INT adds bonus/2 |
INT adds bonus/2 |
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AGI adds bonus/5 |
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INF and DEX have no effect |
INF and DEX have no effect |
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Revision as of 06:41, 19 March 2013
The Foraging system enables a character to find various plants, such as herbs and flowers, in the natural environments of Elanthia. Certain plants only grow in certain environments, so in order to find a specific plant, one must ensure they are in the proper climate and terrain. Rangers can determine the climate and terrain of a location by using the SENSE verb. Other professions are hard pressed to determine the climate or terrain, if it isn't indicated within the room description, although there are maps of such information on various websites.[1][2][3]There are also many guides[4][5]and scripts[6]available to aid in foraging.
Skill in foraging is determined by ranks in Survival, Perception, character profession, and level. Kneeling, having both hands available, wounds, scars, and using the spell, Foraging (603) also increases the chances of successfully foraging. Some plants are harder to find than others and will therefore require a higher roll to find.
Foraging is performed by using the FORAGE verb.
Known effects
- Each herb already foraged adds 2 to the required roll and 1s to the RT
- The RT for finding a herb in an unforaged room is 5s
- Using the Light spell reduces the required roll by 1
- The survival effect is (ranks/3)
- Perception is (skill/15)
- There is no penalty for foraging in a naturally dark room
- There is no penalty for foraging in a naturally foggy room
- There is no bonus for foraging in a naturally bright room
- There is no penalty for foraging with level 1 limb scars
- There is no bonus from 402 for a highly perceptive (2x) character
- Kneeling gives a bonus of 10
- Having only one hand free gives a penalty of 10
- Stance and encumbrance have no effect
- Profession bonus: 30, Ranger, empath; 20, warrior; 15, cleric, monk; 10, rogue, paladin, bard; 0, wizard, sorcerer
- Basic 603 gives a bonus of 10
- Racial bonus: 15 for dwarf in subterranean terrain
Suspected effects
INT adds bonus/2 AGI adds bonus/5 INF and DEX have no effect
External Links
Subcategories
This category has the following 28 subcategories, out of 28 total.
A
- Arid climate (2 P)
- Arid temperate climate (2 P)
B
- Barren scrub terrain (2 P)
C
- Cold damp climate (37 P)
- Cold dry climate (32 P)
- Coniferous terrain (5 P)
- Cultivated terrain (41 P)
D
- Deciduous terrain (5 P)
F
- Freshwater climate (1 P)
G
- Glacial climate (3 P)
- Grassland terrain (27 P)
H
- Hard flat terrain (1 P)
- Hilly terrain (1 P)
- Hot damp climate (2 P)
- Humid climate (4 P)
M
- Moist climate (31 P)
- Mountainous terrain (empty)
- Muddy wetlands terrain (27 P)
P
- Plain dirt terrain (13 P)
R
- Riparian terrain (13 P)
- Rough terrain (9 P)
S
- Saltwater climate (7 P)
- Sandy terrain (2 P)
- Snowy arctic climate (3 P)
- Subterranean terrain (empty)
T
- Temperate climate (26 P)
- Tropical terrain (2 P)
Pages in category "Foraging"
The following 3 pages are in this category, out of 3 total.