Lore Flares: Difference between revisions

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'''Lore Flares''', previously called a variety of names: DoTFlares, NotRots... consist of the following Combat Flourish types released in August of 2024. They are applied to weapons and runestaves.
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Lore Flares, previously called a variety of names: DoTFlares, NotRots... consist of the following Combat Flourish types released in August of 2024. They are applied to weapons and runestaves.

:* The base flare rate for Lore Flares is 25%, which is higher than the standard flare rate.
:* The flare rate increases to 33% at 36 ranks, 50% at 105 ranks and 100% at 171 ranks.


===[[Cycloneflares]]===
===[[Cycloneflares]]===
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{{sign|margin-right=40%|sign= A radiant mist surrounds [WEAPON], unfurling into a whip of plasma that wreathes [VICTIM] in its sizzling embrace! }}
{{sign|margin-right=40%|sign= A radiant mist surrounds [WEAPON], unfurling into a whip of plasma that wreathes [VICTIM] in its sizzling embrace! }}


* Lore Flares produce a single initial attack upon the flare triggering, followed by damage over time (DoT) that repeats.
:* Lore Flares produce a single initial attack upon the flare triggering, followed by damage over time (DoT) that repeats.
:* The base flare rate for Lore Flares is 25%, which is higher than the standard flare rate.
:* The flare rate increases to 33% at 36 ranks, 50% at 105 ranks and 100% at 171 ranks.


[[Category:Flares]]
[[Category:Flares]]

Revision as of 11:22, 24 August 2024

This article is a work in progress!

Lore Flares, previously called a variety of names: DoTFlares, NotRots... consist of the following Combat Flourish types released in August of 2024. They are applied to weapons and runestaves.

Cycloneflares

  • Increase in frequency and severity with Elemental Lore, Air training.

Rockflares

  • Increase in frequency and severity with Elemental Lore, Earth training.
** Chunks of earth violently orbit [WEAPON], pelting [VICTIM] with heavy debris and stone! **

Blazeflares

  • Increase in frequency and severity with Elemental Lore, Fire training.

Douseflares

  • Increase in frequency and severity with Elemental Lore, Water training.

Rotflares

  • Increase in frequency and severity with Sorcerous Lore - Necromancy training.
** A sickly green aura radiates from a [WEAPON] and seeps into [VICTIM] wounds! **

Sacredflares

  • Increase in frequency and severity with Spiritual Lore - Religion training.

SummonFlares

  • Increase in frequency and severity with Spiritual Lore - Summoning training.
A radiant mist surrounds [WEAPON], unfurling into a whip of plasma that wreathes [VICTIM] in its sizzling embrace!
  • Lore Flares produce a single initial attack upon the flare triggering, followed by damage over time (DoT) that repeats.
  • The base flare rate for Lore Flares is 25%, which is higher than the standard flare rate.
  • The flare rate increases to 33% at 36 ranks, 50% at 105 ranks and 100% at 171 ranks.