Lore Flares: Difference between revisions

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The sacred inferno surrounding [VICTIM] ignites anew, searing it with divine fire!
The sacred inferno surrounding [VICTIM] ignites anew, searing it with divine fire!
The sacred flames around [VICTIM] dim and extinguish.
The sacred flames around [VICTIM] dim and extinguish.
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===[[SummonFlares]]===
===[[SummonFlares]]===

Revision as of 11:43, 24 August 2024

This article is a work in progress!

Lore Flares, previously called a variety of names: DoTFlares, NotRots... consist of the following Combat Flourish types released in August of 2024. They are applied to weapons and runestaves.

  • Lore Flares produce a single initial attack upon the flare triggering, followed by damage over time (DoT) that repeats.
  • The base flare rate for Lore Flares is 25%, which is higher than the standard flare rate.
Flare Rate for All Lore Types
Lore Rate
0 25%
36 33%
105 50%
171 100%

Cycloneflares

  • Increase in frequency and severity with Elemental Lore, Air training.
  • Valid Targets: All Foes
  • Initial Critical Damage: Vacuum
  • DoT Damage Profile: Reduced Damage
A fierce whirlwind erupts around [WEAPON], encircling [VICTIM] in a suffocating cyclone!
The cyclone whirls around [VICTIM]  anew, a suffocating force of nature!
The cyclone surrounding [VICTIM]  dissipates.

Rockflares

  • Increase in frequency and severity with Elemental Lore, Earth training.
  • Valid Targets: All Foes
  • Initial Critical Damage: Impact
  • DoT Damage Profile: Reduced Damage
Chunks of earth violently orbit [WEAPON], pelting [VICTIM] with heavy debris and stone!
The ground trembles violently, pelting [VICTIM] again with heavy debris and stone!
The ground ceases its trembling around [VICTIM].

Blazeflares

  • Increase in frequency and severity with Elemental Lore, Fire training.
  • Valid Target: All Foes
  • Initial Critical Damage: Heat
  • DoT Damage Profile: Reduced Damage
A blazing inferno erupts around [WEAPON], engulfing [VICTIM] and scorching everything in its wake!
The inferno blazing around [VICTIM] ignites anew, unleashing more waves of scorching heat!
The flames engulfing [VICTIM] burn themselves out.

Douseflares

  • Increase in frequency and severity with Elemental Lore, Water training.
  • Valid Targets: All Foes
  • Initial Critical Damage: Krush
  • DoT Damage Profile: Reduced Damage
A watery deluge erupts violently around [WEAPON], crushing [VICTIM] with relentless force!
The water surrounding [VICTIM] churns anew, rough waters roiling towards it!
The water surrounding [VICTIM] evaporates into a fine mist.

Sacredflares

  • Increase in frequency and severity with Spiritual Lore - Religion training.
  • Valid Targets: Undead
  • Initial Critical Damage: Plasma
  • DoT Damage Profile: Full Damage
Divine flames kindle around [WEAPON], leaping forth to engulf [VICTIM] in a sacred inferno!
The sacred inferno surrounding [VICTIM] ignites anew, searing it with divine fire!
The sacred flames around [VICTIM] dim and extinguish.

SummonFlares

  • Increase in frequency and severity with Spiritual Lore - Summoning training.
  • Valid Targets: All Foes
  • Initial Critical Damage: Plasma
  • DoT Damage Profile: Unique (25% weaker than elemental flares against the living, 25% stronger than elemental flares against undead)
A radiant mist surrounds [WEAPON], unfurling into a whip of plasma that wreathes [VICTIM] in its sizzling embrace!
The whip of plasma continues to wreathe [VICTIM] in its sizzling embrace!
The whip of plasma surrounding [VICTIM] unravels and dissolves into vapor.

TelepathyFlares

  • Increase in frequency and severity with Mental Lore - Telepathy training.
  • Valid Targets: Living Foes
  • Initial Critical Damage: Puncture
  • DoT Damage Profile: Full Damage
Rippling and half-seen, strands of psychic power unravel from the [WEAPON] to strike at [VICTIM]!
Locked in mental durance, [VICTIM] is assailed by some unseen attack!
[VICTIM] appears less distracted by an unseen mental durance.

Rotflares

  • Increase in frequency and severity with Sorcerous Lore - Necromancy training.
  • Valid Targets: Foes with Blood
  • Initial Critical Damage: Disruption
  • DoT Damage Profile: Full Damage (uses disease effect, so most damage is hidden)
** A sickly green aura radiates from a [WEAPON] and seeps into [VICTIM] wounds! **
Darkened sores form all over [TARGET], leaking ooze leaks from the fresh wounds.
[TARGET] skin cracks open and oozes an inky black ichor.
Rotting ulcers spread across [TARGET] body.
Abscesses drain a bloody yellow fluid across [TARGET] body.
[TARGET] loses [TARGET] balance.
Skin peels off [TARGET] body, exposing rotting flesh.
A fierce rash spreads across [TARGET] body.
Rotting skin falls from [TARGET] body in large flakes.
[TARGET] breathing appears to be labored.
Blisters form on [TARGET] skin and ooze a putrid dark yellow fluid.
Small pieces of flesh rot off [TARGET] body.
[VICTIM] suddenly looks much better.