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'''Personality and Traits'''
'''Personality and Traits'''

Revision as of 11:21, 5 December 2024

Keirwynn
Generated by Keirwynn's player using Openart.ai
The Mysterious Sylvan
Race Sylvan
Culture Survivor of Caligos Isle
Class Rogue
Profession Unknown
Religion Unknown
Affiliation(s) Unknown
In-a-Word Unworldly
Primary Trait Doesn't Speak
Secondary Trait Avian-like
Fears Unknown
Best Friend Unknown
Spouse Unknown


Keirwynn the Rake

★- "Empty."."'

You see Keirwyn the Rake. He appears to be a Sylvan Survivor of Caligos Isle. He is taller than average. He appears to be very young. 
He has piercing dark ink blue eyes and pale skin. 
He has short, raven black hair tucked neatly behind his ears.
He has a gold-twined black stone ring in the upper ridge of his left ear, and a fractured deathstone fang in his right eyebrow.
Flickering near Keirwynn is a gaunt valravn, its luminous figure composed of stygian black energy. Shadow-wreathed wings outstretched, it opens its beak menacingly, a shroud of dark vapor flying around it.
He is wearing:
-a chain-hung avian skull totem
-a dimly glowing enruned bone talisman
-a talon-clasped silk longcloak crested with raven feathers
-a burnished golden imflass bauble inset with polished onyx,
-a glossy ebon cordovan rucksack clasped with a prism of fluorite,
-a fitted vultite chain shirt accented with raven feather pauldrons,
-some black buckskin gloves reinforced at the knuckles,
-some jointed white finger-armor capped with scarlet talons
-a notched and faded russet leather swordbelt
-a pair of belted dark cognac leather trousers
-and a pair of brushed leather boots tufted with corvid feathers.

★-Associates


Unfortunate Souls to whom has witnessed this creature of a man'

Lithyia, Liliana

Armament

 - 7x Tier 4 Fighting Knife, Grappling Flares, S6, CER 4
 - 6x Tier 4 Fighting Knife
 - 4x Tier 4 Animalistic Vultite Chain Shirt
Generated by Keirwynn's player using openart.ai


Keirwynn's Backstory

Keirwynn, Survivor of Caligos Isle

In the shrouded mists of Caligos Isle, where shadow and light dance like opposing spirits caught in an eternal struggle, Keirwynn was born to a legacy of mystery and sacrifice. His family had long been protectors of the isle, survivors of the tumultuous tides that marked the island's history. His father, a proud Sylvan of keen senses, had often told stories of the island's whispers, the ones that come on the winds and through the fog, murmuring of gods, darkness, and secrets hidden beneath the surface of the mist. Keirwynn had always felt those whispers in his bones—echoes that reverberated through his bloodline.

At the age of sixteen, Keirwynn came into his own. Tall for his age and more muscular than most Sylvans, he stood out even among the other survivors. He took to the ancient rituals of his people, learning their ways of survival against the ever-encroaching forces of Ghezresh, the dark god whose presence hung like a shadow over the island. However, it wasn’t the god that would claim Keirwynn’s life, but rather the fate of his own making.

One fateful night, amidst a great storm conjured by the will of Ghezresh himself, Keirwynn led a small group of survivors to a crumbling outpost in an effort to secure it from the cult's growing influence. The mist thickened, the air grew still with the oppressive weight of unseen eyes. The battle that followed was ferocious, and despite the odds, the group managed to push back the cultists, though at a great cost. Keirwynn was struck down in the fray, his body falling beneath the weight of a poisoned spear.

But death was not the end for Keirwynn. As his life force slipped away, a strange and unsettling presence stirred around him. A Valravyn, an ethereal creature of the mist, drawn by the last vestiges of life within his dying form, descended upon him. It fed on his flesh and soul, its dark energy consuming him in a violent, chaotic union. The dark bird-like specter found in Keirwynn’s broken body a vessel—a place where two souls could dwell, their fates intertwined in a twisted mockery of life.

When Keirwynn awoke, his body was not his own. His mind, battered by the trauma of death and the violent return to life, fought to regain control. But the Valravyn was powerful, its soul corrupting Keirwynn’s, twisting his every thought and action. Keirwynn could feel the creature's presence like a cold hand at the back of his mind, clawing at his thoughts, ever urging him toward darkness.

The transformation was not only internal. Keirwynn’s physical form had been changed by the Valravyn's influence, his once smooth skin now marred with the deep tinge of deathstone—an unnatural, fractured bond between worlds. His left ear, adorned with a gold-twined black stone ring, now bore the scar of a past that could not be erased. His right eyebrow was marked by a jagged fang of deathstone, a reminder of the death he had experienced and the life that had been stolen from him.

Unable to speak, Keirwynn’s voice had been robbed by the Valravyn's lingering presence. In his resurrection, the god's curse took the form of a bitter irony: he could no longer form words in the way he had once done. His voice became a silence broken only by the eerie, guttural sounds of ravens—caws, croaks, and chirps. It was as though his tongue had been replaced by the cries of the bird that shared his body. And so, he communicated through gestures, movements, and his haunting raven-like vocalizations, often eerily reminiscent of the creature bound within him.

His mannerisms shifted as well. No longer just a man, Keirwynn had begun to mimic the movements of a raven, the tilt of his head, the flick of his eyes, the occasional puff of his chest. His body seemed to possess a strange, fluid grace, reminiscent of the avian creature that shared his soul. He would often curl his fingers into talons, inspecting them as though they were the dark feathers of a raven's wing. When troubled or anxious, he would instinctively ruffle the feathers of his cloak as though seeking comfort from his strange, avian nature.

But while Keirwynn struggled with the Valravyn’s presence within him, he did not succumb to it. The will of the Sylvan that had once been strong within him, driven by a sense of justice and duty, fought tirelessly against the dark whispers and violent urges. There were days when Keirwynn could regain his clarity, moments when he could feel the battle inside him shifting, when his soul fought to banish the darkness. Yet, the Valravyn was not easily denied, and as the two souls clashed, Keirwynn found himself locked in an unrelenting battle for his own mind, his every step burdened with the knowledge that at any moment, the Valravyn could take control once more.

A dark shadow followed him wherever he went—a constant reminder of what he had become. The Valravyn that hovered at his side was no mere spectral companion. It was his tormentor, its glowing form a reflection of the anguish that tore at his soul. Though its presence was menacing, Keirwynn had learned to accept it, to carry it like a weight around his neck, knowing that he could never escape its grip. The bird was both his punishment and his companion, a twisted reflection of the death he had survived.

Keirwynn’s life now exists in the balance between light and darkness, between his Sylvan heritage and the unnatural creature that shares his body. He has returned from death not as the same person, but as something entirely new—changed by his experiences, but driven by a need for redemption. He wanders the land, seeking answers, hoping to find a way to rid himself of the Valravyn’s influence, while also learning to control the dark power within. His journey is one of self-discovery, of reckoning with the duality of his existence, and of searching for a way to give voice to the soul that remains locked within him.

To those who encounter him, Keirwynn is a silent figure, a shadowy enigma with piercing dark eyes and a silent sorrow that lingers in his every step. The raven that clings to him speaks in the language of the dead, and though Keirwynn’s lips are sealed, the world around him is filled with the sounds of the birds that haunt the isle—their mournful calls a reminder of the price he has paid for his second life.


Keirwynn’s Escape from Caligos Isle to Icemule Trace

The storm had been raging for days, the winds howling like lost souls as they tore through the jagged peaks and twisted trees of Caligos Isle. The sky was thick with mist, and the air carried the acrid scent of rot and decay. To most, the island was a cursed place, a home to the restless dead, to things better left forgotten. But to Keirwynn, it was his prison.

Since his resurrection, his days had become a blur of struggle and silence. The Valravyn’s presence was like a shadow that loomed over him, constantly whispering, pressing on his mind. Its dark energy twisted his every thought, and its unholy power infected his body with every breath he took. Keirwynn had long since realized that there was no easy escape from the island, no place where he could be free of the Valravyn's torment. Yet, the spirit that remained within him—his Sylvan soul—refused to be consumed entirely. He had to leave Caligos Isle, had to find a way to break free of the darkness that bound him.

One night, as he stood on a cliff overlooking the churning seas below, Keirwynn felt it—an overwhelming pull, like an unseen hand beckoning him. The Valravyn stirred within him, sensing the change, but for once, its influence was not all-consuming. In that moment, Keirwynn felt a rare clarity, a sense of purpose that had eluded him since his resurrection. The Valravyn’s hold weakened, just enough for him to act.

The moment passed quickly, and before the Valravyn could regain control, Keirwynn took off running, his footsteps heavy with determination. He knew that this was his chance—a fleeting opportunity to escape the island and seek a life beyond the darkness that bound him. He had no plan, only the desperate need to escape. His rucksack, heavy with supplies, swung at his side as he plunged through the tangled underbrush, weaving through the trees with a speed he hadn’t known he still possessed. His raven-feathered cloak billowed behind him, the talon-clasped silk glinting eerily in the moonlight.

The journey was treacherous. Caligos Isle had never been kind to those who sought to leave it. The land was alive with dangers: strange creatures that roamed the fog, twisted trees that seemed to reach out with skeletal branches, and the endless howls of creatures long lost to the island's curse. But Keirwynn pressed on, driven by a singular purpose: freedom.

He stumbled upon an old, forgotten dock—the last vestige of human habitation left on the island. The wood was rotted, the ships long since lost to the storms, but among the debris, he found a small rowboat, its hull battered but still intact. There was no time to hesitate. He pushed the boat into the water, his heart pounding as the Valravyn stirred uneasily within him. The creature’s presence was like a weight on his chest, but Keirwynn had come too far to turn back now.

With a grunt, he hoisted the rucksack into the boat and took his place at the oars. The sea was violent, the waves crashing against the boat as it creaked under the strain. But Keirwynn rowed with a strength born of desperation, the salt air stinging his face as he fought against the storm. He had no destination in mind—just the hope that he could outrun the island's curse.

Hours turned into days as he fought through the open sea, the boat bobbing dangerously in the vast expanse of water. At times, it seemed as though the Valravyn’s presence would overpower him completely, its cold energy seeping into his bones, threatening to drown him in darkness. But Keirwynn refused to give in. His survival instinct, honed through years of living on the cursed island, pushed him onward.

On the fourth night, as exhaustion began to take its toll, the sea finally calmed. A pale light broke through the storm clouds, casting an eerie glow on the water. For the first time since his escape, Keirwynn allowed himself a moment to rest. He was drifting now, no longer battling the storm, but his mind was still plagued by the Valravyn's whispers.

It was then that he saw it.

In the distance, a faint glimmer of light shone through the mist. The lights of a settlement, a place of warmth and life. The sight filled him with a renewed sense of purpose, though he could not shake the lingering dread that the Valravyn might take control at any moment. Still, he rowed with all the strength he had left, his hands trembling as they gripped the oars. The creature within him watched silently, its dark presence looming, but it did not rise against him.

By dawn, Keirwynn’s boat had drifted into the harbor of Icemule Trace, a settlement far from the cursed land of Caligos Isle. The town was a strange sight to him—neither a place of warmth nor coldness, but one caught in a perpetual state of twilight, much like the island he had left behind. The townspeople, hardy and resilient, eyed him curiously as he disembarked, his raven-feathered cloak hanging like a shadow at his back.

The icy winds that whipped across the snowy streets of Icemule Trace were a brutal contrast to the oppressive humidity of Caligos Isle. The sharp, biting cold of the glacial lands was unfamiliar to him, and the thick layer of snow that clung to the earth felt alien under his boots. As he walked through the town, he noticed the distant peaks of towering glaciers, their vast faces gleaming with the dull blue of frozen stone. The mountains loomed overhead like silent sentinels, their icy reaches disappearing into thick clouds above. The village, nestled at the foot of these frosty giants, was a place where the cold was not merely a season, but a way of life.

The scent of pine and snow clung to the air, mingling with the acrid tang of smoldering hearths. Smoke curled up from chimneys, rising into the gray sky, as the faint clang of blacksmiths working and the low murmur of townsfolk huddling against the cold filled the streets. Keirwynn could see the breath of every person who passed him, misting in the air like a vapor from some otherworldly realm. The streets were narrow, paved with worn stones, and the buildings were squat, low-roofed structures made of timber and stone, their windows thick with frost.

But despite the frigid air, there was an odd warmth here—both from the firelight spilling from doorways and the grim, resilient spirit of the people who called Icemule Trace home. They were hard folk, used to the relentless cold of their land, just as Keirwynn had been used to the endless torment of Caligos Isle. There was no kindness in their eyes, no compassion for the stranger who had washed ashore—only wary curiosity and a faint sense of distrust. Yet, there was an understanding in their silence, a shared knowledge that hardship had been their companion as it had been his.

The winds picked up again, biting through Keirwynn’s cloak, sending a shiver through his bones. His mind, still clouded by the Valravyn’s dark influence, struggled to focus. He had left the island, but the creature still clung to him, its presence like an icy shard lodged deep within his chest. It haunted him, a shadow wrapped around his soul. It would not be so easily shaken.

The ground beneath his feet was solid, but there was still a sense of dislocation—he was no longer on the cursed island, but he was no closer to freedom. The glistening glaciers and snowstorms of Icemule Trace were as cold and unforgiving as the shadows inside him. Still, Keirwynn held onto the thread of hope that somehow, somewhere in this frozen land, he might find a way to banish the creature that had taken root in his soul.

For now, he remained silent, the only sound that escaped his lips the eerie call of a raven, carried by the wind as if it had followed him from Caligos Isle. The Valravyn may have arrived with him, but Keirwynn had survived. And that, in this icy world of snow and stone, was all he had left.

|

Generated by Keirwynn's player using openart.ai

Current Build - Level 22

Hunting Grounds: Abandoned Farm House


Skills:

 Skill Name                         | Current Current
                                    |   Bonus   Ranks
 Two Weapon Combat..................|     148      48
 Armor Use..........................|     102      24
 Combat Maneuvers...................|     148      48
 Edged Weapons......................|     148      48
 Multi Opponent Combat..............|      20      04
 Physical Fitness...................|     148      48
 Dodging............................|     172      72
 Perception.........................|     102      24
 Climbing...........................|     102      24
 Swimming...........................|      25      05

Skills

 ---------------------------------------------------
 Duck and Weave       duckandweave    3/3   Martial Stance
 Combat Movement      cmovement       1/5   Passive
 Evade Specialization evadespec       3/3   Passive  
 Weapon Specializatio wspec           1/5   Passive                           
 ---------------------------------------------------  
                                         
 Covert Art: Escape A escapeartist    2/5   Reaction
 Covert Art: Sidestep sidestep        2/5   Buff
 Covert Art: Swift Re swiftrecovery   2/5   Passive
 Covert Arts          covert          1/1   Passive                                   
 Martial Mastery      martialmastery  1/1   Passive                                        
                                                                                
 ---------------------------------------------------
 Armored Evasion      evasion         1/5   Buff    
 ---------------------------------------------------

Ascension Skills

 ---------------------------------------------------
Dexterity     1/40    Passive     Common    Stat































































































Personality and Traits

Keirwynn's personality and traits are shaped by the traumatic experiences he endured on Caligos Isle, his resurrection, and the ongoing battle with the Valravyn that shares his body. The following describes his current personality and key traits:

Personality Stoic and Quiet: Keirwynn is remarkably silent, his ability to speak lost after his resurrection. The absence of his voice has left him with a deep, brooding quietness. He communicates primarily through body language, gestures, and the calls and sounds of ravens. His expressions are often intense, though his inner thoughts remain hidden behind a veil of silence. He rarely speaks unless absolutely necessary, preferring to observe and reflect.

Haunted and Distrustful: Keirwynn carries the heavy burden of his resurrection. His time on Caligos Isle, where he was tormented by death, darkness, and the Valravyn, has left him wary and skeptical of others. He is not easily trusting of people or situations, as he is haunted by the memories of the island's horrors and the ever-present fear that the Valravyn might take control of his body at any moment. He tends to keep others at a distance, unsure of who might truly be an ally.

Resilient and Determined: Despite the weight of his struggles, Keirwynn possesses an inner strength that has kept him alive through the horrors of Caligos Isle and his ongoing battle with the Valravyn. His determination to remain in control of his body, to survive, and to push forward into unknown territories like Icemule Trace shows an unyielding will. He never gives up, even when the odds seem stacked against him.

Protective and Observant: Keirwynn has an innate sense of protectiveness, likely rooted in his Sylvan nature. Though his outward demeanor may seem distant, there is an underlying desire to safeguard those around him, particularly those who are vulnerable or suffering. His ability to remain calm and observant in times of danger allows him to react quickly and make calculated decisions, especially when others are in peril. However, his protective instincts are often overshadowed by his fear of losing control to the Valravyn, which causes him to retreat into himself rather than directly interact with others.

Raven-Like and Inward: Keirwynn’s mannerisms have become increasingly raven-like due to the influence of the Valravyn. He has adopted some behaviors associated with the bird: quick, sharp movements, sudden head tilts, a heightened sense of awareness, and a preference for high vantage points. He often isolates himself in the shadows or atop structures, observing his surroundings like a raven perched high above. His silent gaze is penetrating, as if he is constantly studying the world around him, searching for threats or patterns.

Grim Humor (Rare): Keirwynn’s humor, though rare, is dark and sardonic. This grim sense of humor has been honed in the depths of his suffering. He may chuckle to himself in response to grim situations, finding some twisted solace in the absurdity of it all. However, this humor is often fleeting and quickly masked by his more serious demeanor.

Symbiotic Relationship with the Valravyn: The Valravyn, though a constant source of torment, has also become part of Keirwynn’s psyche. The two are bound together in a parasitic relationship where they fight for dominance over Keirwynn’s body. He experiences the Valravyn’s presence as a cold, suffocating weight that influences his thoughts, feelings, and actions. There are moments when the creature takes control, particularly during moments of extreme stress or battle, but Keirwynn refuses to succumb completely. This inner conflict makes him unpredictable—sometimes he acts with the coldness and savagery of the Valravyn, while other times he manages to wrestle back control, his Sylvan instincts taking over.

Atoning for His Past: Keirwynn feels a deep sense of guilt and responsibility for his actions, both before and after his death. On Caligos Isle, he might have once been part of the island’s twisted, forgotten histories. He often struggles with his past, seeking redemption and a way to free himself from the influence of the Valravyn. His journey is one of atonement, and though he might not openly speak of it, his actions and decisions reflect his desire to make amends for whatever transgressions he may have committed.

Traits Physical Resilience: Keirwynn’s body is toughened by years of surviving on Caligos Isle. Despite his young appearance, he possesses an inherent resilience, with the strength to endure harsh conditions and dangerous environments. He carries the scars of his battles, and his physical endurance is unmatched—his battle with the Valravyn only serving to fortify him further, even as it drains him.

Heightened Senses: Due to the influence of the Valravyn and his Sylvan heritage, Keirwynn’s senses are sharp, almost unnaturally so. His vision is keen, especially in low light, and his hearing is sensitive, often catching even the faintest of sounds. He can pick up on subtle movements, smells, or shifts in the atmosphere, much like a raven sensing danger or prey.

Expert Tracker and Hunter: Keirwynn’s survival on Caligos Isle required him to be a skilled tracker and hunter. He knows how to move silently through forests and difficult terrain, tracking animals or potential threats with ease. His skills are sharpened by necessity and honed by the island’s dangers. He uses these abilities not only to survive but also to navigate the unfamiliar lands of Icemule Trace, always alert for potential threats.

Immunity to the Cold: Icemule Trace’s bitter cold is not as harsh for Keirwynn as it might be for others. His time in the misty, icy conditions of Caligos Isle has given him an inherent resistance to the cold. He is accustomed to extreme weather and can endure frigid temperatures for extended periods without succumbing to frostbite or hypothermia. This natural resilience gives him an advantage as he moves through the glacial lands of Icemule Trace.

Tactical Mind: Keirwynn has become a master of strategy and patience. His time spent battling the Valravyn and enduring the brutal conditions of Caligos Isle has given him an acute awareness of his surroundings and the need to plan every move carefully. While he might not speak often, his mind is always working, calculating his next step, analyzing others' behavior, and weighing potential outcomes.

Spiritual Connection to Ravens: Keirwynn shares an almost spiritual connection with ravens, their calls and movements echoing in his mind. The Valravyn’s influence has made him more attuned to the nature of these creatures, and he finds comfort in their presence. At times, ravens will appear near him, their sharp caws like a warning, or perhaps a reminder that he is never truly alone. The mystical energy he shares with the Valravyn imbues him with a deeper, mystical understanding of ravens and their connection to the world beyond.

Summary Keirwynn is a character of profound complexity, shaped by hardship and survival. His stoic and quiet nature belies the raging inner conflict he experiences with the Valravyn, and his journey in Icemule Trace is one of both physical and mental struggle. He is driven by a desire for redemption, but the shadow of the creature that shares his soul will never be far behind. While he appears cold and distant to those around him, his actions are often guided by a desire to protect and preserve, even if that means facing down his own inner demons.