Don't forget: You can log in with your Play.net account
User talk:BURGHALGNOME: Difference between revisions
BURGHALGNOME (talk | contribs) No edit summary |
BURGHALGNOME (talk | contribs) No edit summary |
||
Line 15: | Line 15: | ||
Hopefully this explanation helps you better understand why I adjusted the categories on your article. As an aside, if you ever need to add a "signature" to a something communicated via talk pages, you can do so by inserting <nowiki>~~~~</nowiki> following your message; while not required, it is an easy way to do so that is built into the Media Wiki software. Thank you again for all of your contributions to the Gswiki. Please let me know if you have any other questions. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 09:02, 23 May 2024 (CDT) |
Hopefully this explanation helps you better understand why I adjusted the categories on your article. As an aside, if you ever need to add a "signature" to a something communicated via talk pages, you can do so by inserting <nowiki>~~~~</nowiki> following your message; while not required, it is an easy way to do so that is built into the Media Wiki software. Thank you again for all of your contributions to the Gswiki. Please let me know if you have any other questions. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 09:02, 23 May 2024 (CDT) |
||
:Hello again. I have responded to your follow up question on my user talk page. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 10:12, 23 May 2024 (CDT) |
:Hello again. I have responded to your follow up question on my user talk page. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 10:12, 23 May 2024 (CDT) |
||
{{creative-work | title = The Free North News - Special Edition- 5125 State of the Lands| type = periodical| author = Various | date = 2025-01-24}} |
|||
'''OOC Disclaimer: The following is IC and subject to IC perspective bias.''' |
|||
'''IC Disclaimer: The Black Thorns are more of a collective, and less of a organization with hierarchy and a roster. Please do not take the perspective of one member to apply to all of us.''' |
|||
A hand moving across a wooden screen inset with lettered blocks pushes away dust caked onto dried ink. The blocks are pulled off one by one except for the top words....The Free North News. |
|||
[[File:fnntitlefire.gif|375px|thumb|Right|"Hot off the Press" uploaded with permission, created by Dendum, Mixed Media.]] |
|||
=State of The Lands= |
|||
At the dawn of a new year, the Free North News has gathered accounts from sources far and wide to provide a comprehensive look at the current state of key regions across the lands. From bustling trade hubs to frontier towns and rising coalitions, this series brings together voices, letters, and firsthand reports to paint a vivid picture of the challenges, triumphs, and transformations shaping these communities. Whether through official statements or candid letters from the locals themselves, the State of the Lands offers a glimpse into what lies ahead for the Free North and beyond. |
|||
==State of Wehnimer's Landing: A Town Dividied== |
|||
[[File:Barony of Darkstone.png|375px|thumb|Right| By GM Kenstrom]] |
|||
The frontier town of [[Wehnimer's Landing]] continues to navigate its way through significant developments and challenges, emerging from a prolonged period of conflict with the Turamzzyrian Empire. While the town remains steadfast in its democratic foundations, differing narratives about its current state have surfaced, including a colorful letter received from a self-proclaimed "King." |
|||
The following letter was received and is presented in full, though its claims should be taken with caution, as Wehnimer’s Landing remains a democratic city, not ruled by any singular figure. |
|||
<blockquote> |
|||
me writed yoo in guards to da state of me Whemdingersh. Ever sinch me declare me Kingchip ufda town, dere be less chaos, more stabillyity and lotta propspeerin. Folk seem lot happy more now, and safer to sleep in da streets. Me one year Kingaversary comin up, no shore iffin haffa parade in town or no parade in town yet. Me got lot complished over dis lash year, me kicked out da Barony of da Darkstone. Me chop down lotta tree dat in way of me view over me realm. Me billed Bridge overda Luckmoor ribber, name bridge affer squirrel friend who die, Nutterz, me bow me head in silence fer minoot....... |
|||
.....minoot over. Make trade greedmint tween me coosins on Teras and Zug Loloff to be mil-dwarf and tranport good from one town odor to utter town. Me permittin Juramis, dat evil squirrel tosser, to make trade greedmint wit Gemanlmen Hoorne from da Krackhead Falls, dis be loocatrive biddynish ottapoonerties fer town to fatten it coffers....IE me coffers hehehe, leave dat part out..... |
|||
Am lead da anool Ki-lin hunt, kilt lotta dems, me tater like to brag bout me too. Fishiated over a weddin or two, gibbed me blessins da all who tended. Me tend to Drakes Vanguard nightly and back up da Bosh, Svardin Odinsman, so him not go crazy herdin da troops into ornagized formations. Me pointed da Shield-Maiden Dwi Axe-Toe to be me fishal scribe, she jot all me idears and odors down, but me do dis one meself cuz Dwi no here. Every Feetday me pilot Cappin Leafi boat to protect da bay from m'raudin parrots and dere ilk. Me pointed Blade me tax clector, but da only tax he sheem to be clecting ish out me own pocket, amma needa talkta him bout dat....Also, gainst me better judgements, me did powerful ritual so dat evil voln cult can access Darkstone castle agin |
|||
Dat bout all me kin member at da minoot |
|||
Yoo King, Gutstorm GrogSlammer, Head Libarbarian of Drake Vanguar" |
|||
</blockquote> |
|||
While Gutstorm GrogSlammer’s letter provides an amusing and personal account of the Landing’s state, the reality of the town’s situation is, perhaps, a bit more complex. |
|||
Wehnimer’s Landing has recently emerged from a prolonged conflict with the Turamzzyrian Empire, which has expanded its borders to claim lands near the town. This expansion came at the cost of endless bloodshed and chaos. These lands, known as the Darkstone Barony, are now under the leadership of Elidal Dhenan, a figure whose presence has sparked disdain among various factions in the region. The tension between those wishing to remain free of foreign rule and those seeking cooperation with the Empire continues to shape the town's political landscape. |
|||
Despite these challenges, the Landing has seen notable improvements. The repair of a critical bridge now provides better access to the dwarven mountain to the east, facilitating trade and travel. Efforts to rebuild and stabilize the town have strengthened its resilience as a hub for both frontier trade and adventurer's seeking glory at the ever shrinking northern edge of civilization. |
|||
Wehnimer’s Landing remains a town whose influence often exceeds what one would expect of such a small city. Though chaos and humor often intertwine with its daily affairs, the town continues to hold its place as a bastion of freedom and equal opportunity on the edge of the Turamzzyrian Empire’s ever-expanding reach. Sitting at the edge of a river, a hub for dwarven trade and finding itself between two growing powerful nations the Landing attempts to remain relevant and independent in an ever changing political landscape. |
|||
===Organizations=== |
|||
The Drakes Vanguard and Raise You'r Stout Krew are both active in the city on a regular basis, the former doing patrols up to three times a week to ensure the town's safety. Either would provide guidance and fellowship to those who seek it. The Landing is also home to the majority of cooperative houses and you will find no shortage of people willing to assist or provide directions, the full number of organizations operating out of the landing is ever changing. |
|||
==State of the Elven Nations== |
|||
[[File:fnntv25.png|375px|thumb|Right|uploaded & created by player of Aubron, generated with chatgpt]] |
|||
[[File:Fnnti25.jpg|375px|thumb|Right|uploaded & created by player of Aubron, generated with chatgpt]] |
|||
The Elven Nations enter the new year amidst significant transformations, heralded by the ascension of Sayilla Javilerre as the new Argent Mirror of Ta'Illistim, one of the great city-states. To better understand the current state of Ta'Illistim, we present the full letter received from Loremaster Rohese Bayvel Illistim: |
|||
<blockquote> |
|||
"It is with gratitude and respect for the Wendwillows that I write in response to your inquiry regarding the state of our beloved Ta'Illistim. May Lumnis guide this correspondence swiftly to your hands. |
|||
Under the guidance of Her Illumination, our new Argent Mirror, Sayilla Javilerre, our city thrives and once more shines as a beacon of learning, culture, and elven refinement. The transition of leadership has brought renewed strength to the Peacock Throne, and her adherence to tradition, matched only by her progressive vision, is ensuring that Ta'Illistim remains a sanctuary for scholarship and an exemplar among our kin. |
|||
Our economy thrives, as evidenced by the bustling trade at the monthly markets and the refurbishment of many retail establishments. Initiatives to fortify diplomatic ties with our allies, particularly with the Vaalorians across the lake, continue to bear fruit, ensuring our collective security, and Nielira Harbor in Ta'Nalfein continues to serve as an open port for mutually beneficial trade agreements. |
|||
Should you, or any of your colleagues, wish to travel to Ta'Illistim, know that you would find her gates open and her people welcoming, as ever. Your voice would be welcome at Court should you have insights or concerns to share. |
|||
May the blessings of Lumnis guide and protect you in your endeavors. |
|||
In friendship, |
|||
Loremaster Rohese Bayvel Illistim |
|||
Affiliate of the Unending Circle" |
|||
</blockquote> |
|||
In addition to the Loremaster's information, sources have provided insights into the broader state of the Elven Nations. An anonymous source from Ta'Vaalor reveals that the King of Vaalor maintains a commanding presence in his city-state, focusing on fortifying internal relationships, particularly with the harbor of Mist Watch and the Greengair Forest Gnome Compound. Reports speak of pirate threats being successfully repelled and ambitious plans to modernize aging infrastructure. The Crimson Legion continues to stand as a formidable military force, exemplifying elven strength and vigilance. Even once remote Ta'Nalfein has opened the doors to limited travel and there are rumors of attempts by the Nalfein to promote more travel in the near future. |
|||
Beyond these prominent city-states, activity has surged in the eastern regions. Cysaegir has experienced a rise in mercantile activity, while border regions have reported an increased Erithian presence, suggesting deeper cultural exchanges. |
|||
===Organizations=== |
|||
The Crimson Guard continues to uphold a strong presence in the eastern nations, with both active and reserve members frequently encountered. Meanwhile, the Gilded Talon Consortium and the Ilyan Syndicate have made notable strides, exerting influence through economic and social advancements across elven society. |
|||
==State of Kraken’s Fall: A Haven for Adventurers== |
|||
The Kraken's Fall Board of Tourism sent the following information by way of a representative: |
|||
<blockquote> |
|||
Business continues to prosper in Kraken's Fall. Away from the rule of conventional law and government, merchants from far and wide continue to offer their wares and talents to the eager masses. Held by the Kraken's Fall Board of Tourism, The Winter Night Market, scheduled for the 24th of Lormestra, hopes to draw more commerce through its local merchant fare. |
|||
</blockquote> |
|||
The island continues to host its famous monthly markets, drawing visitors seeking rare goods and unforgettable experiences. |
|||
Despite their reliance on trade, locals maintain a strong sense of independence and self-reliance. As one unnamed source on the island shared, “We welcome tourists and traders with open arms—they bring life and business to the island. But we’re just as happy when they board their ships and leave us to our peace.” |
|||
This sentiment captures the dual nature of Kraken’s Fall as both a destination for adventure and a haven for its fiercely independent residents. Away from the tangled politics and drama of the mainland, the island offers travelers a chance to escape and focus on their own pursuits, whether it be trading exotic wares, exploring the surrounding seas, or simply enjoying the island’s rugged beauty. The famously good weather and fantastic food doesn't seem to hurt the area's reputation either. |
|||
Among the recent attractions is the mysterious resurfacing of a temple dedicated to an ancient water elemental. Now overrun with Tritons, the temple has become a focal point for adventurers seeking fortune and fame. The dangers are great, but the lure of relics and lost knowledge continues to draw thrill-seekers to the site. |
|||
The Wandering Eye Market is where you will likely find the most current gossip and news. |
|||
== State of Icemule: Rebuilding and Rising in the North == |
|||
[[File:Krolvin_and_Halfling.png|375px|thumb|Right|uploaded & created by player of Aubron, generated with chatgpt]] |
|||
[[File:Firegiantfnn25.jpg|375px|thumb|Right|uploaded & created by player of Aubron, generated with chatgpt]] |
|||
The town of [[Icemule Trace]] stands at a pivotal moment in its history, actively rebuilding from recent conflicts while becoming central to the formation of the burgeoning Northwatch nation. As the most central and most prominent settlement in the region, Icemule has embraced its role as the spiritual hub of political cooperation in the northern frontier. |
|||
After enduring attacks from Sablecross and successfully rescuing Mayor Talliver Dabbings, Icemule is in a period of rest and regrowth. The town’s citizens are united in their efforts to restore and improve local infrastructure, creating a stronger foundation for the future. |
|||
Significant plans are underway to enhance travel and trade in the region. These include building fishing docks at the Frostmane and Thurfel's Island to facilitate trade with the northern giants and beyond, the instillation of mule-drawn sleighs to improve the movement of goods, particularly to the Crystal Hall the newly refurbished seat of Northwatch's government, and constructing a new trail with watchtowers to better connect Icemule with the Crystal Hall. |
|||
Icemule’s strategic location and bustling commerce have made it a base for northern exploration and trade. With a variety of shops catering to travelers and locals alike, the town has experienced an economic boom, bolstered by its role as a supply hub for expeditions into the frozen wilderness. |
|||
As the heart of Northwatch, Icemule is playing a central role in forming a coalition of northern communities. This alliance brings together diverse races, including Halflings, Krolvins, Giants, Sylvans, and Humans, to foster mutual support and collaboration. Mayor Talliver Dabbings has proposed the establishment of an assembly to ensure representation from all founding groups. |
|||
The Temple of Icemule Trace, a focal point for the town’s spiritual and communal life, is undergoing renovations. Among the changes is the construction of a section dedicated to the Krolvin’s three-faced god, a significant cultural addition reflecting the town’s growing diversity. While some see this as a sign of progress and inclusivity, others view it as emblematic of a troubling shift. An anonymous source remarked, “Icemule has gone crazy with the blood magic and strange gods. It looks nothing like it used to.” |
|||
The juxtaposition between this sentiment and the official stance of the Regulators of the Northern Frontier is striking. In a recent statement, Commander Lilanna Silvermist wrote: |
|||
<blockquote> |
|||
"Visitors and returning citizens should be aware that many changes have occurred in the north. Most notably: blood magic is legal, and we have many new citizens including Krolvin. The Regulators of the Northern Frontier highly value integrity and honor, as such, regardless of our personal beliefs, we will protect the safety and freedoms of all our law-abiding citizens."</blockquote> |
|||
These contrasting perspectives highlight the complexities of Icemule’s transformation. While the town strives to embrace its growing diversity and ensure the safety of its citizens, not everyone agrees with the direction it is taking. |
|||
The Krolvin continue to play an essential role in the region, providing naval defense and contributing to the growing network of northern trade routes. Briarmoon Cove remains a critical economic hub, serving as a vibrant port for goods and supplies that fuel the economic ambitions of Northwatch. |
|||
Travel in the Northwatch region remains a challenge, marked by difficult terrain and formidable dangers. The journey from Wehnimer’s Landing through the Dragonsclaw Forest, Glacier Pass, and Frozen Lake to reach Icemule is fraught with risks. Venturing into the Hinterwilds involves navigating the Long Snow and crossing the Issenflow River while facing unknown perils. Traversing Mount Aenatumgana to Pinefar or braving the harsh seas to reach the Isle of Glaoveln also presents significant challenges. |
|||
Overall, the region is working to solidify new alliances and forge an alliance that can withstand future trials and tribulations. |
|||
===Organizations=== |
|||
The Regulators of the Northern Frontier are a known local militia that are active in town events and in the town's defense, and while many of the cooperative houses have annexes in or around Icemule, White Haven is the only cooperative house based in Icemule itself and is often at the center of local festivities and social events. Fenog's Regulars often join in the defense of the town and have an annex outside the gates. |
|||
== State of Sablecross == |
|||
[[File:Sablecrossfnn25.jpg|375px|thumb|center|uploaded & created by player of Aubron, generated with chatgpt]] |
|||
Sablecrossfnn25.jpg |
|||
Sablecross is a city steeped in mystery and controversy, spoken of in hushed tones across the northern realms of Elanthia. Rarely seen and shrouded in secrecy, the city is rumored to be a haven for followers of the Lornon pantheon, whose faith and practices often set them at odds with much of the civilized world. |
|||
The enigmatic city has drawn attention due to conflicting reports from those who claim to have witnessed it firsthand. Dendum, the forest gnome, recounts a harrowing experience involving a rescue attempt for the Mayor of Icemule that led him into the heart of Sablecross: |
|||
“Sablecross, had misfortune of falling into that dark place when rescuing the Mayor of Icemule, saw great and horrible temples dedicated to dark gods before cursed magic whisked us away, but the city is not in ruins. It is dark shadow on the lands. Rumors state that Sablecross, and evil Duskcoven that lives there, has turned its eyes south to the Landing.” |
|||
Dendum also described dark magical experiments, ominous rituals, and growing military forces and creations that hint at a rising threat beyond mere theological disagreements. |
|||
In contrast, another anonymous source describes the city as a place of peace and learning for the faithful of Lornon: |
|||
<blockquote> |
|||
"Sablecross is a refuge for those who follow the Lornon pantheon, away from the inquisitions of the rest of the world the people of Sablecross have found peace and a place to study and learn. The town is a testament to the hard work of its locals with well-built structures that rival any other town in Elanthia. Of course, no one knows where Sablecross is, other than the Duskcoven perhaps, which keeps it safe. The people of Sablecross and adventurers who frequent the city appreciate the solitude and ability to worship as they wish." </blockquote> |
|||
It is unknown what the effect of the town, and its leaders, operating closer to the Empire will cause. The Duskcoven has been responsible for a series of murders in the Turamzzyrian Empire and the Elven Nations and are rumored to have played a part in damaging relationships between other cities as well. |
|||
=== Organizations === |
|||
No one knows of any other organizations, other than the Duskcoven, which are fully based in Sablecross. The Solhaven cult known as the Order of Eternal Light is said to have frequent dealings with the place and were some of the first adventurers to visit. It may be possible to learn more by talking to them. Rumors also suggest that other smaller factions, yet unnamed, may be forming alliances within the city, adding further layers to its complex web of power. |
|||
=Letter to the Editor= |
|||
Helping recently to defend the construction of a new bridge for faster travel from Zul Logoth to and from Icemule Trace or Wehnimer's Landing has made me reflect on a certain individual who prefers to burn bridges and has never built a bridge, neither literally nor metaphorically. Indeed, this certain individual has never built anything at all, but only begged others to build for him and offered them false promises in return, wearing a smile and preying upon their generosity like the manipulative parasite he is. I speak, of course, of Elidal Dhenin, the baron-to-be--or, with any justice, the former baron-to-be--of the Barony of Darkstone, who's now under investigation by order of the Emperor himself because his consistently horrible conduct, persistently thoughtless actions, and ceaseless parade of casualties grew so egregious as to even draw notice from distant Turamzyrr. |
|||
I won't rehash that topic here much since I've already written a preliminary 30-point report about some of Elidal's most standout offenses, which you can find on the board outside Moot Hall. I look forward to the investigation in whatever form it takes. (With apologies, I do acknowledge that a 30-point report on Elidal's transgressions isn't comprehensive nor close. I'm fully aware that I didn't mention more minor offenses such as Elidal's disrespect toward Magister Raelee, nor actions which I don't consider offenses but which the Emperor might such as Elidal's appointing a criminal for an emissary, nor shameful conduct which didn't trouble Wehnimer's Landing such as Elidal begging others to build the walls for his campsite without paying them. (I've been told that those walls were primarily built by Imperial citizens in the end, so it's none of my concern.) Elidal did many terrible things, but there's only so much I can get onto one parchment or even onto one board.) |
|||
For now, I'd like to draw the comparison of how capable Imperial nobles would act and how, in fact, they have acted. |
|||
Just like Darkstone Castle used to exist in the vicinity of Wehnimer's Landing, a similarly mysterious place of twisted magic and poorly understood curses exists in the vicinity of Vornavis: Bonespear Tower. If Vornavian nobility were Elidal, they would denounce the existence of Bonespear Tower, declare its presence as an eyesore and an affront that they must be rid of before Vornavis can prosper, and immediately order Magisters to conduct studies on how to be rid of it forever. This would provoke Bonespear's denizens to engage Vornavis in a bloody war. Like Darkstone Castle, Bonespear Tower would eventually lose, but the loss of life before then would be immsense. In this hypothetical where the Vornavian nobility were Elidal, they'd justify the war afterward as having been necessary. |
|||
Thankfully, though, the Vornavian nobility is not Elidal and so they haven't launched an attack on Bonespear Tower. |
|||
You see, the Vornavian nobles can use their minds, not only their emotions. They don't bristle with such indignation at the existence of powers beyond their current understanding that they would order soldiers and mages to their deaths to satiate their pride. |
|||
The Vornavian nobles assess risk and respond--or, in this case, don't respond--accordingly because they're more competent than fools like Elidal who charge in without a plan. |
|||
The Vornavian nobles have, I presume, correctly noted that their territory has prospered despite Bonespear Tower having stood for at least several decades. Unlike Elidal, they don't invent an imagined problem to solve by falsely claiming that the tower poses too much risk to leave it alone. |
|||
Perhaps most importantly--important because it's a basic principle from which the previous three points followed--the Vornavian nobles place value on the lives of the civilians around them and don't callously disregard casualties in pursuit of their own glory. |
|||
Imagine with me, if you will, a world in which the Emperor chose to establish the Barony of Foggy Valley next to Vornavis rather than the Barony of Darkstone next to Wehnimer's Landing. Imagine, then, Elidal Dhenin striding into the Vornavis courts just over two years ago and announcing that he was immediately ordering his brother Enisius to study Bonespear Tower with the intent of eventually assaulting it, taking it over, and reigning from the conquered tower. |
|||
If you can picture the Vornavis nobility agreeing in such a scenario, you must have a better imagination than I. Rather, I picture them warning (if not ordering) Elidal not to follow through on his delusions of grandeur without doing at least two of the following first: forming a plan over multiple years, researching Bonespear Tower's history over multiple years, bringing in reinforcements, and evacuating or otherwise creating shelter for civilians. That's assuming they even assented to the idea of taking over Bonespear Tower in the first place, which I could also certainly picture them rejecting. |
|||
I write this as if I know the Vornavis nobility personally, but I haven't been in their court for eight and a half years and have no intention of ever being again. Regardless, it's enough to infer their character from observing their territory, which doesn't--and therefore they don't--bear hallmarks of carelessness, foolishness, and arrogance. Similarly, even someone who was not around for most of the past two and a half years and has never interacted with Elidal can easily infer his character from observing his territory, which remains still a floundering, empty campsite founded solely on the work of others. It is nothing because he has nothing, which in turn is because he is nothing. |
|||
While I have no wish to build a metaphorical bridge with Vornavis nor any other barony by saying this (I'd far prefer they have no idea who I am), it's fair and true to note that most nobles aren't horrendously incompetent narcissists. It's also fair and true to note that Elidal Dhenin is. He didn't have to be the way he is. He could have been like the Vornavis nobility. He could have been like the Bourthian nobility. He could have been like the Emperor. He could have been like his own brother Enisius. He isn't any of these things, though. He's Elidal Dhenin, the failure and the disgrace for whom the term "halfwit" is an incalculable overestimate. |
|||
Writing this as someone who was once seized by Chaston Griffin's forces and thrown into one of their cleansing camps, I'd have even preferred that Elidal had been Chaston resurrected, for Chaston at least presented himself as the enemy he was--and, besides, Chaston killed fewer citizens of Wehnimer's Landing by waging war for half a year than Elidal killed by provoking a succession of consecutive wars for two years. |
|||
May we all be rid of Elidal Dhenin soon. I would not wish him upon my second worst enemy. |
|||
Leafiara Autumnwind |
|||
[[File:Fnn25forest.jpg|850px|uploaded & created by player of Dendum, chatgpt used in creation]] |
|||
= Forest's Gift = |
|||
Spoken by the Druidess Fehala, overheard and transcribed without permission by Aubron of Talador |
|||
Despite what others may have come to believe, our forests are never voiceless. For some, the ever-growing's language may be too subtle, but those who lend their ears to listen will find its song everywhere. It can be heard in the rustling of the leaves, in the creak of ancient boughs, and within the sigh of wind whistling through the canopy. These are not simply random sounds; they are messages waiting for us to hear them. |
|||
For those of us attuned to nature's rhythms, the forest's voice is not a metaphor, but is both purpose and guiding truth. It sings of balance, of harmony, and of the interwoven lives that depend on one another for survival. To still yourself and listen is to honor that connection. To ignore it is to invite imbalance, not just for the forest but within ourselves as well. |
|||
You see, our forests are more than just the trees. They are a harmonic, unified choir with a chorus of bough-songs singing together. Trees, plants, animals, and the very soil itself form a weave where the integrity of one thread strengthens or weakens the entire verdant tapestry. Take a moment to think upon the many modwirs you have seen towering as sentinels throughout the woodlands. They are the forest's guardians and historians, with their rings chronicling change through the ages. Their roots hold the ground steady and shelter life often unnoticed beneath the surface. To fell a single modwir runs the risk of disrupting an elaborate web that may take centuries to repair. |
|||
When our forests become scarred and neglected, the effects are long-lasting. Near Wehnimer's Landing, the indiscriminate felling within the Lower Dragonsclaw and Upper Trollfang groves will one day become a sobering reminder of what happens when the forest's song becomes silenced. These trees, some centuries old, are more than timber to be traded for silver that will glitter only briefly. Their boughs shelter nesting birds and provide homes for the squirrels and their winter caches. When greed brings the axe upon them, the land loses the canopy that protected it from harsh elements. The waters near the roots become muddy and exposed, and the woodland creatures that once thrived become scarce or gone completely. Such wounds do not heal quickly nor completely, no matter how many acorns are scattered or saplings transplanted, and their consequences always ripple far beyond the site of the felling. |
|||
The forest's song is a gift, one that humbles and teaches us. It reminds everyone that we exist not apart from Nature, but within it. We are all bound by the same cycles and reliant upon the same balance. When choices loom in the future, let us not choose the expedient, greed-fevered path. Instead, let us carry the songs of the trees in our hearts. For the forest's wisdom is not just for those attuned to its rhythms, it is for all who call Elanthia their home. |
|||
== Ads & Cartoons == |
|||
<gallery mode=packed-hover heights=400px> |
|||
Fnnpoliticalcartoon25.jpg| Political Cartoon created by player of Dendum, Uploaded by Same With Permission, made with aid of Chatgpt |
|||
FNNKrakenad.jpg| Purple Kraken ad created by player of Dendum, Uploaded by Same With Permission, made with aid of Chatgpt |
|||
</gallery> |
|||
= OOC Thanks = |
|||
A thanks to all who contribute, whether with ideas or inspiring activity or works of their own. |
|||
Our Discord doors are always open. |
|||
https://discord.gg/fkd9gmkzsr (Black Thorn Discord Link) |
Latest revision as of 00:44, 26 January 2025
Notice of Policy Violation
Hello, BURGHALGNOME. Your map image File:Imt-glaoveln-map-fixed.png is being deleted as of 7/9/2024 due to violation of policy #3: Edit respectfully and civilly. The text within your image contains wording stating: "There was a better map but wiki policy pulled it down so you get this map. Enjoy." This is not respectful or civil. Due to this, you are on your first warning for policy violation under Content, Article, and Image Removals. If you wish to appeal this decision, you may email gs4-wiki@play.net. GS4-XERAPHINA (talk) 14:48, 9 July 2024 (CDT)
Strange how uncivil facts are around here. -Burghalgnome.
Map Image At Risk For Deletion
Hello, BURGHALGNOME. You recently uploaded a map image to the wiki, File:Imt-glaoveln-map.png, that appears to violage the Gswiki:Policy for Copyrights, specifically for Maps. Maps should only be uploaded by the original creator or, in certain circumstances, the editor who updated the map to account for new areas. There does not appear to be any statement on the map image to indicate that you have edited it or when. This is required for all map images that have been modified by someone other than the original map creator. I have flagged the map image for moderator review and deletion.
If this file is the original, unedited map image, it will need to be uploaded by the original map creator. If you have made edits to the map, then you will need to indicate this per the copyright section on maps and reupload it with that text included both on the image itself as well as in the image file comments. If an image file update is not added within 7 days, this image will be deleted from the wiki. Please do not remove the {{moddelete}} template from the image. Another moderator or I will remove that template after your updates have been reviewed to ensure that they meet Gswiki:Policy requirements. If you have any questions about this process or need more information about the updated policy for maps, please reach out to the wiki team on the Gemstone Discord forum's wiki thread. Thank you for understanding. HOST-GSKEBECHET (talk) 11:45, 26 June 2024 (CDT)
Timeline - Imperial Northern Aggression
Hi there, BURGHALGNOME. In response to your question about the categories I adjusted on your article, Timeline - Imperial Northern Aggression, this was done because the article is presented as a character-written essay and was labeled by you as player-written creative content. Typically, larger over-encompassing categories such as those for an entire nation or race are not appropriate for player-written creative content. However, smaller and more specialized categories, such as Category:Wehnimer's Landing Independence are still very appropriate; those smaller categories are in turn lumped in with the larger categories to help facilitate users finding related articles. The examples you shared are standalone articles and not player-written creative content. There are tens of thousands of articles on the Gswiki, and if some are improperly categorized, other moderators or I adjust them as we run across them. This is usually, but not exclusively, based on which articles have had recent edits, which is why you likely have seen that many older articles are not necessarily in compliance with current Gswiki Style Guide standards.
Hopefully this explanation helps you better understand why I adjusted the categories on your article. As an aside, if you ever need to add a "signature" to a something communicated via talk pages, you can do so by inserting ~~~~ following your message; while not required, it is an easy way to do so that is built into the Media Wiki software. Thank you again for all of your contributions to the Gswiki. Please let me know if you have any other questions. HOST-GSKEBECHET (talk) 09:02, 23 May 2024 (CDT)
- Hello again. I have responded to your follow up question on my user talk page. HOST-GSKEBECHET (talk) 10:12, 23 May 2024 (CDT)