Bloodtooth Band: Difference between revisions

The official GemStone IV encyclopedia.
Jump to navigation Jump to search
No edit summary
(Minor updates per Gswiki:Style guide/Item scripts. Removed stub template as this article is now fully filled out.)
Line 1: Line 1:
<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
'''Bloodtoooth Bands''' are leg-worn bands that utilize the wearer's blood for a variety of effects. Their counterpart is the [[Bloodtooth Bracer]]. When both items are worn together, Bloodtooth Bands have additional functionality. They debuted at the August 2021 [[Duskruin]] run and are sold in the [[BVShop:Bloodbenders|Bloodbenders]] shop. They were created by GM Kenstrom and GM Mestys.
{{addmetext}} <!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.-->
{{TOC limit|2}}
{{TOC limit|2}}
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier= Tier 1<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|tier= Tier 1<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary= <!-- Brief explanation of what this tier does, if any. -->
|itemsummary= <!-- Brief explanation of what this tier does, if any. -->
Tier 1 Bloodtooth Bands have the Blood Spray ability plus several fluff verb traps. If worn with [[Bloodtooth Bracer]]s, they also have the Blood Bank special ability.

'''Blood Spray:''' An SMR attack to reduce a foe's defenses via {{boldmono|WAVE}}. Cost: 10 HP. Cooldown: 2 minutes.<br>
'''Blood Bank:''' Activated via {{boldmono|FIDGET}}. Only available when a Bloodtooth Bracer is also being utilized. Adds an HP regeneration effect for 15 minutes by expending charges gained via {{boldmono|RAISE}} with creature corpses. Magnitude is based on charges stored. Max charges based on total tiers unlocked between Bands and Bracer. Cost: 0 HP. Cooldown: 60 minutes.
|analyze= You analyze the red-veined bands and sense that the creator has provided the following information:
|analyze= You analyze the red-veined bands and sense that the creator has provided the following information:
The red-veined bands are a type of leg-worn armor accessory that magically drains some of your blood in exchange for a series of temporary benefits. The base description can be altered, but should always remain plural and match the unchangeable look description.
The red-veined bands are a type of leg-worn armor accessory that magically drains some of your blood in exchange for a series of temporary benefits. The base description can be altered, but should always remain plural and match the unchangeable look description.
Line 17: Line 21:
|- {{verbtableheader}}
|- {{verbtableheader}}
! scope="col" style="width:5em;"|Verb
! scope="col" style="width:5em;"|Verb
! scope="col"|First
! scope="col" style="width: 45%"|First
! scope="col"|Third
! scope="col" style="width: 45%"|Third
|-
! scope="row" role="rowheader"|RAISE<br>(requires band AND bracer)
|You lean near the body of a hobgoblin and tiny globules of blood suddenly rise up from her corpse and swirl into the air toward you before finally infusing into your own flesh.
|<Player> leans near the body of a hobgoblin and tiny globules of blood suddenly rise up from her corpse and swirl into the air toward him before finally infusing into his own flesh.
|-
|-
! scope="row" role="rowheader"|FIDGET<br>(requires band AND bracer)
! scope="row" role="rowheader"|FIDGET<br>(requires band AND bracer)
Line 28: Line 28:
|<!-- Third Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
|-
! scope="row" role="rowheader"|WEAR
! scope="row" role="rowheader"|RAISE<br>(requires band AND bracer)
|You place the metal-plated bands onto your legs, causing the metal and bone to clamp down tight as rows of razor-sharp teeth suddenly jut out from its membranous layers and sink deep into your flesh!
|You lean near the body of a hobgoblin and tiny globules of blood suddenly rise up from her corpse and swirl into the air toward you before finally infusing into your own flesh.
|<Player> leans near the body of a hobgoblin and tiny globules of blood suddenly rise up from her corpse and swirl into the air toward him before finally infusing into his own flesh.
|<Player> places his metal-plated bands onto his legs and suddenly winces in pain!
|-
|-
! scope="row" role="rowheader"|REMOVE
! scope="row" role="rowheader"|REMOVE
Line 39: Line 39:
|A rune on your metal-plated bands flashes and you feel a rush of pain and heat course through your body! Suddenly, veins sprout violently from your fingertips and spray forth a cascade of glistening blood toward a hobgoblin!<br>[SMR result: 597 (Open d100: 95, Bonus: 100)]<br>The torrent of blood engulfs a hobgoblin, blanketing her from head to toe!<br>Cast Roundtime 2 Seconds.
|A rune on your metal-plated bands flashes and you feel a rush of pain and heat course through your body! Suddenly, veins sprout violently from your fingertips and spray forth a cascade of glistening blood toward a hobgoblin!<br>[SMR result: 597 (Open d100: 95, Bonus: 100)]<br>The torrent of blood engulfs a hobgoblin, blanketing her from head to toe!<br>Cast Roundtime 2 Seconds.
|A rune on <Player>'s metal-plated bands flashes and veins suddenly sprout violently from his fingertips, spraying forth a cascade of glistening blood toward a hobgoblin!<br>[SMR result: 597 (Open d100: 95, Bonus: 100)]<br>The torrent of blood engulfs a hobgoblin, blanketing her from head to toe!
|A rune on <Player>'s metal-plated bands flashes and veins suddenly sprout violently from his fingertips, spraying forth a cascade of glistening blood toward a hobgoblin!<br>[SMR result: 597 (Open d100: 95, Bonus: 100)]<br>The torrent of blood engulfs a hobgoblin, blanketing her from head to toe!
|-
! scope="row" role="rowheader"|WEAR
|You place the metal-plated bands onto your legs, causing the metal and bone to clamp down tight as rows of razor-sharp teeth suddenly jut out from its membranous layers and sink deep into your flesh!
|<Player> places his metal-plated bands onto his legs and suddenly winces in pain!
|}
|}
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier= Tier 2<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|tier= Tier 2<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary= Tier 2 Bloodtooth Bands gain the Blood Bind ability plus two fluff verb traps.
|itemsummary= POKE, TOUCH, POINT (Blood Bind)<br>This tier adds an SMR attack to root a foe in place via {{boldmono|POINT}}. Cost: 15 HP. Cooldown: 4 minutes.

'''Blood Bind''': An SMR attack to root a foe in place via {{boldmono|POINT}}. Cost: 15 HP. Cooldown: 4 minutes.
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. -->
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
Line 50: Line 56:
|- {{verbtableheader}}
|- {{verbtableheader}}
! scope="col" style="width:5em;"|Verb
! scope="col" style="width:5em;"|Verb
! scope="col"|First
! scope="col" style="width: 45%"|First
! scope="col"|Third
! scope="col" style="width: 45%"|Third
|-
! scope="row" role="rowheader"|POINT
| In a wild thrashing flurry, dozens of glistening and bloody ribbons of sinew burst from the flesh of your legs and lash outward toward a hobgoblin!<br>[SMR result: 570 (Open d100: 68, Bonus: 100)]<br>The incarnadine tendrils latch onto a hobgoblin and quickly snake around her legs, entangling her!<br>Cast Roundtime 3 Seconds.
| In a wild thrashing flurry, dozens of glistening and bloody ribbons of sinew burst from the flesh of <Player>'s legs and lash outward toward a hobgoblin!<br>[SMR result: 570 (Open d100: 68, Bonus: 100)]<br>The incarnadine tendrils latch onto a hobgoblin and quickly snake around her legs, entangling her!
|-
|-
! scope="row" role="rowheader"|POKE
! scope="row" role="rowheader"|POKE
Line 60: Line 70:
| You touch the edge of one of your bands and thin red veins stretch out to greet your fingers, briefly sticking to them like a sanguine web before recoiling moments later.
| You touch the edge of one of your bands and thin red veins stretch out to greet your fingers, briefly sticking to them like a sanguine web before recoiling moments later.
| <Player> touches the edge of one of his bands and thin red veins stretch out to greet his fingers, briefly sticking to them like a sanguine web before recoiling moments later.
| <Player> touches the edge of one of his bands and thin red veins stretch out to greet his fingers, briefly sticking to them like a sanguine web before recoiling moments later.
|-
! scope="row" role="rowheader"|POINT
| In a wild thrashing flurry, dozens of glistening and bloody ribbons of sinew burst from the flesh of your legs and lash outward toward a hobgoblin!<br>[SMR result: 570 (Open d100: 68, Bonus: 100)]<br>The incarnadine tendrils latch onto a hobgoblin and quickly snake around her legs, entangling her!<br>Cast Roundtime 3 Seconds.
| In a wild thrashing flurry, dozens of glistening and bloody ribbons of sinew burst from the flesh of <Player>'s legs and lash outward toward a hobgoblin!<br>[SMR result: 570 (Open d100: 68, Bonus: 100)]<br>The incarnadine tendrils latch onto a hobgoblin and quickly snake around her legs, entangling her!
|}
|}
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier= Tier 3<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|tier= Tier 3<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary= Tier 3 Bloodtooth Bands gain the Blood Spill ability and two more fluff verb traps.
|itemsummary= PROD, RUB, PUSH (Blood Spill)<br>This tier adds the ability to create a pool that causes enemies to trip and fall via {{boldmono|PUSH}}. Cost: 25 HP. Cooldown: 5 minutes.

'''Blood Spill:''' Create a pool that causes enemies to trip and fall via {{boldmono|PUSH}}. Cost: 25 HP. Cooldown: 5 minutes.
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. -->
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
Line 81: Line 89:
| You touch one of your bands and countless gnarled red veins explode out from the flesh of your legs and stick to the ground, momentarily lifting you up several feet into the air before they lower you and sink back into your skin.<br>Roundtime: 3 sec.
| You touch one of your bands and countless gnarled red veins explode out from the flesh of your legs and stick to the ground, momentarily lifting you up several feet into the air before they lower you and sink back into your skin.<br>Roundtime: 3 sec.
| Suddenly, countless gnarled red veins explode out of <Player>'s legs and stick to the ground, momentarily lifting him up several feet into the air before finally lowering him and sinking back into his flesh.
| Suddenly, countless gnarled red veins explode out of <Player>'s legs and stick to the ground, momentarily lifting him up several feet into the air before finally lowering him and sinking back into his flesh.
|-
! scope="row" role="rowheader"|RUB
| You brush your hand across one of your bands and a blood red haze begins to glow all around you before slowly fading away.
| <Player> brushes his hand across one of his bands and a blood red haze begins to glow all around him before slowly fading away.
|-
|-
! scope="row" role="rowheader"|PUSH
! scope="row" role="rowheader"|PUSH
| You push a rune on one of your bands and streams of blood gush out from the flesh of your legs to create a wide patch of sanguine fluid on the ground.<br>[SMR result: 415 (Open d100: -86, Bonus: 100)]<br>A hobgoblin slips on the wide patch of blood, losing her footing entirely before falling down!<br>Cast Roundtime 3 Seconds.
| You push a rune on one of your bands and streams of blood gush out from the flesh of your legs to create a wide patch of sanguine fluid on the ground.<br>[SMR result: 415 (Open d100: -86, Bonus: 100)]<br>A hobgoblin slips on the wide patch of blood, losing her footing entirely before falling down!<br>Cast Roundtime 3 Seconds.
| <Player> pushes a rune on one of his bands and streams of blood gush out from the flesh of his legs to create a wide patch of sanguine fluid on the ground.<br>[SMR result: 415 (Open d100: -86, Bonus: 100)]<br>A hobgoblin slips on the wide patch of blood, losing her footing entirely before falling down!
| <Player> pushes a rune on one of his bands and streams of blood gush out from the flesh of his legs to create a wide patch of sanguine fluid on the ground.<br>[SMR result: 415 (Open d100: -86, Bonus: 100)]<br>A hobgoblin slips on the wide patch of blood, losing her footing entirely before falling down!
|-
! scope="row" role="rowheader"|RUB
| You brush your hand across one of your bands and a blood red haze begins to glow all around you before slowly fading away.
| <Player> brushes his hand across one of his bands and a blood red haze begins to glow all around him before slowly fading away.
|}
|}
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier= Tier 4<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|tier= Tier 4<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary= Tier 4 Bloodtooth Bands are fully unlocked. They gain the Blood Bones ability and two more fluff verb traps.
|itemsummary= CLENCH, TAP, FOLD (Blood Bones)<br>This tier adds an ability to create a damage padding effect for 2 minutes via {{boldmono|FOLD}}. Cost: 25% Max HP. Cooldown: 60 minutes.

'''Blood Bones:''' Create a damage padding effect for 2 minutes via {{boldmono|FOLD}}. Cost: 25% Max HP. Cooldown: 60 minutes.
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. -->
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
Line 106: Line 116:
| You tighten your leg muscles and suddenly the skin around your bands begins to split and crack as motes of glistening blood seep out and swirl about you as if a cloud of crimson fireflies. Moments later the red blots dissipate.
| You tighten your leg muscles and suddenly the skin around your bands begins to split and crack as motes of glistening blood seep out and swirl about you as if a cloud of crimson fireflies. Moments later the red blots dissipate.
| The skin along <Player>'s legs begins to split and crack as motes of glistening blood seep out and swirl all about his body like a cloud of crimson fireflies. Moments later the red blots dissipate.
| The skin along <Player>'s legs begins to split and crack as motes of glistening blood seep out and swirl all about his body like a cloud of crimson fireflies. Moments later the red blots dissipate.
|-
! scope="row" role="rowheader"|TAP
| You tap a rune on one of your bands and a cluster of red veins burst out of your legs and swarm up your thighs before burrowing deep into your abdomen, siphoning blood from your stomach. The veins grow in size then suddenly peel away, sinking back into your bands.<br>Roundtime: 3 sec.
| A cluster of red veins bursts out of <Player>'s legs and swarms up his thighs before burrowing deep into his abdomen, siphoning blood from his stomach! The veins grow slightly then suddenly peel away, sinking back into the bands on his leg.
|-
|-
! scope="row" role="rowheader"|FOLD
! scope="row" role="rowheader"|FOLD
| You touch one of your bands and every vein in your body comes alive, pulsing rapidly and glowing with an eerie crimson light just beneath the skin.<br>Cast Roundtime 3 Seconds.
| You touch one of your bands and every vein in your body comes alive, pulsing rapidly and glowing with an eerie crimson light just beneath the skin.<br>Cast Roundtime 3 Seconds.
| Every vein in <Player>'s body comes alive, pulsing rapidly and glowing with an eerie crimson light just beneath his skin.
| Every vein in <Player>'s body comes alive, pulsing rapidly and glowing with an eerie crimson light just beneath his skin.
|-
! scope="row" role="rowheader"|TAP
| You tap a rune on one of your bands and a cluster of red veins burst out of your legs and swarm up your thighs before burrowing deep into your abdomen, siphoning blood from your stomach. The veins grow in size then suddenly peel away, sinking back into your bands.<br>Roundtime: 3 sec.
| A cluster of red veins bursts out of <Player>'s legs and swarms up his thighs before burrowing deep into his abdomen, siphoning blood from his stomach! The veins grow slightly then suddenly peel away, sinking back into the bands on his leg.
|}
|}
==See Also==
==See Also==
Line 122: Line 132:
|type=Mechanical <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->
|type=Mechanical <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->
|itemclass=Accessory <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
|itemclass=Accessory <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
|itemtype= <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
|itemtype=Bands <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
|alter=Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
|alter=Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
Line 129: Line 139:
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".-->
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".-->
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|releasevenue=Duskruin Arena <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. -->
|releasevenue=Duskruin <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. -->
|releaseyear=2021 <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. -->
|releaseyear=2021 <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. -->
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
Line 138: Line 148:
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= -->
|corrscript=Bloodtooth Bracer <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
Line 165: Line 175:
}}
}}
</td></tr></table>
</td></tr></table>
{{stub}}

Revision as of 07:37, 27 August 2025

Bloodtoooth Bands are leg-worn bands that utilize the wearer's blood for a variety of effects. Their counterpart is the Bloodtooth Bracer. When both items are worn together, Bloodtooth Bands have additional functionality. They debuted at the August 2021 Duskruin run and are sold in the Bloodbenders shop. They were created by GM Kenstrom and GM Mestys.

Tier 1

Tier 1 Bloodtooth Bands have the Blood Spray ability plus several fluff verb traps. If worn with Bloodtooth Bracers, they also have the Blood Bank special ability.

Blood Spray: An SMR attack to reduce a foe's defenses via WAVE. Cost: 10 HP. Cooldown: 2 minutes.

Blood Bank: Activated via FIDGET. Only available when a Bloodtooth Bracer is also being utilized. Adds an HP regeneration effect for 15 minutes by expending charges gained via RAISE with creature corpses. Magnitude is based on charges stored. Max charges based on total tiers unlocked between Bands and Bracer. Cost: 0 HP. Cooldown: 60 minutes.

Analyze

You analyze the red-veined bands and sense that the creator has provided the following information:
The red-veined bands are a type of leg-worn armor accessory that magically drains some of your blood in exchange for a series of temporary benefits.  The base description can be altered, but should always remain plural and match the unchangeable look description. 

The bands are tier 1 of 4.  This means that they have access to the following verbs: WEAR, REMOVE, WAVE (Blood Spray).  If the wearer bears both the Bloodtooth Bands and a Bloodtooth Bracer, a special ability (Blood Bank) can be activated via RAISE (at a dead creature target that can bleed) to gain charges and FIDGET for an enhancive HP regeneration effect.

You can tell that the bands is as light as it can get.

Usage

Verb First Third
FIDGET
(requires band AND bracer)
This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
RAISE
(requires band AND bracer)
You lean near the body of a hobgoblin and tiny globules of blood suddenly rise up from her corpse and swirl into the air toward you before finally infusing into your own flesh. <Player> leans near the body of a hobgoblin and tiny globules of blood suddenly rise up from her corpse and swirl into the air toward him before finally infusing into his own flesh.
REMOVE You touch a rune on one of the metal-plated bands on your legs and wince as the razor-sharp teeth slowly peel back and out of your flesh, leaving behind several rivulets of blood. <Player> touches his metal-plated bands and grimaces in pain before rivulets of blood seep out from beneath them.
WAVE A rune on your metal-plated bands flashes and you feel a rush of pain and heat course through your body! Suddenly, veins sprout violently from your fingertips and spray forth a cascade of glistening blood toward a hobgoblin!
[SMR result: 597 (Open d100: 95, Bonus: 100)]
The torrent of blood engulfs a hobgoblin, blanketing her from head to toe!
Cast Roundtime 2 Seconds.
A rune on <Player>'s metal-plated bands flashes and veins suddenly sprout violently from his fingertips, spraying forth a cascade of glistening blood toward a hobgoblin!
[SMR result: 597 (Open d100: 95, Bonus: 100)]
The torrent of blood engulfs a hobgoblin, blanketing her from head to toe!
WEAR You place the metal-plated bands onto your legs, causing the metal and bone to clamp down tight as rows of razor-sharp teeth suddenly jut out from its membranous layers and sink deep into your flesh! <Player> places his metal-plated bands onto his legs and suddenly winces in pain!

Tier 2

Tier 2 Bloodtooth Bands gain the Blood Bind ability plus two fluff verb traps.

Blood Bind: An SMR attack to root a foe in place via POINT. Cost: 15 HP. Cooldown: 4 minutes.

Usage

Verb First Third
POINT In a wild thrashing flurry, dozens of glistening and bloody ribbons of sinew burst from the flesh of your legs and lash outward toward a hobgoblin!
[SMR result: 570 (Open d100: 68, Bonus: 100)]
The incarnadine tendrils latch onto a hobgoblin and quickly snake around her legs, entangling her!
Cast Roundtime 3 Seconds.
In a wild thrashing flurry, dozens of glistening and bloody ribbons of sinew burst from the flesh of <Player>'s legs and lash outward toward a hobgoblin!
[SMR result: 570 (Open d100: 68, Bonus: 100)]
The incarnadine tendrils latch onto a hobgoblin and quickly snake around her legs, entangling her!
POKE You poke a vein of one of your bands and suddenly the razor-sharp teeth bite harder, burrowing deeper into your flesh as droplets of blood seep out and fall to the ground before slowly dissolving. <Player> pokes a vein in one of his bands and suddenly grimaces in pain as drops of blood seep out from his leg and fall to the ground before slowly dissolving.
TOUCH You touch the edge of one of your bands and thin red veins stretch out to greet your fingers, briefly sticking to them like a sanguine web before recoiling moments later. <Player> touches the edge of one of his bands and thin red veins stretch out to greet his fingers, briefly sticking to them like a sanguine web before recoiling moments later.

Tier 3

Tier 3 Bloodtooth Bands gain the Blood Spill ability and two more fluff verb traps.

Blood Spill: Create a pool that causes enemies to trip and fall via PUSH. Cost: 25 HP. Cooldown: 5 minutes.

Usage

Verb First Third
PROD You touch one of your bands and countless gnarled red veins explode out from the flesh of your legs and stick to the ground, momentarily lifting you up several feet into the air before they lower you and sink back into your skin.
Roundtime: 3 sec.
Suddenly, countless gnarled red veins explode out of <Player>'s legs and stick to the ground, momentarily lifting him up several feet into the air before finally lowering him and sinking back into his flesh.
PUSH You push a rune on one of your bands and streams of blood gush out from the flesh of your legs to create a wide patch of sanguine fluid on the ground.
[SMR result: 415 (Open d100: -86, Bonus: 100)]
A hobgoblin slips on the wide patch of blood, losing her footing entirely before falling down!
Cast Roundtime 3 Seconds.
<Player> pushes a rune on one of his bands and streams of blood gush out from the flesh of his legs to create a wide patch of sanguine fluid on the ground.
[SMR result: 415 (Open d100: -86, Bonus: 100)]
A hobgoblin slips on the wide patch of blood, losing her footing entirely before falling down!
RUB You brush your hand across one of your bands and a blood red haze begins to glow all around you before slowly fading away. <Player> brushes his hand across one of his bands and a blood red haze begins to glow all around him before slowly fading away.

Tier 4

Tier 4 Bloodtooth Bands are fully unlocked. They gain the Blood Bones ability and two more fluff verb traps.

Blood Bones: Create a damage padding effect for 2 minutes via FOLD. Cost: 25% Max HP. Cooldown: 60 minutes.

Usage

Verb First Third
CLENCH You tighten your leg muscles and suddenly the skin around your bands begins to split and crack as motes of glistening blood seep out and swirl about you as if a cloud of crimson fireflies. Moments later the red blots dissipate. The skin along <Player>'s legs begins to split and crack as motes of glistening blood seep out and swirl all about his body like a cloud of crimson fireflies. Moments later the red blots dissipate.
FOLD You touch one of your bands and every vein in your body comes alive, pulsing rapidly and glowing with an eerie crimson light just beneath the skin.
Cast Roundtime 3 Seconds.
Every vein in <Player>'s body comes alive, pulsing rapidly and glowing with an eerie crimson light just beneath his skin.
TAP You tap a rune on one of your bands and a cluster of red veins burst out of your legs and swarm up your thighs before burrowing deep into your abdomen, siphoning blood from your stomach. The veins grow in size then suddenly peel away, sinking back into your bands.
Roundtime: 3 sec.
A cluster of red veins bursts out of <Player>'s legs and swarms up his thighs before burrowing deep into his abdomen, siphoning blood from his stomach! The veins grow slightly then suddenly peel away, sinking back into the bands on his leg.

See Also

Bloodtooth Band Information
Type Mechanical
Item Classification Accessory
Item(s) Applied to Bands
Alterable Yes
Light/Deep
Original Release Venue Duskruin
Original Release Year 2021
Tiered Yes
Number of Tiers 4
How to Unlock Certificate
Corresponding Item Scripts Bloodtooth Bracer
Restrictions Alters must match automatic look description.
Item Verbs
CLENCH FIDGET FOLD POINT
POKE PROD PUSH RAISE
REMOVE RUB TAP TOUCH
WAVE WEAR