Hamstring: Difference between revisions
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{{Combat maneuver| |
{{Combat maneuver|available=[[Warrior]], [[Rogue]], [[Ranger]], [[Bard]]|mnemonic=HAMSTRING|cost=15|requirements=A one-handed slashing weapon|prereqs=None |
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|sq1=2 |se1=3 |pu1= - |
|sq1=2 |se1=3 |pu1= - |
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|sq2=4 |se2=6 |
|sq2=4 |se2=6 |
Revision as of 14:29, 21 October 2006
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When a character uses the hamstring combat maneuver, they attempt to knock an opponent over by cutting the tendons behind the knee. A successful use of the skill results in a prone opponent with a level 2 wound to the leg. Additionally, if the weapon used has flares, there is a chance that the weapon will flare when the hamstring is successful, thus making feras weapons particularily deadly when combined with hamstring, as this skill bypasses the AS/DS system and instead relies on the combat maneuver system.
While, in life, a severed hamstring will cripple the victim, a creature affected by the Hamstring maneuver can still stand up. Though, if Hamstring is used a second time on the same victim, it will sever the leg, preventing the victim from standing again.
External Links
- Maneuver List: Hamstring, on Play.net