The official GemStone IV encyclopedia.
Hamstring
|
Mnemonic
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[hamstring]
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Activating Verb
|
CMAN
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Type
|
Setup
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Roundtime
|
3s
|
Stamina Cost
|
9
|
Targets
|
Right leg, and left leg
|
Offensive Gear
|
Both hands
|
Requirements
|
A slashing weapon (that is not twohanded).
|
Attributes
|
Flares/Spikes Enabled Hostile Initiator Stance Penalty Racial Size Modifiers Shield Defensive Bonus Target Stance Bonus
|
Available To
|
Warriors, Rogues, Rangers, Bards, Monks
|
|
Rank
|
Cost/acquired at
|
1
|
2
|
2
|
4
|
3
|
6
|
4
|
8
|
5
|
10
|
|
Description
Attempt to slice a target's hamstring muscle and knock them to the ground.
Mechanics
Maneuver a target to deliver up to a rank 2 leg
wound and potentially knock them down. Hamstring takes critical
weighting or damage weighting on the
weapon used into account. Padding, resistances, flares, armor divisors, and the like are all bypassed when the maneuver succeeds. Applies
Major Bleed based on the damage of the initial maneuver.
Additional Information
Feras weapons can be particularly deadly when combined with Hamstring, as this skill bypasses the attack roll system and instead relies on the combat maneuver system.
While, in life, a severed hamstring will cripple the victim, a creature affected by the Hamstring maneuver can still stand up. Though, if Hamstring is used a second time on the same victim, it will sever the leg, preventing the victim from standing again.
Having two weapons provides a sizeable bonus to this maneuver, while targeting an enemy with more than two legs provides a penalty.
Resources