KnightWear: Difference between revisions

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(Updating primary script article to be a landing article for the six components of this script set per Gswiki:Style guide/Item scripts and utilizing "Valence armament" as the standard)
 
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<section begin=description /><noinclude>'''KnightWear'''</noinclude><includeonly>KnightWear</includeonly> is a series of scripted items that interact with each other and is themed for knights and jousting. KnightWear items are sold at [[Rumor Woods]] in [[RWShop:The Knight Way|The Knight Way]]. The scripts can be added to your own items at Rumor Woods in the Forge Stall (8208801).
<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
'''KnightWear''' is a series of scripted items that interact with each other, themed for knights and jousting. They are sold at [[Rumor Woods]] in [[RWShop:The Knight Way|The Knight Way]]. The scripts can be added to your own items at Rumor Woods in the Forage Stall (s8208801) which does not appear in the Shop Listing.


There are three flavors of messaging available for each component:
There are three flavors of messaging available for each component: Lance (traditional knight), Gaston (self-important/arrogant knight), and Monty (clumsy knight). The type of messaging is always noted in the item's {{boldmono|ANALYZE}}. Messaging for the flavors is similar at its base, sometimes with only slight differences, sometimes with some more pronounced differences, for all of the verbs EXCEPT {{boldmono|RUB}} (which is the same for all flavors). The messaging that will be used is dependent on the item you're directly acting on -- it uses that item's flavor and tier, even if other KnightWear items of other flavors/tiers are mentioned in it. Because of this, you can mix and match flavors and tiers to get the combination that works best for you. Only one of each type of KnightWear item can be worn at once - so only one belt, etc.
* Lance (traditional knight)
* Gaston (self-important/arrogant knight)
* Monty (clumsy knight)
The type of messaging is always noted in the item's {{boldmono|ANALYZE}}. Messaging for the flavors is similar at its base, sometimes with only slight differences, sometimes with some more pronounced differences, for all of the verbs ''except'' {{boldmono|RUB}}, which is the same for all flavors. The messaging that will be used is dependent on ''the item you're directly acting on'' -- it uses that item's flavor and tier, even if other KnightWear items of other flavors/tiers are mentioned in it. Because of this, you can mix and match flavors and tiers to get the combination that works best for you. Only one of each type of KnightWear item can be worn at once - so only one belt, etc.


KnightWear items come OTS with four verbs. The two different verb set unlocks are independent of one another and can be added in any order or combination.
KnightWear items come OTS with four verbs. The two different verb set unlocks are independent of one another and can be added in any order or combination for each component of the set.<section end=description />


The KnightWear series includes:
{{TOC limit|2}}
* [[KnightWear armor]]
* [[KnightWear belt]]
* [[KnightWear gauntlets]]
* [[KnightWear spurs]]
* [[KnightWear surcoat]]
* [[KnightWear visored helm]]


==Modifying and Script Adding==
{{#section:KnightWear/Armor|armor}}
{{#section:KnightWear/Belt}}
<section begin=modifying />
{{#section:KnightWear/Gauntlets}}
{{#section:KnightWear/Spurs}}
{{#section:KnightWear/Helmet}}
{{#section:KnightWear/Surcoat}}

==Additional Information==
===Modifications and Script Adding===
[[Rumor Woods]] offers automated options for adding the script onto eligible items as well as modifying the customizations.
[[Rumor Woods]] offers automated options for adding the script onto eligible items as well as modifying the customizations.
*There is "a tall beak-nosed seamstress" in The Knight Way shop that offers a few alternate surcoat designs. This only alters the design/pattern on the surcoat. {{boldmono|ASK}} her about {{boldmono|DESIGN}} or {{boldmono|ORDER}} for more info.
* There is '''a tall beak-nosed seamstress''' in [[RWShop:The Knight Way|The Knight Way]] shop that offers a few alternate surcoat designs. This only alters the design/pattern on the surcoat. {{boldmono|ASK}} her about {{boldmono|DESIGN}} or {{boldmono|ORDER}} for more info.
*There is "a youthful black-haired blacksmith" in the Rumor Woods forge that offers a few options for embellishing your spurs. This only alters the ornamentation/rowels on the spurs. {{boldmono|ASK}} him about {{boldmono|DESIGN}} or {{boldmono|ORDER}} for more info.
* There is '''a youthful black-haired blacksmith''' in the Rumor Woods Forge Stall (8208801) that offers a few options for embellishing your spurs. This only alters the ornamentation/rowels on the spurs. {{boldmono|ASK}} him about {{boldmono|DESIGN}} or {{boldmono|ORDER}} for more info.
*There is "a paunchy balding apprentice" in the Rumor Woods forge that will add Tier 1 KnightWear helm actions to currently unscripted helms (if the helms are properly built). {{boldmono|ASK}} him about {{boldmono|ORDER}} for more info.
* There is '''a paunchy balding apprentice''' in the Rumor Woods Forge Stall (8208801) that will add Tier 1 KnightWear helm actions to currently unscripted helms (if the helms are properly built). {{boldmono|ASK}} him about {{boldmono|ORDER}} for more info.
*There is "a petite copper-haired blacksmith" in the Rumor Woods forge that will add Tier 1 KnightWear armor actions to currently unscripted armor (if the armor is properly built). She can also add Tier 1 KnightWear gauntlets actions to currently unscripted UAC gloves that have the noun 'gauntlets'. {{boldmono|ASK}} her about {{boldmono|ORDER}} for more info.
* There is '''a petite copper-haired blacksmith''' in the Rumor Woods Forge Stall (8208801) that will add Tier 1 KnightWear armor actions to currently unscripted armor (if the armor is properly built). She can also add Tier 1 KnightWear gauntlets actions to currently unscripted UCS gloves that have the noun 'gauntlets'. {{boldmono|ASK}} her about {{boldmono|ORDER}} for more info.
<section end=modifying />
===See Also===
==See Also==
* [[/saved posts|Saved posts]]
* [[KnightWear/saved posts|Saved posts]]
</td><td>

{{iteminfo
[[Category:Items]]
|type=Fluff <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->
|itemclass=Armor <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
|itemclass2=Accessory
|itemclass3=Clothing
|itemtype=Armor <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
|itemtype2=Belt
|itemtype3=Gauntlets
|itemtype4=Spurs
|itemtype5=Surcoat
|itemtype6=Visored helm
|alter= <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".-->
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|releasevenue=Rumor Woods <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. -->
|releaseyear=2019 <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. -->
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
|tiered=Yes <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber=3 <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock=Certificate <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. -->
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions=Helm/helmet always has a visor.<br>Gauntlets must stay gauntlets.<br>Spurs must stay spurs. <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
}}
{{itemverb
|verb=ATTEND <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.-->
|verb2=FIDGET
|verb3=GRIN
|verb4=NUDGE
|verb5=PUSH
|verb6=RAISE
|verb7=REMOVE
|verb8=RUB
|verb9=SPIN
|verb10=TAP
|verb11=TURN
|verb12=WEAR
}}
</td></tr></table>

Latest revision as of 08:13, 11 March 2026

KnightWear is a series of scripted items that interact with each other and is themed for knights and jousting. KnightWear items are sold at Rumor Woods in The Knight Way. The scripts can be added to your own items at Rumor Woods in the Forge Stall (8208801).

There are three flavors of messaging available for each component:

  • Lance (traditional knight)
  • Gaston (self-important/arrogant knight)
  • Monty (clumsy knight)

The type of messaging is always noted in the item's ANALYZE. Messaging for the flavors is similar at its base, sometimes with only slight differences, sometimes with some more pronounced differences, for all of the verbs except RUB, which is the same for all flavors. The messaging that will be used is dependent on the item you're directly acting on -- it uses that item's flavor and tier, even if other KnightWear items of other flavors/tiers are mentioned in it. Because of this, you can mix and match flavors and tiers to get the combination that works best for you. Only one of each type of KnightWear item can be worn at once - so only one belt, etc.

KnightWear items come OTS with four verbs. The two different verb set unlocks are independent of one another and can be added in any order or combination for each component of the set.

The KnightWear series includes:

Modifying and Script Adding

Rumor Woods offers automated options for adding the script onto eligible items as well as modifying the customizations.

  • There is a tall beak-nosed seamstress in The Knight Way shop that offers a few alternate surcoat designs. This only alters the design/pattern on the surcoat. ASK her about DESIGN or ORDER for more info.
  • There is a youthful black-haired blacksmith in the Rumor Woods Forge Stall (8208801) that offers a few options for embellishing your spurs. This only alters the ornamentation/rowels on the spurs. ASK him about DESIGN or ORDER for more info.
  • There is a paunchy balding apprentice in the Rumor Woods Forge Stall (8208801) that will add Tier 1 KnightWear helm actions to currently unscripted helms (if the helms are properly built). ASK him about ORDER for more info.
  • There is a petite copper-haired blacksmith in the Rumor Woods Forge Stall (8208801) that will add Tier 1 KnightWear armor actions to currently unscripted armor (if the armor is properly built). She can also add Tier 1 KnightWear gauntlets actions to currently unscripted UCS gloves that have the noun 'gauntlets'. ASK her about ORDER for more info.

See Also