Verb:INFUSE: Difference between revisions

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{{Verbinfo
|verb=INFUSE
|type=System
|profession=Cleric, Paladin, Sorcerer
|system=Combat,Magic
|pageintro={{boldmono|INFUSE}} is a system verb available to [[cleric]]s and [[paladin]]s.
}}
==Help==
<pre{{log2}}>Usage:
INFUSE {mana} Infuses mana to mana pools.
INFUSE {scroll} Infuses mana in to a scroll.
INFUSE SPIRIT Infuses spirit when Soul Ward (319) is active.


Holy Weapon Usage (1625)
==Infuse Spirit==
INFUSE {weapon} Infuses a spell into a weapon.
'''INFUSE Spirit''' is an ability available to clerics while the spell [[Soul Ward (319)]] is active. The use of INFUSE Spirit will allow clerics to avoid an additional attack from all present opponents in the room at the cost of 1 [[spirit point]]. This ability may also be used while under most status effects ([[stunned]], [[roundtime]], etc) at the cost of 2 spirit points.
INFUSE {weapon} with SCROLL {spell number}
Infuses a spell into a weapon using a spell from a scroll.</pre>


==Usage==
===Spell Messaging===
===Mana===
{{boldmono|INFUSE <nowiki>{mana}</nowiki>}} was once used to infuse [[mana]] into [[Enchant (925)/Old version archived information#Mana Pools & Flaring Items (Lore Benefits)|mana pools]] as part of the [[Enchant (925)|enchanting process]]. However, with the updates to that process, mana pools are no longer necessary or accesible, and this ability is deprecated.


===Scroll===
====Soul Ward (319) Active====
{{main|Scroll Infusion (714)}}
<pre{{log2}}>
{{boldmono|INFUSE <nowiki>{scroll}</nowiki>}} is used by [[sorcerer]]s as part of scroll infusion to infuse mana into a linked scroll. For additional information on this process, please see Scroll Infusion and/or the [[Scroll Infusion Extended Documentation]].
>infuse spirit


; Messaging Examples
Turning inward, you focus on suffusing a fragment of your essence into the ground at your feet. A shimmering wave ripples outward from where you stand, expanding the evanescent shield about you.
<pre{{log2}}>{{addmetext}}</pre>
</pre>
====Soul Ward (319) Inactive====
<pre{{log2}}>
>infuse spirit


==={{boldmono|SPIRIT}}===
You can only infuse spirit while Soul Ward is active
{{boldmono|INFUSE SPIRIT}} is an ability available to clerics while the spell [[Soul Ward (319)]] is active. The use of INFUSE Spirit will allow clerics to avoid an additional attack from all present opponents in the room at the cost of 1 [[spirit point]]. This ability may also be used while under most status effects ([[stunned]], [[roundtime]], etc) at the cost of 2 spirit points.
</pre>


; Messaging Examples
== INFUSE Weapon ==
* Soul Ward Active
:''More in-depth information about the limitations and functionality of {{boldmono|INFUSE}} as relates to [[Holy Weapon (1625)]] can be found on its spell page.
<pre{{log2}}>>infuse spirit


Turning inward, you focus on suffusing a fragment of your essence into the ground at your feet. A shimmering wave ripples outward from where you stand, expanding the evanescent shield about you.</pre>
[[Paladin]]s can use the {{boldmono|INFUSE}} verb to place charges of the currently prepared [[spell]] into the weapon they have previously bonded with using [[Holy Weapon (1625)]], using the following syntax: {{boldmono|INFUSE <weapon>}}.


* Soul Ward Inactive
When the paladin makes a successful melee attack, the infused spell will trigger based on their {{boldmono|[[BESEECH (verb)|BESEECH]]}} settings, expending a charge. The triggered spell is not subject to [[armor hindrance]] or additional [[roundtime]].
<pre{{log2}}>>infuse spirit


You can only infuse spirit while Soul Ward is active.</pre>
[[Category:Verbs]]

[[Category:Cleric]]
===Weapon===
[[Category:Paladin]]
{{main|Holy Weapon (1625)}}
{{DEFAULTSORT:INFUSE}}
[[Paladin]]s can use the {{boldmono|INFUSE}} verb to place charges of the currently prepared [[spell]] into the weapon they have previously bonded with using [[Holy Weapon (1625)]].

When the paladin makes a successful melee attack, the infused spell will trigger based on their [[BESEECH (verb)|{{boldmono|BESEECH}}]] settings, expending a charge. The triggered spell is not subject to [[armor hindrance]] or additional [[roundtime]].

; Messaging Example
<pre{{log2}}>{{addmetext}}</pre>

====With Scroll====
[[Paladin]]s can also {{boldmono|INFUSE}} a spell from a scroll into their weapon.

==See Also==
* [[Soul Ward (319)]]
* [[Scroll Infusion (714)]]
* [[Holy Weapon (1625)]]

Latest revision as of 08:55, 21 July 2026

INFUSE
Type System
Profession Cleric, Paladin, Sorcerer
System Combat, Magic

INFUSE is a system verb available to clerics and paladins.

Help

Usage:
   INFUSE {mana}              Infuses mana to mana pools.
   INFUSE {scroll}            Infuses mana in to a scroll.
   INFUSE SPIRIT              Infuses spirit when Soul Ward (319) is active.

   Holy Weapon Usage (1625)
   INFUSE {weapon}            Infuses a spell into a weapon.
   INFUSE {weapon} with SCROLL {spell number}
                              Infuses a spell into a weapon using a spell from a scroll.

Usage

Mana

INFUSE {mana} was once used to infuse mana into mana pools as part of the enchanting process. However, with the updates to that process, mana pools are no longer necessary or accesible, and this ability is deprecated.

Scroll

Main article: Scroll Infusion (714)

INFUSE {scroll} is used by sorcerers as part of scroll infusion to infuse mana into a linked scroll. For additional information on this process, please see Scroll Infusion and/or the Scroll Infusion Extended Documentation.

Messaging Examples
This section has not been added yet; please add to it now!

SPIRIT

INFUSE SPIRIT is an ability available to clerics while the spell Soul Ward (319) is active. The use of INFUSE Spirit will allow clerics to avoid an additional attack from all present opponents in the room at the cost of 1 spirit point. This ability may also be used while under most status effects (stunned, roundtime, etc) at the cost of 2 spirit points.

Messaging Examples
  • Soul Ward Active
>infuse spirit

Turning inward, you focus on suffusing a fragment of your essence into the ground at your feet.  A shimmering wave ripples outward from where you stand, expanding the evanescent shield about you.
  • Soul Ward Inactive
>infuse spirit

You can only infuse spirit while Soul Ward is active.

Weapon

Main article: Holy Weapon (1625)

Paladins can use the INFUSE verb to place charges of the currently prepared spell into the weapon they have previously bonded with using Holy Weapon (1625).

When the paladin makes a successful melee attack, the infused spell will trigger based on their BESEECH settings, expending a charge. The triggered spell is not subject to armor hindrance or additional roundtime.

Messaging Example
This section has not been added yet; please add to it now!

With Scroll

Paladins can also INFUSE a spell from a scroll into their weapon.

See Also