Stolen Good: Difference between revisions
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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
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| ⚫ | '''Stolen Goods''' are lightly scripted clothing items from a dubious source. They are available in a variety of worn locations, including cloakworn containers. They were first sold during the 2015 [[Spitfire]]. They have since been sold at various [[festival]]s, including the [[Premium Festival]] in the [[PSFShop:A Dank Room|A Dank Room]] and [[IGShop:Head To Toe|Head To Toe]] shops. |
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<table><tr valign="top"><td> |
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{{TOC limit|2}} |
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==Analyze== |
==Analyze== |
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<pre{{log2}}> |
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This is a Stolen Good! Call the proper authorities! |
This is a Stolen Good! Call the proper authorities! |
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Alterations are acceptable so long as it remains fabric of some kind. |
Alterations are acceptable so long as it remains fabric of some kind. |
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You might be able to have a talented merchant lighten the velvet smoking jacket for you or deepen its pockets. |
You might be able to have a talented merchant lighten the velvet smoking jacket for you or deepen its pockets.</pre> |
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</pre> |
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==Usage== |
==Usage== |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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{| {{verbtable}} |
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|- {{verbtableheader}} |
|- {{verbtableheader|90}} |
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! style="width:5em;"| |
! scope="col" style="width:5em;"|Verb |
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! scope="col" style="width: 45%"|First |
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! First |
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! scope="col" style="width: 45%"|Third |
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! Third |
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! scope="row" role="rowheader"|PINCH |
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! PINCH |
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| You pick at the fabric of your jacket with worried fingers, glancing this way and that. For some reason you swear you've seen someone wearing this at a social event, but can't quite remember which, or who. |
| You pick at the fabric of your jacket with worried fingers, glancing this way and that. For some reason you swear you've seen someone wearing this at a social event, but can't quite remember which, or who. |
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| XXX picks at the fabric of his jacket with worried fingers, his eyes darting this way and that. |
| XXX picks at the fabric of his jacket with worried fingers, his eyes darting this way and that. |
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|- |
|- |
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! scope="row" role="rowheader"|RUB |
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! RUB |
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| You run your hands nervously over your jacket, noticing your palms are unusually sweaty. What is it about this jacket that makes you feel so uneasy? |
| You run your hands nervously over your jacket, noticing your palms are unusually sweaty. What is it about this jacket that makes you feel so uneasy? |
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| XXX rubs his hands over his jacket nervously as an expression of unease flits across his face. |
| XXX rubs his hands over his jacket nervously as an expression of unease flits across his face. |
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==Additional Information== |
==Additional Information== |
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===Show Description=== |
===Show Description=== |
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<pre{{log2}}> |
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</pre> |
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*[[Rustic clothing]] |
*[[Rustic clothing]] |
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</td><td> |
</td><td> |
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{{iteminfo |
{{iteminfo |
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|type= |
|type=Fluff <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --> |
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|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". --> |
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|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be scripts that can be applied to clothing and accessories. --> |
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|itemclass3= |
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|itemtype5= |
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|itemtype6= |
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|itemtype7= |
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|itemtype8= |
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|feature2= |
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|feature3= |
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|feature4= |
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|feature5= |
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|feature6= |
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|feature7= |
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|feature8= |
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|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
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|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"--> |
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".--> |
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|custom2= |
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|custom3= |
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|releaseyear=2015 <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --> |
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|custom4= |
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|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
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|custom5= |
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|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
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|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
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|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant" or " |
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> |
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|unlock2= |
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|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
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|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
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|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
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|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= --> |
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|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
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|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
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|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
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|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. --> |
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|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. --> |
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|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --> |
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|spell2= |
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|spell3= |
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|spell4= |
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|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
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|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
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|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
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|restrictions= |
|restrictions=Must remain fabric. <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
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}} |
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{{itemverb |
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|verb=PINCH <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.--> |
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|verb2=RUB |
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}} |
}} |
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</td></tr></table> |
</td></tr></table> |
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Latest revision as of 10:50, 28 July 2026
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Stolen Goods are lightly scripted clothing items from a dubious source. They are available in a variety of worn locations, including cloakworn containers. They were first sold during the 2015 Spitfire. They have since been sold at various festivals, including the Premium Festival in the A Dank Room and Head To Toe shops. AnalyzeYou analyze your velvet smoking jacket and sense that the creator has provided the following information: This is a Stolen Good! Call the proper authorities! This item traps PINCH and RUB. Alterations are acceptable so long as it remains fabric of some kind. You might be able to have a talented merchant lighten the velvet smoking jacket for you or deepen its pockets. Usage
Additional InformationShow DescriptionAt the edge of the fabric, there is a frayed place where a tag or former identification has apparently been ripped out. See Also |
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