Mana Leech (516): Difference between revisions

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{{spell | name = Mana Leech | number = 516 | mnemonic = MANALEECH | type = Attack ([[Warding]]) | duration = Instantaneous }}
{{spell | name = Mana Leech | number = 516 | mnemonic = MANALEECH | type = Attack ([[Warding]]) | duration = Instantaneous }}


Mana Leech (516) is the [[Wizard]]'s [[mana]] returning spell. On a succesful [[warding]] of [[critter]] or other [[character]], the wizard "steals" mana from the target. At no point will a Wizard be able to leech more mana than their maximum mana capacity. The target must have mana to be stolen for Mana Leech to succeed, and Mana Leech can never steal more mana than the target has. Successfully warding a target costs one (1) mana, while a failed warding check costs the expected sixteen (16) mana.
Mana Leech (516) is the [[Wizard]]'s [[mana]] returning spell. A successful [[warding]] check allows the player to create a dull grey ray between themselves and their target to steal mana and trasfer it to the caster. The target must have mana for the spell to function, and Mana Leech can never steal more mana than the target possesses. Successfully warding a target costs one (1) mana, while a failed warding check costs the expected sixteen (16) mana.


== How much mana can I leech? ==
=== Skills that affect Mana Leech ===
[[Major Elemental]] spell ranks determine the maximum amount of mana that can be leeched on the first cast. [[Harness Power]] determines the maximum mana a player can leech in a session before having to rest. [[Elemental Mana Control]] determines how quickly a player recovers from use of the spell.

== Using Mana Leech ==
As a player continues to use Mana Leech, the amount of mana the spell returns decreases. A player can leech an amount of mana equal to their maximum mana capacity before they must rest. (e.g. A player with two hundred (200) maximum mana is able to leech the same amount of mana using Mana Leech before requiring rest.)
As a player continues to use Mana Leech, the amount of mana the spell returns decreases. A player can leech an amount of mana equal to their maximum mana capacity before they must rest. (e.g. A player with two hundred (200) maximum mana is able to leech the same amount of mana using Mana Leech before requiring rest.)


The maximum amount of mana a player may steal on any given cast of Mana Leech is determined by the number of [[Major Elemental (500)]] spell ranks for which they have trained, less one (1) mana for the cost of the casting. (e.g. A player with 50 ranks in Major Elemental spells will, at a maximum, be able to steal forty-nine (49) mana from their target.)
The maximum amount of mana a player may steal on any given cast of Mana Leech is determined by the number of [[Major Elemental]] spell ranks for which they have trained, less one (1) mana for the cost of the casting. (e.g. A player with 50 ranks in Major Elemental spells will, at a maximum, be able to steal forty-nine (49) mana from their target.)


On each successive successful cast of Mana Leech, the caster will steal ten percent (10%) less mana than on the previous successful cast. This confinues until the caster steals as much mana as their maximum mana capacity. (e.g. The same player from the previous example would steal forty-nine (49) mana on the first cast, forty-four (44) mana on the second cast (ten percent of fifty being five (.10 * 50 = 5), and fifty (50) less five being fourty-five (50 - 5 = 45), less one for the cost of the casting (45 - 1 = 44)), fourty (40) on the third cast, and so on.)
On each successive successful cast of Mana Leech, the caster will steal ten percent (10%) less mana than on the previous successful cast. This confinues until the caster steals as much mana as their maximum mana capacity. (e.g. The same player from the previous example would steal forty-nine (49) mana on the first cast, forty-four (44) mana on the second cast (ten percent of fifty being five (.10 * 50 = 5), and fifty (50) less five being fourty-five (50 - 5 = 45), less one for the cost of the casting (45 - 1 = 44)), fourty (40) on the third cast, and so on.)


Once a player has stolen an amount of mana equal to their maximum mana capacity, they must rest and allow the effects of Mana Leech to fade. The effects fade gradually over a period of time, and additional attempts to steal mana with Mana Leech may be attempted before a full recovery. (e.g. A particular player may recover from casting Mana Leech at the rate of two (2) mana per minute. In this example, the player would be again able to steal two (2) mana after one minute, four (4) mana after two minutes, and so on.) Full recovery from the effects of Mana Leech is indicated by the message: ''You no longer feel the effect of casting mana leech.''
== Recovering from use ==
Once a player has stolen an amount of mana equal to their maximum mana capacity, they must rest and allow the effects of Mana Leech to fade. The effects fade gradually over a period of time, and additional attempts to steal mana with Mana Leech may be attempted shortly. (e.g. A particular player may recover from casting Mana Leech at the rate of two (2) mana per minute. In this example, the player would be again able to steal two (2) mana after one minute, four (4) mana after two minutes, and so on.) Full recovery from the effects of Mana Leech is indicated by the message: ''You no longer feel the effect of casting mana leech.''

== Skills that affect Mana Leech ==
*[[Major Elemental]] Spell Circle
Ranks in this circle determine the maximum amount leechable on the first cast. This circle will also help in determining the wizard's casting strength (CS) of the spell.

*[[Harness Power]]
The skill that determines the amount of mana a wizard can hold, determines the maximum mana a wizard can leech in a session before having to rest.

*[[Elemental Mana Control]]
The more ranks of this skill, the faster a mage can shake off the effects of a mana leeching session.


[[Category: Major Elemental Spells]]
[[Category:Major Elemental Spells]]

Revision as of 14:35, 23 December 2005

Mana Leech (516)
Mnemonic [MANALEECH]
Duration Instantaneous
Type Attack (Warding)


Mana Leech (516) is the Wizard's mana returning spell. A successful warding check allows the player to create a dull grey ray between themselves and their target to steal mana and trasfer it to the caster. The target must have mana for the spell to function, and Mana Leech can never steal more mana than the target possesses. Successfully warding a target costs one (1) mana, while a failed warding check costs the expected sixteen (16) mana.

Skills that affect Mana Leech

Major Elemental spell ranks determine the maximum amount of mana that can be leeched on the first cast. Harness Power determines the maximum mana a player can leech in a session before having to rest. Elemental Mana Control determines how quickly a player recovers from use of the spell.

Using Mana Leech

As a player continues to use Mana Leech, the amount of mana the spell returns decreases. A player can leech an amount of mana equal to their maximum mana capacity before they must rest. (e.g. A player with two hundred (200) maximum mana is able to leech the same amount of mana using Mana Leech before requiring rest.)

The maximum amount of mana a player may steal on any given cast of Mana Leech is determined by the number of Major Elemental spell ranks for which they have trained, less one (1) mana for the cost of the casting. (e.g. A player with 50 ranks in Major Elemental spells will, at a maximum, be able to steal forty-nine (49) mana from their target.)

On each successive successful cast of Mana Leech, the caster will steal ten percent (10%) less mana than on the previous successful cast. This confinues until the caster steals as much mana as their maximum mana capacity. (e.g. The same player from the previous example would steal forty-nine (49) mana on the first cast, forty-four (44) mana on the second cast (ten percent of fifty being five (.10 * 50 = 5), and fifty (50) less five being fourty-five (50 - 5 = 45), less one for the cost of the casting (45 - 1 = 44)), fourty (40) on the third cast, and so on.)

Once a player has stolen an amount of mana equal to their maximum mana capacity, they must rest and allow the effects of Mana Leech to fade. The effects fade gradually over a period of time, and additional attempts to steal mana with Mana Leech may be attempted before a full recovery. (e.g. A particular player may recover from casting Mana Leech at the rate of two (2) mana per minute. In this example, the player would be again able to steal two (2) mana after one minute, four (4) mana after two minutes, and so on.) Full recovery from the effects of Mana Leech is indicated by the message: You no longer feel the effect of casting mana leech.