Spirit regeneration: Difference between revisions
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The '''Spirit regeneration rate''' is a value assigned to a race that represents how many [[spirit point]]s a character gains per so many minutes. The spirit regeneration rate is doubled on a [[node]] for all races. |
The '''Spirit regeneration rate''' is a value assigned to a race that represents how many [[spirit point]]s a character gains per so many minutes. The spirit regeneration rate is doubled on a [[node]] for all races. |
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There are three more spirit regen "levels" beyond the top tier races (halflings, dwarves, and forest gnomes). But the only way to reach those are through the use of enhancive items. |
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[[Category:Basic Mechanics]] |
[[Category:Basic Mechanics]] |
Revision as of 00:02, 3 June 2007
Race | On Node | Off Node |
---|---|---|
Aelotoi | 2 per 4 min | 1 per 4 min |
Dwarf | 4 per 5 min | 2 per 5 min |
Elf | 2 per 5 min | 1 per 5 min |
Elf, Dark | 2 per 5 min | 1 per 5 min |
Elf, Half | 2 per 4 min | 1 per 4 min |
Elf, Sylvan | 2 per 4 min | 1 per 4 min |
Erithian | 2 per 4 min | 1 per 4 min |
Gnome, Burghal | 2 per 3 min | 1 per 3 min |
Gnome, Forest | 4 per 5 min | 2 per 5 min |
Giantman | 2 per 3 min | 1 per 3 min |
Halfling | 4 per 5 min | 2 per 5 min |
Human | 2 per 3 min | 1 per 3 min |
Krolvin, Half | 2 per 4 min | 1 per 4 min |
The Spirit regeneration rate is a value assigned to a race that represents how many spirit points a character gains per so many minutes. The spirit regeneration rate is doubled on a node for all races.
There are three more spirit regen "levels" beyond the top tier races (halflings, dwarves, and forest gnomes). But the only way to reach those are through the use of enhancive items.