Symbol of Seeking: Difference between revisions
SPYRIDONM1 (talk | contribs) (Removed 'not yet implemented' tag) |
SPYRIDONM1 (talk | contribs) (Added syntax and messaging) |
||
Line 1: | Line 1: | ||
'''Step 26''' |
'''Step 26''' |
||
The '''Symbol of Seeking''' is obtained at the twenty sixth and final step of the [[Order of Voln]]. This symbol grants a master of the order the ability to directly teleport from a Voln outpost to a designated [[undead]] hunting ground in the general vicinity. This ability is similar to the effect of the master's hall tapestry in the [[Wehnimer's Landing]] monastery, but will be available in all towns as an innate ability. Of note, players will be able to directly teleport from [[Icemule Trace]] to the Cavern of Ages, or from [[Kharam Dzu|Kharam-Dzu]] directly into the Water Temple. This symbol requires |
The '''Symbol of Seeking''' is obtained at the twenty sixth and final step of the [[Order of Voln]]. This symbol grants a master of the order the ability to directly teleport from a Voln outpost to a designated [[undead]] hunting ground in the general vicinity. This ability is similar to the effect of the master's hall tapestry in the [[Wehnimer's Landing]] monastery, but will be available in all towns as an innate ability. Of note, players will be able to directly teleport from [[Icemule Trace]] to the Cavern of Ages, or from [[Kharam Dzu|Kharam-Dzu]] directly into the Water Temple. This symbol requires '''No Favor''' to use. |
||
''Note: Completion of this final step previously granted Voln masters the Symbol of Invitation with the ability to INVITE others into the order. A member who is promoted to master will have this power automatically conferred to them but it no longer occupies a separate symbol slot. The syntax for this verb remains unchanged: INVITE <Name>.'' |
''Note: Completion of this final step previously granted Voln masters the Symbol of Invitation with the ability to INVITE others into the order. A member who is promoted to master will have this power automatically conferred to them but it no longer occupies a separate symbol slot. The syntax for this verb remains unchanged: INVITE <Name>.'' |
||
Line 7: | Line 7: | ||
==Syntax== |
==Syntax== |
||
This symbol will only function from a Voln anchor location. |
|||
Type '''Symbol of Seeking''' (this can abbreviated/not case sensitive) to reveal a vision of an undead hunting area. If this is your preferred destination then type '''Symbol of Seeking Confirm''' and you will be immediately transported to that location. If you wish to view another location simply type '''Symbol of Seeking''' again. Repeat as many times as needed to switch room views. The symbol will recall your last confirmed destination and it will be the first vision shown the next time you use the symbol. |
|||
==Messaging== |
==Messaging== |
||
<div {{log}}> |
<div {{log}}>'''sym of seek'''<br> |
||
'''Your vision is pulled away from you...'''<br> |
|||
[Graveyard] |
|||
You pause inside the gates to survey the eerie scene. A magnificently crafted granite crypt to the north inspires wonder and loathing. The carvings on the facade are horrific, detailing the onslaughts of the Unlife throughout the chaotic history of Elanthia. A gravel path wraps around the structure, while thorny brambles growing among the tombstones deter you from leaving the paved route. You also see a flickering violet wisp and a pulsating blue wisp. |
|||
Obvious paths: northeast, northwest |
|||
'''You blink, and your vision returns to you.''' |
|||
'''[If you wish to teleport to that location, enter SYMBOL OF SEEKING CONFIRM within the next 30 seconds.]'''<br> |
|||
'''sym of seek confirm'''<br> |
|||
'''Your surroundings blur into a white fog . . .''' |
|||
[Graveyard] |
|||
You pause inside the gates to survey the eerie scene. A magnificently crafted granite crypt to the north inspires wonder and loathing. The carvings on the facade are horrific, detailing the onslaughts of the Unlife throughout the chaotic history of Elanthia. A gravel path wraps around the structure, while thorny brambles growing among the tombstones deter you from leaving the paved route. You also see a flickering violet wisp. |
|||
Obvious paths: northeast, northwest</div> |
|||
==Favor Cost== |
==Favor Cost== |
Revision as of 18:56, 18 July 2012
Step 26
The Symbol of Seeking is obtained at the twenty sixth and final step of the Order of Voln. This symbol grants a master of the order the ability to directly teleport from a Voln outpost to a designated undead hunting ground in the general vicinity. This ability is similar to the effect of the master's hall tapestry in the Wehnimer's Landing monastery, but will be available in all towns as an innate ability. Of note, players will be able to directly teleport from Icemule Trace to the Cavern of Ages, or from Kharam-Dzu directly into the Water Temple. This symbol requires No Favor to use.
Note: Completion of this final step previously granted Voln masters the Symbol of Invitation with the ability to INVITE others into the order. A member who is promoted to master will have this power automatically conferred to them but it no longer occupies a separate symbol slot. The syntax for this verb remains unchanged: INVITE <Name>.
Syntax
This symbol will only function from a Voln anchor location.
Type Symbol of Seeking (this can abbreviated/not case sensitive) to reveal a vision of an undead hunting area. If this is your preferred destination then type Symbol of Seeking Confirm and you will be immediately transported to that location. If you wish to view another location simply type Symbol of Seeking again. Repeat as many times as needed to switch room views. The symbol will recall your last confirmed destination and it will be the first vision shown the next time you use the symbol.
Messaging
Your vision is pulled away from you...
[Graveyard] You pause inside the gates to survey the eerie scene. A magnificently crafted granite crypt to the north inspires wonder and loathing. The carvings on the facade are horrific, detailing the onslaughts of the Unlife throughout the chaotic history of Elanthia. A gravel path wraps around the structure, while thorny brambles growing among the tombstones deter you from leaving the paved route. You also see a flickering violet wisp and a pulsating blue wisp. Obvious paths: northeast, northwest
You blink, and your vision returns to you.
[If you wish to teleport to that location, enter SYMBOL OF SEEKING CONFIRM within the next 30 seconds.]
sym of seek confirm
Your surroundings blur into a white fog . . .
[Graveyard] You pause inside the gates to survey the eerie scene. A magnificently crafted granite crypt to the north inspires wonder and loathing. The carvings on the facade are horrific, detailing the onslaughts of the Unlife throughout the chaotic history of Elanthia. A gravel path wraps around the structure, while thorny brambles growing among the tombstones deter you from leaving the paved route. You also see a flickering violet wisp.
Obvious paths: northeast, northwestFavor Cost
None
See Also
This article is a Stub. You can help GSWiki by expanding it. |