Truestrike: Difference between revisions

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(New page: {{Combat maneuver |available=Warriors, Rogues, Paladins |mnemonic=TRUEHAND |cost=Base 10, see entry |requirements=Not for use from hiding |prereqs=None |sq1=2 |se1=3 |pu1= -...)
 
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The minimum [[stamina]] cost is 10. Additional stamina costs are determined by the Base Weapon Speed of your attack. A stamina penalty of +1 per second of base speed is applied for each second under 5 and +2 for each second over 5. For two weapon combat, an effective Base Weapon Speed is calculated by taking the primary weapon's base speed, adding half the secondary weapon's base speed (rounded up), and adding 1 to the result.
The minimum [[stamina]] cost is 10. Additional stamina costs are determined by the Base Weapon Speed of your attack. A stamina penalty of +1 per second of base speed is applied for each second under 5 and +2 for each second over 5. For two weapon combat, an effective Base Weapon Speed is calculated by taking the primary weapon's base speed, adding half the secondary weapon's base speed (rounded up), and adding 1 to the result.

==Messaging==
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== External Links ==
== External Links ==

Revision as of 21:17, 6 January 2010

Truestrike
Available To Warriors, Rogues, Paladins
Mnemonic [TRUEHAND]
Cost Base 10, see entry
Roundtime {{{roundtime}}}
Requirements Not for use from hiding
Prerequisites None
Rank Square Semi
1 2
2 4
3 6
4 8 12 
5 10 15

The Truehand combat maneuver increases the chance to hit a target for one swing. At Rank 1, Truehand changes the standard attack d100 roll to 20 + d80 and reduces the target's chances of evading, parrying, and/or blocking your attack by 10%. Each additional rank adds 10 to the combat roll (d80, d70, d60, d50, d40) and reduces the opponent's evasion, parry, and blocking ability by a further 10%.

Stamina costs

The minimum stamina cost is 10. Additional stamina costs are determined by the Base Weapon Speed of your attack. A stamina penalty of +1 per second of base speed is applied for each second under 5 and +2 for each second over 5. For two weapon combat, an effective Base Weapon Speed is calculated by taking the primary weapon's base speed, adding half the secondary weapon's base speed (rounded up), and adding 1 to the result.

Messaging

External Links