Template talk:Creature: Difference between revisions
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Defensive spells (for sorcerers who animate, maybe?) |
Defensive spells (for sorcerers who animate, maybe?) |
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Offensive spells [[User:THIKKET|THIKKET]] 01:17, 29 November 2006 (EST) |
Offensive spells [[User:THIKKET|THIKKET]] 01:17, 29 November 2006 (EST) |
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:As was montioned previously, the richness of a creature varies greatly with respect to which creatures are being hunted at the time, how heavily hunted they are, etc. If I could get Krystic's brain totally picked about how the treasure system works, it may be worth documenting here, but then again, maybe some things should just remain secret ;) [[User:ALKALOIDS|justin]] <sup>[[User talk:ALKALOIDS|talk]]</sup> 12:30, 29 November 2006 (EST) |
Revision as of 11:30, 29 November 2006
May I suggest adding: Wealth (coins, gems, items, wands, boxes) Defensive MB Voln fu Maneuver defense (is that MD? I forget the acronym) Armor type (Maybe too complicated for a template since it often varies between creatures of the same type or different locations) These last two might be better off in a standardized section, but: Defensive spells (for sorcerers who animate, maybe?) Offensive spells THIKKET 01:17, 29 November 2006 (EST)
- As was montioned previously, the richness of a creature varies greatly with respect to which creatures are being hunted at the time, how heavily hunted they are, etc. If I could get Krystic's brain totally picked about how the treasure system works, it may be worth documenting here, but then again, maybe some things should just remain secret ;) justin talk 12:30, 29 November 2006 (EST)