Talk:Beginner's guide to playing a sorcerer: Difference between revisions
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I think the racial selection can be said more succinctly and maybe emphasize roleplay choice more. I think that should be mentioned first before any mention of spirit regeneration, which really makes no difference with the availability of enhancives and the use of a few wands on every hunt. MOC is even mentioned as a good Guild Badge boost, why not spirit regeneration? The racial spirit regeneration vs. cs bonus charts are very interesting, but are they new player relevant? Maybe they are more appropriate on a separate page with a link. Good start though I think, but the beginner aspect is something that I think is getting lost. [[User:VANKRASN39|VANKRASN39]] ([[User talk:VANKRASN39|talk]]) 15:04, 12 February 2015 (CST) |
I think the racial selection can be said more succinctly and maybe emphasize roleplay choice more. I think that should be mentioned first before any mention of spirit regeneration, which really makes no difference with the availability of enhancives and the use of a few wands on every hunt. MOC is even mentioned as a good Guild Badge boost, why not spirit regeneration? The racial spirit regeneration vs. cs bonus charts are very interesting, but are they new player relevant? Maybe they are more appropriate on a separate page with a link. Good start though I think, but the beginner aspect is something that I think is getting lost. [[User:VANKRASN39|VANKRASN39]] ([[User talk:VANKRASN39|talk]]) 15:04, 12 February 2015 (CST) |
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:Racial selection could be trimmed down perhaps. On the other hand, it's the only thing like a complete section so far. Maybe that section only looks wordy because the rest of the article is, as of yet, so sparse? I would still stand behind the fact that, besides RP aspect, aura vs. spirit regeneration is probably the main mechanical factor at work here. [[User:DAID|DAID]] ([[User talk:DAID|talk]]) 03:41, 13 February 2015 (CST) |
:Racial selection could be trimmed down perhaps. On the other hand, it's the only thing like a complete section so far. Maybe that section only looks wordy because the rest of the article is, as of yet, so sparse? I would still stand behind the fact that, besides RP aspect, aura vs. spirit regeneration is probably the main mechanical factor at work here. [[User:DAID|DAID]] ([[User talk:DAID|talk]]) 03:41, 13 February 2015 (CST) |
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:But uh, yeah...my idea of a "beginner's guide" might be a little higher level than some others. I'll see what I can do about trimming it down a little bit. I can say I personally think sorcery is rather more complex than some other professions, and the characters tend to be snarky and arrogant in many cases. So I wasn't really daunted by taking that approach to the guide. Anyway, let's see what I come up with for some other sections. It's always easier to delete and edit than create! I appreciate and do not disagree with your feedback, in any case. Thanks! [[User:DAID|DAID]] ([[User talk:DAID|talk]]) 07:29, 13 February 2015 (CST) |
Revision as of 08:29, 13 February 2015
I think the racial selection can be said more succinctly and maybe emphasize roleplay choice more. I think that should be mentioned first before any mention of spirit regeneration, which really makes no difference with the availability of enhancives and the use of a few wands on every hunt. MOC is even mentioned as a good Guild Badge boost, why not spirit regeneration? The racial spirit regeneration vs. cs bonus charts are very interesting, but are they new player relevant? Maybe they are more appropriate on a separate page with a link. Good start though I think, but the beginner aspect is something that I think is getting lost. VANKRASN39 (talk) 15:04, 12 February 2015 (CST)
- Racial selection could be trimmed down perhaps. On the other hand, it's the only thing like a complete section so far. Maybe that section only looks wordy because the rest of the article is, as of yet, so sparse? I would still stand behind the fact that, besides RP aspect, aura vs. spirit regeneration is probably the main mechanical factor at work here. DAID (talk) 03:41, 13 February 2015 (CST)
- But uh, yeah...my idea of a "beginner's guide" might be a little higher level than some others. I'll see what I can do about trimming it down a little bit. I can say I personally think sorcery is rather more complex than some other professions, and the characters tend to be snarky and arrogant in many cases. So I wasn't really daunted by taking that approach to the guide. Anyway, let's see what I come up with for some other sections. It's always easier to delete and edit than create! I appreciate and do not disagree with your feedback, in any case. Thanks! DAID (talk) 07:29, 13 February 2015 (CST)