Status: Difference between revisions
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VANKRASN39 (talk | contribs) (removed links to spell pages, see TALK for plans) |
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* [[angered]] (frenzied) |
* [[angered]] (frenzied) |
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* [[bleeding]] |
* [[bleeding]] |
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* [[ |
* [[bound]] |
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* [[ |
* [[blinded]] |
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* [[ |
* [[calmed]] |
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* [[ |
* [[dead]] |
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* [[ |
* [[diseased]] |
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* [[flying]] |
* [[flying]] |
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* [[frozen]] (paralyzed) |
* [[frozen]] (paralyzed) |
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* [[ |
* [[hidden]] |
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* [[invisible]] |
* [[invisible]] |
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* [[KNEEL|kneeling]] |
* [[KNEEL|kneeling]] |
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* [[overexerted]] |
* [[overexerted]] |
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* [[ |
* [[phased]] |
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* [[poisoned]] |
* [[poisoned]] |
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* [[prone]] (laying down) |
* [[prone]] (laying down) |
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* [[SIT|sitting]] |
* [[SIT|sitting]] |
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* [[stunned]] |
* [[stunned]] |
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* [[ |
* [[unconscious]] |
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* [[ |
* [[webbed]] |
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[[Category:Basic Mechanics]] |
[[Category:Basic Mechanics]] |
Revision as of 12:59, 17 April 2015
Status refers to a particular state temporarily imposed upon a creature or character. Depending upon the particulars of each condition, certain verbs and/or interactions will not be available to them or others attempting interaction for the duration. Certain adjustments to that beings' interaction with the combat system may also apply. States include: