Frenzy (216): Difference between revisions
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'''Frenzy''', when successfully cast, forces the target into offensive [[stance]] for the duration of the spell. The spell's duration is 2 seconds per warding failure (endroll - 100). Targets of this spell also sustain a 30 spiritual [[TD]] reduction vs the initial cast. This TD pushdown effect can be increased with training in [[Spiritual Lore, Summoning]]. |
'''Frenzy''', when successfully cast, forces the target into offensive [[stance]] for the duration of the spell. The spell's duration is 2 seconds per warding failure (endroll - 100). Targets of this spell also sustain a 30 spiritual [[TD]] reduction vs the initial cast. This TD pushdown effect can be increased with training in [[Spiritual Lore, Summoning]]. |
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== [[Lore chart#216|Lore Benefits]] == |
== [[Lore chart#216|Lore Benefits]] == |
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Training in [[Spiritual Lore, Summoning]] increases the penalty to a target's defense when attempting to ward this spell at a rate of +1 at 1 lore rank with a maximum penalty of +19 at 190 lore ranks (seed 1 of the [[summation chart]]). |
Training in [[Spiritual Lore, Summoning]] increases the penalty to a target's defense when attempting to ward this spell at a rate of +1 at 1 lore rank with a maximum penalty of +19 at 190 lore ranks (seed 1 of the [[summation chart]]). |
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== Messaging == |
== Messaging == |
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===Third Person View=== |
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<pre{{log2|margin-right=400px}}><Target> appears calmer.</pre> |
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== Resources == |
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* [http://www.play.net/gs4/info/spells/spelllist.asp?circle=4#216 Major Spiritual Spell Circle: Frenzy], on Play.net |
* [http://www.play.net/gs4/info/spells/spelllist.asp?circle=4#216 Major Spiritual Spell Circle: Frenzy], on Play.net |
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Revision as of 21:17, 4 July 2015
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Frenzy, when successfully cast, forces the target into offensive stance for the duration of the spell. The spell's duration is 2 seconds per warding failure (endroll - 100). Targets of this spell also sustain a 30 spiritual TD reduction vs the initial cast. This TD pushdown effect can be increased with training in Spiritual Lore, Summoning.
Lore Benefits
Training in Spiritual Lore, Summoning increases the penalty to a target's defense when attempting to ward this spell at a rate of +1 at 1 lore rank with a maximum penalty of +19 at 190 lore ranks (seed 1 of the summation chart).
Messaging
- Spell activation
<Caster> gestures at you. CS: +195 - TD: +100 + CvA: +12 + d100: +72 - -5 == +184 Warding failed! You suddenly feel angered beyond all reason, causing you to scream out in rage!
>stance def Your rage causes you to use all of your skill in an all out attack! You are unable to change your stance.
- Wearing off
The feeling of intense rage leaves you.
Third Person View
- Spell activation
<Target> screams in rage.
- Wearing off
<Target> appears calmer.
Resources
- Major Spiritual Spell Circle: Frenzy, on Play.net