Disintegrate (705)/saved posts: Difference between revisions
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| date = 07/14/2015 11:58 AM EDT |
| date = 07/14/2015 11:58 AM EDT |
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| subject = [[hsn|HSN]]: Disintegrate (705) Update! |
| subject = [[hsn|HSN]]: Disintegrate (705) Update! |
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[[Disintegrate (705)]] can now be cast as disintegrating bolt, a new bolt based attack. It requires 20 ranks of Sorcerous Lore, Necromancy to unlock this ability and the caster must be a stance greater than guarded. If you CHANNEL (or INCANT with the channelincant flag set), it will always use the warding version of the spell. In addition, both versions of the spell, have the ability to temporarily weaken weapons, shields, and armor for 60 seconds when the target is struck. The percent chance is based upon a seed 6 summation of the caster's Sorcerous Lore, Necromancy ranks. Affected weapons have 25% less damage factor, shields reduce the target's block chance by 5% and cause them to suffer -20 to offense with shield maneuvers, and armor is reduced by 1 Armor Group. The effect stacks and the duration renews each time the lore benefit triggers. |
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GameMaster Estild |
GameMaster Estild |
Revision as of 12:29, 14 July 2015
Topic: Sorcerer Spells
Message #: 2762
Author: GS4-ESTILD
Date: 07/14/2015 11:58 AM EDT
Subject: HSN: Disintegrate (705) Update!
Disintegrate (705) can now be cast as disintegrating bolt, a new bolt based attack. It requires 20 ranks of Sorcerous Lore, Necromancy to unlock this ability and the caster must be a stance greater than guarded. If you CHANNEL (or INCANT with the channelincant flag set), it will always use the warding version of the spell. In addition, both versions of the spell, have the ability to temporarily weaken weapons, shields, and armor for 60 seconds when the target is struck. The percent chance is based upon a seed 6 summation of the caster's Sorcerous Lore, Necromancy ranks. Affected weapons have 25% less damage factor, shields reduce the target's block chance by 5% and cause them to suffer -20 to offense with shield maneuvers, and armor is reduced by 1 Armor Group. The effect stacks and the duration renews each time the lore benefit triggers.
GameMaster Estild