Elemental Lore, Fire: Difference between revisions
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== Wizard Base == |
== Wizard Base == |
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;*[[Minor Fire (906)]] |
;*[[Minor Fire (906)]] |
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:Training in Fire Lore increases the [[damage factor]] by .001 per rank up to 50 ranks, .001 per two ranks for ranks 51 to 100 and .001 per four ranks for ranks over 100. DF increase with 200 ranks is 0.100. |
:Training in Fire Lore increases the [[damage factor]] by .001 per rank up to 50 ranks, .001 per two ranks for ranks 51 to 100 and .001 per four ranks for ranks over 100. DF increase with 200 ranks is 0.100. Training a minimum of 10 ranks of Elemental Lore, Fire will unlock a percentage chance equal to (skill bonus ÷ 5) to ignite the target. Activation will result in 2 additional rounds of fire critical injuries (no additional hitpoint damage). |
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;*[[Major Fire (908)]] |
;*[[Major Fire (908)]] |
Revision as of 10:40, 13 September 2015
Since mid-2015 there has been a considerable amount of development with Hot Summer Nights 2015, the Elemental Lore Review, and the Teleportation review.
Pages with this banner have been affected by development and are in various stages of update progress, but not yet complete.
Pages with this banner have been affected by development and are in various stages of update progress, but not yet complete.
Minor Elemental
- Training in Fire Lore will increase the persistent TD penalty applied to the target by 1 per seed 5 summation of ranks.
- Training in Fire Lore provides a chance equal to the caster's Elemental Lore Fire bonus / 2 to trigger a 2nd elemental strike on a random opponent in the room for an additional cost of 5 mana.
Major Elemental
- Training in Fire Lore makes this spell more potent by increasing the initial chance of an instant kill, the damage of the spell, and the criticals caused by that damage.
Wizard Base
- Training in Fire Lore increases the damage factor by .001 per rank up to 50 ranks, .001 per two ranks for ranks 51 to 100 and .001 per four ranks for ranks over 100. DF increase with 200 ranks is 0.100. Training a minimum of 10 ranks of Elemental Lore, Fire will unlock a percentage chance equal to (skill bonus ÷ 5) to ignite the target. Activation will result in 2 additional rounds of fire critical injuries (no additional hitpoint damage).
- Training in Fire Lore increases the damage factor by .001 up to 50 ranks, .001 per two ranks for ranks 51 to 100 and .001 per four ranks for ranks over 100. DF increase with 200 ranks is 0.100. Fire Lore is a factor in determining the maximum number of targets that can be hit with the additional flares from the spell (See ball spells).
- Training in Fire Lore increases the strength of strikes against multiple opponents.
Sorcerer Base
- Despite being a Sorcerer spell, Dark Catalyst is affected only by Elemental Lores. All four Lores affect only the damage from the respective element during Dark Catalyst's cycle. It is not based on the Summation Chart.
- Dark Catalyst's (719) Elemental Lore bonus is a bit convoluted. I will tell you this: at 12 ranks of the appropriate lore, it adds one crit rank to the relevant damage cycle, at 50 lore ranks it adds 2 crit ranks, and at 100 lore ranks it adds 3 crit ranks. It's a flat modifier and the warding margin is not a factor. If you're wanting to crit kill with Dark Catalyst, the lore benefit is pretty good, although admittedly, you don't receive much other benefit with those ranks (at least until the Elemental Lore Review for the Minor Elemental spell circle).
- GameMaster Estild [1]