Verb:DIAGNOSE: Difference between revisions
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Area Health per Round Bandaged Can Tend? Tend Time |
Area Health per Round Bandaged Can Tend? Tend Time |
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Head 1 No Yes 3s |
Head 1 No Yes 3s |
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Left leg 0 of 2 1980s |
Left leg 0 of 2 1980s |
Revision as of 22:18, 26 January 2016
The diagnose verb reveals information about the target's health.
The DIAGNOSE verb can be used to determine what kind of injuries a target has sustained. DIAGNOSE <name> FULL can also be used by anyone with at least 100 skill bonus in First Aid to get a more detailed summary.
If a player has a First Aid skill of 200+, is an Empath, or is under the effect of Tend Lore (206) they can use DIAGNOSE FULL without any free hands. With a First Aid skill of 150+, they can use DIAGNOSE FULL with one free hand. A player with less than 150 skill bonus in First Aid will require two free hands to use DIAGNOSE FULL.
Messaging
- DIAGNOSE
>diagnose Soandso With a practiced eye, you glance over Soandso: She is injured and bleeding.
- DIAGNOSE FULL
>diag Soandso full You start a careful diagnosis of her condition . . . She has 127 health points, out of a maximum of 133. She has a medium head injury, a major neck injury, and a medium left leg injury. Bleeding: Area Health per Round Bandaged Can Tend? Tend Time ----------------------------------------------------- Head 1 No Yes 3s Left leg 0 of 2 1980s Neck 5 of 10 1927s Roundtime: 5 sec.